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    @MarioG I will most likely use REO mod, unless you plan to eventually phase that out in favor of SEO?

    5.2 years ago
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    @MarioG Yes of course! I want to first make sure the LE-9 and launch vehicles has the legs to get to RSS earth orbit, I don't want to repeat the same mistake with the precious craft. But my hope is that as I go through the roadmap I will be able to make vehicles that will also be robust enough for RSS. Here's a bit of a spoiler though; some recent tests I've made hint that RSS performance of future craft is possible (eventually I'd wanna go back and get older craft flying in RSS too but I'm not sure when that will happen).

    5.2 years ago
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    Sounds great, looking forward to it

    +1 5.2 years ago
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    Can't wait!

    5.2 years ago
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    This status report format is great! I look forward to seeing more!

    +1 5.2 years ago
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    @Dracozard hmm i dont think u can edit XML on mobile but Im not sure, better use the regular ones for now. glad to help!

    +1 5.2 years ago
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    @Dracozard The multi-directional RCS currently has known issues with overall controllability. I suggest changing your multi-directional nozzles to "false" under "multiDirection" in XML, otherwise just use the regular ones for now if it's easier.

    +1 5.2 years ago
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    On the top menu of this website, click on "stuff", then from the drop menu, click on "suggestions". Here is the direct LINK

    5.2 years ago
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    Good suggestion, applies to PC players as well. You should put this suggestion in the "suggestions" page so that the devs see it.

    +2 5.2 years ago
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    Are you using multi-directional RCS nozzles or regular nozzles?

    +1 5.2 years ago
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    Now is a good time to buy the game, with the current mods and so many great community-created craft, theres so much to do, and yet its still early enough in the game for you to make new craft that havent been made yet!

    +2 5.2 years ago
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    Check out THIS suggestion and upvote if you like. I agree that this option would be great in designer mode. One workaround is rotating the rotator with the assembly using the rotation tool. It doesn't simulate movement but if does allow you to roughly see how the movement will look and will also allow you to see any shift the CoM.

    5.2 years ago
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    @SupremeDorian Not bad but I agree with Mario, the old one was great!

    +1 5.2 years ago
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    @ColonelStriker I didn't know either, so that makes two of us! I thought fuel rates had been increased in one of the last updates so I am a bit confused myself.

    5.2 years ago
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    @ColonelStriker Thank you for looking at those. I took a look at your craft and I think a big part of the problem are the separators and the fuel transfer rates. The craft takes off well at first but after the fuel on the shuttle runs out, the fuel is not being transfered fast enough to the shuttle engines and so they seem to be stuck in a start/stop cycle that robs them of power. Idk if you have Discord but I'm gonna go on the Discord channels and ask other shuttle builders and see if I can find a solution to your problem.

    5.2 years ago
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    beauty shots!

    5.2 years ago
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    You can make an approximation of a hemisphere with a nose cone, set the base to 3.6x3.6, and the height to 1.8m. For the tip, try different dimensions to see what would make the nose cone "round", around 1x1 might do the trick but it's up to you.

    +6 5.2 years ago
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    @DPSAircraftManufacturer Normally before I spend the time to troubleshoot someone's craft, I personally ask questions to let them try to figure it out themselves, which is far more valuable to them than me taking someone's craft and the posting it as my own, even if they do get points. If they take my advice and still have problems, I would be happy to look at their craft but I also want to see how invested they are in learning, or if they just want someone to "fix it for them now". I'm not saying that is what is happening, here, but I do give people the benefit of the doubt and the opportunity to learn first.

    Also I can't speak for Dogfish, but for me personally it's hard to make the time to help every single person that needs help, and to be perfectly frank it is unrealistic to expect anyone to do so. After all, this is a community and as such there are many other people capable of offering help, including yourself.

    +1 5.2 years ago
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    You can also use Kell's handy Delta-V map which includes transer angles, the map can be found HERE

    +4 5.2 years ago
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    Which way does the thrust push you? does it create a pitch, roll or yaw moment, or a combination?

    I would suggest looking at the CoM and CoT in builder mode, and make sure the CoM and CoT bug lines match or are as close to each other as possible (keep in mind you still want the CoM to be ahead of the CoT), and make sure they match in each stage. One mistake I sometimes make is too look at the CoM and CoT in "all" stages and not each one.

    5.2 years ago
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    These are not bad suggestions, however you will have better luck at having a dev listen to them by posting them in the suggestions area. Also I would suggest breaking this post into different suggestions, that way we can help you upvote some of them even if we disagree with a few others.

    +2 5.2 years ago
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    @Kell Immensely helpful, thank you for making it!

    5.3 years ago
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    @eonn44 Anytime!

