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    @Kell thanks, i'll check it out

    5.6 years ago
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    @Bmcclory wow that's saying something, I've never played SP1 and some of the builds here seem pretty complex lol

    5.6 years ago
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    I think with mod support in upcoming updates and all the great spacecraft that you and other veteran builders are sharing with the community it will help to attract many new players.

    I would love to record and stream some of my designs (my computer suck though) however I would LOVE to see some stream or at least YT videos, I also think some collaborations between some of you veteran builders/explorers would make for some great videos, we could then share these video links on reddit and other social media platforms.

    Additionally since the game has gotten a few very nice updates including the addition of procedural jet/rocket engines, when the game is nearing full release it might be worth asking Scott Manley and other similar YouTubers to cover the game again, I know they have already covered it in the past but the game will be much more different and will have many new things in addition to all the many craft, mods and modded solar systems at that point.

    5.6 years ago
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    @pedro16797 I might try that, I haven't messed with XML yet and I was putting it off lol :P

    I have had success joining struts and tanks as per your example but not luck with only interstages yet, so I just put some short struts on the end of the side interstages and that works for now :P

    5.6 years ago
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    At those speeds you should definitely be seeing some blue-shift lol

    5.6 years ago
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    Neat concepts

    5.6 years ago
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    Looking forward to your new builds

    5.6 years ago
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    Fixed in latest update (0.7.0.2)

    5.6 years ago
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    I thought I saw shock diamonds earlier today after the update, what a nice surprise! Thank you for fixing the rotation/relocation gizmo tool bugs! Shucks on the lowering of ISP on rocket engines though, I was actually going to suggest ISP be raised on some of the engines. Would you consider implementing 1 type of "elite" engine with much higher ISP (pushing 400), and higher chamber pressures? (as in the latest-gen rocket motors from SpaceX or Blue Origin) that would be an amazing final (conventional) engine to have on a campaign mode tech tree @AndrewGarrison

    5.6 years ago
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    Several physicists are spinning in their graves rn

    5.6 years ago
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    Thank you guys for the feedback :D

    5.6 years ago
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    @Klosskopf I looked forward to seeing it after it is fixed!

    5.7 years ago
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    Pretty robust update!

    5.7 years ago
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    imho I wouldn't add a swastika. However you should add a German/Iron Cross and Balkenkreuz that were typical on WW2 Luftwaffe aircraft. Even better the Balkenkreuz would be a very simple addition in terms of design time.

    5.7 years ago
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    I've been trying to recreate a Korolev Cross-style booster separation but I haven't been able to perform one one that doesn't end up in disaster, so I would love to see someone build a rocket that can performs a Korolev cross separation in SR2.

    5.7 years ago
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    @AtlantikWall45 looking forward to downloading it! :D

    5.7 years ago
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    I see similarities to the SLS, I like the amount of detail you put into it

    5.7 years ago
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    Just "apexes"my dudes

    5.7 years ago
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    I wonder if we can reliably navigate using these from anywhere?

    5.7 years ago
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    Sounds challenging!

    5.7 years ago
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    I have older android devices so an android release is not as important for me but I know a lot of people have been asking for a release on iOS and android so it might benefit you to release on those platforms

    5.7 years ago
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    I can't wait!

    5.7 years ago
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    @mjdfx150529 thanks!

    5.7 years ago
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    I am also assuming that dimensions are in meters but I don't know for sure

    5.8 years ago
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    @swope no worries, any help is appreciated. Enjoy your weekend! :D

    5.8 years ago
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    @swope https://www.simplerockets.com/c/nPD0qQ/Prototype-SSTO feel free to tweak as you wish, but I warn you in its current form it is unflyable lol

    5.8 years ago
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    Goodnight Sweet Prince

    5.8 years ago
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    @mjdfx150529 I guess it's back to the drawing board for me. Thank you!

    5.8 years ago
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    @mjdfx150529 That's very thankful thank you. Do you know if placing an object in front of a wing's airflow will also block or spoil that airflow?

    5.8 years ago
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    @swope yikes lol

    5.8 years ago
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    @swope Thanks! I'll play around with Pixie engine groups and see what results I get.

    5.8 years ago
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    @mjdfx150529 Well that goes without saying, I won't be able to use this feature as I intended until this is fixed, but in the meantime I thought I would share an error with the community.

    5.8 years ago
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    Forgive me because I'm a noob but I will try to help with what little I know.

    While in craft building screen, select the Command Pod (or Command Chip), then click on the Part Properties icon on the left menu. From there you can "select as Primary" or alternatively you can "edit activation groups". Clicking on this will click on the activation groups for that Command Pod.

    You can then assign each part to a specific activation group, Then in the staging menu you can select the order of stages and the parts that belong to it.

    Disclaimer: I havent configured different Command Pods on one rocket or assembly yet, so I hope other, more experienced rocketeers will chime in.

    5.8 years ago
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    @mjdfx150529 Is that considered normal? shouldn't the measured lengths change based on scaling? it's very difficult to construct things otherwise.

    5.8 years ago
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    Did you duplicate a GPS constellation?

    5.8 years ago
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    You taught aerospace in 12th grade? sounds like a great high school if they offered an aerospace class!

    5.8 years ago
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    @swope Great video, thank you! that clarifies nodes very well. I have a question, when you hover on the orbit track, what do the up and down arrows mean? I figured these are points to place the nodes but what do they mean?

    5.8 years ago
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    I like your suggestion, upvoted it a few days ago :D But I wonder, is there a way to make the RCS more lethargic or not as touchy? I may have to check the part settings during the building process

    5.8 years ago
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    Great work on these addition and bug fixes, thank you!

    5.8 years ago