It's simple really, after a long day of hacking and slashing a guy just wants to sit down to a Heavy Burger and build SimplePlanes to relieve some stress!
imho I wouldn't add a swastika. However you should add a German/Iron Cross and Balkenkreuz that were typical on WW2 Luftwaffe aircraft. Even better the Balkenkreuz would be a very simple addition in terms of design time.
I've been trying to recreate a Korolev Cross-style booster separation but I haven't been able to perform one one that doesn't end up in disaster, so I would love to see someone build a rocket that can performs a Korolev cross separation in SR2.
That's a beautiful plane! as for the critiques on the color and look I would say the plane is going to look different during the build due to lighting effects, I'm sure it will look just as gorgeous if you fly it around droo!
I have older android devices so an android release is not as important for me but I know a lot of people have been asking for a release on iOS and android so it might benefit you to release on those platforms
@laweacosmica Deberias ver q te gusta en el mundo de aviacion, o hasta en otras cosas como ingenieria, carros, trenes, etc. Y tratar the construir algo de aquellas, asi es q yo me paso el tiempo construllendo cosas. Que clase d cosas te gustan?
With the fuel adapter selected press "x" and it will symmetrically add up to 6 fuel adapters. To add more than 6 you can grab another fuel adapter from the parts list and press "x" again for that one as well. To line them up correctly with the fuel tank or fuselage I turn on the CoG and use the lines coming off the sphere to help me line them up.
As far as the translate tool I'm not sure what you mean, select the part you want to move with translate tool, and use the arrows to move the part in the respective axis, you can also use it to move a whole assembly or only the part in question. Translate tool is most useful once you have attached a part to something, otherwise it's jsut easier to drag free parts around. Is this what you meant?
@swope @SupremeDorian Iit seems I have a lot to play around with and test, I'll look at drag settings and furelages and how they will affect lift on airfoils. thank you guys!
@mjdfx150529 Well that goes without saying, I won't be able to use this feature as I intended until this is fixed, but in the meantime I thought I would share an error with the community.
Forgive me because I'm a noob but I will try to help with what little I know.
While in craft building screen, select the Command Pod (or Command Chip), then click on the Part Properties icon on the left menu. From there you can "select as Primary" or alternatively you can "edit activation groups". Clicking on this will click on the activation groups for that Command Pod.
You can then assign each part to a specific activation group, Then in the staging menu you can select the order of stages and the parts that belong to it.
Disclaimer: I havent configured different Command Pods on one rocket or assembly yet, so I hope other, more experienced rocketeers will chime in.
@swope Great video, thank you! that clarifies nodes very well. I have a question, when you hover on the orbit track, what do the up and down arrows mean? I figured these are points to place the nodes but what do they mean?
I like your suggestion, upvoted it a few days ago :D But I wonder, is there a way to make the RCS more lethargic or not as touchy? I may have to check the part settings during the building process
It's simple really, after a long day of hacking and slashing a guy just wants to sit down to a Heavy Burger and build SimplePlanes to relieve some stress!
+4 5.6 years agoI freaked out for a second
+1 5.6 years agoPretty robust update!
5.7 years agoimho I wouldn't add a swastika. However you should add a German/Iron Cross and Balkenkreuz that were typical on WW2 Luftwaffe aircraft. Even better the Balkenkreuz would be a very simple addition in terms of design time.
5.7 years agoI've been trying to recreate a Korolev Cross-style booster separation but I haven't been able to perform one one that doesn't end up in disaster, so I would love to see someone build a rocket that can performs a Korolev cross separation in SR2.
5.7 years ago@AtlantikWall45 looking forward to downloading it! :D
5.7 years agoI see similarities to the SLS, I like the amount of detail you put into it
5.7 years agoJust "apexes"my dudes
5.7 years agoI wonder if we can reliably navigate using these from anywhere?
5.7 years agoThat's a beautiful plane! as for the critiques on the color and look I would say the plane is going to look different during the build due to lighting effects, I'm sure it will look just as gorgeous if you fly it around droo!
+1 5.7 years agoSounds challenging!