    +2 5.3 years ago
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    @eonn44 Kell's Delta-V map (the one linked by mario below) also has transfer angles for your convenience, the key on the bottom right shows you how to read the angles. Good luck with your flights! :D

    +2 5.3 years ago
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    I have a pen on both my older Galaxy tablet and on my LG phone and I would love S-Pen support on SR2 Mobile

    +1 5.3 years ago
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    I like the "panels" texture, but "grooves" is also good. try a few and change the texture dimensions and see what you like

    5.3 years ago
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    The Discord is much more active, you should also share your screenshots there, but by all means keep sharing your creations on this forum as well :D

    +2 5.3 years ago
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    I'm somewhat surprised it's happening? I would look forward to it as long as all bugs and glitches are rapidly and strictly addressed early. MP will bring a whole new dimension of difficulty for the developers and I'm not sure that they're ready for it, but again if they can improve on what they have already made then I wish them luck!

    +4 5.3 years ago
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    @nico412 Ah, so it's classified, I understand

    +1 5.3 years ago
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    Why do your posts make me hungry? :p
    Also how did you get the nice curve on the winglets of the last craft?

    +1 5.3 years ago
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    @diegoavion84 or in general, I was just curious

    5.3 years ago
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    Do you have a discord?

    +1 5.3 years ago
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    @DioTheCreative hey dio, welcome. Prop aircraft are challenging but not impossible, and rewarding once you get the hang of them. Check out THIS project, I helped another member with who was having trouble with the prop and the craft overall, but its a good starting point to see how to make a prop aircraft viable.

    As luck would have it, I just completed a turboprop project last night, it uses jet engines partly for thrust but also the props provide thrust. You can find it HERE.
    Otherwise feel free to post any craft youre having problems with, I'd be happy to help! 😊

    5.3 years ago
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    @WaspWaspWaspSR2 welcome!

    5.3 years ago
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    Great suggestion, you should post it in the suggestion section

    +2 5.3 years ago
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    Congrats diego!

    +2 5.3 years ago
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    My submission: clicky

    My helo has jet engines but they produce zero thrust, I used them for the sound and as ballast

    +2 5.3 years ago
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    @Kell Roger that. Just as well, I'm finding the jet fuel consumption and the following shift in CoM while in flight is making my craft extremely difficult and sometimes impossible to control, helicopters are so sensitive to CoM shifts!

    5.3 years ago
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    Are hybrid rotor/jet engine or rotor/propulsive ducted fan aircraft allowed?

    5.3 years ago
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    .

    5.3 years ago
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    Model rocket parts would be interesting, I don't know anything about model rocketry

    +1 5.3 years ago
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    I think a useful lander would need to have reusability, and large cargo capacity, maybe for a rover or equipment

    +1 5.3 years ago
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    @Tessemi There are many people playing the game as well as working on many different types of builds and community projects, current as well as upcoming mods. As Bmcclory said, you'll find more activity in the Discord.

    +3 5.3 years ago
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    @OldCoach I'm glad my suggestions worked, or not worked, I'm not too sure based on what you said on your post, but if you have any more trouble with the game mechanics feel free to keep posting your questions, although I would again suggest you don't make duplicate posts and also try to make use of the "suggestions" area of this website, which is mainly to your benefit but also to the benefit of the rest of the community.

    As an aside, I don't personally think saying "LOL" to a 67 year-old retired educator is condescending, I'm sure that over your long and distinguished career you have experienced many troublesome and condescending pupils and I don't think a simple electronic chuckle can do much in the way of rattling your cage. Quite the opposite, I think a mature person such as yourself can accept criticism and lighthearted quips in stride, and it's not something for me to "work on", as you say.

    5.3 years ago
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    Lol why would you make a second post on this, you're better off upvoting already-made suggestions in the suggestions section of this website.
    I aldo already addressed your first post by suggesting you type "None" under motor input in the wheel's section. As for the wheel not turning, make sure you are increasing the wheel turn angle slider to something higher than zero, in addition to entering a turn input. Try these suggestions and come back and let us know if these worked.

    5.3 years ago
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    Try typing "None" for the wheel motor input.

    Also, tey to use the suggestions area of thos website (and use the search feature first), posting suggestions there and getting upvotes by different people increase the chance of your suggestion being seen by the devs.

    5.3 years ago
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    Aside from all ways the gear can be modified, the fact that the gear bay is hollow is lowkey the best part about the landing gear, awesome job Jundroo!

    +1 5.4 years ago
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    Excellent post!

    5.4 years ago
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    @DioTheCreative Prop aircraft are hard because we don't have a way to know the TWR, sometimes it's just trial and error. As for the jet, I'm having a hard time picturing it. Feel free to post your craft and I can take a look at them if you want

    5.4 years ago