5.7 years agoI have older android devices so an android release is not as important for me but I know a lot of people have been asking for a release on iOS and android so it might benefit you to release on those platforms
5.7 years agoI can't wait!
5.7 years agoI have had similar problems with land vehicles disappearing and/or falling into the planet, I also made a report.
+1 5.7 years ago@laweacosmica Deberias ver q te gusta en el mundo de aviacion, o hasta en otras cosas como ingenieria, carros, trenes, etc. Y tratar the construir algo de aquellas, asi es q yo me paso el tiempo construllendo cosas. Que clase d cosas te gustan?
+1 5.7 years ago@mjdfx150529 thanks!
5.7 years ago@Chancey21 thank you!
+1 5.7 years agoWith the fuel adapter selected press "x" and it will symmetrically add up to 6 fuel adapters. To add more than 6 you can grab another fuel adapter from the parts list and press "x" again for that one as well. To line them up correctly with the fuel tank or fuselage I turn on the CoG and use the lines coming off the sphere to help me line them up.
As far as the translate tool I'm not sure what you mean, select the part you want to move with translate tool, and use the arrows to move the part in the respective axis, you can also use it to move a whole assembly or only the part in question. Translate tool is most useful once you have attached a part to something, otherwise it's jsut easier to drag free parts around. Is this what you meant?
+3 5.7 years agoI am also assuming that dimensions are in meters but I don't know for sure
5.7 years agoThe next update looks amazing! thank you devs for all your hard work!
+2 5.8 years ago@swope no worries, any help is appreciated. Enjoy your weekend! :D
5.8 years ago@swope https://www.simplerockets.com/c/nPD0qQ/Prototype-SSTO feel free to tweak as you wish, but I warn you in its current form it is unflyable lol
5.8 years agoGoodnight Sweet Prince
5.8 years ago@swope @SupremeDorian Iit seems I have a lot to play around with and test, I'll look at drag settings and furelages and how they will affect lift on airfoils. thank you guys!
+1 5.8 years ago@mjdfx150529 I guess it's back to the drawing board for me. Thank you!
5.8 years ago@mjdfx150529 That's very thankful thank you. Do you know if placing an object in front of a wing's airflow will also block or spoil that airflow?
5.8 years ago@swope yikes lol
5.8 years ago@swope Thanks! I'll play around with Pixie engine groups and see what results I get.
5.8 years agoThe spacecraft is looking pretty good! also not a bad landing btw
+1 5.8 years ago@mjdfx150529 Well that goes without saying, I won't be able to use this feature as I intended until this is fixed, but in the meantime I thought I would share an error with the community.
5.8 years agoForgive me because I'm a noob but I will try to help with what little I know.
While in craft building screen, select the Command Pod (or Command Chip), then click on the Part Properties icon on the left menu. From there you can "select as Primary" or alternatively you can "edit activation groups". Clicking on this will click on the activation groups for that Command Pod.
You can then assign each part to a specific activation group, Then in the staging menu you can select the order of stages and the parts that belong to it.
Disclaimer: I havent configured different Command Pods on one rocket or assembly yet, so I hope other, more experienced rocketeers will chime in.
5.8 years ago@mjdfx150529 Is that considered normal? shouldn't the measured lengths change based on scaling? it's very difficult to construct things otherwise.
5.8 years agoDid you duplicate a GPS constellation?
5.8 years agoYou taught aerospace in 12th grade? sounds like a great high school if they offered an aerospace class!
5.8 years ago@swope You're very helpful, thank you!
+1 5.8 years ago@swope Great video, thank you! that clarifies nodes very well. I have a question, when you hover on the orbit track, what do the up and down arrows mean? I figured these are points to place the nodes but what do they mean?
5.8 years ago@swope Ty for the suggestion, I will play with the settings. Also an RCS mod for stabilization would be awesome!
+1 5.8 years agoI like your suggestion, upvoted it a few days ago :D But I wonder, is there a way to make the RCS more lethargic or not as touchy? I may have to check the part settings during the building process
5.8 years agoGreat work on these addition and bug fixes, thank you!
5.8 years ago@pedro16797 Thank you pedro, I will try this, thank you!
+1 5.8 years ago