I believe it’s because the game does not recognise hydrazine. It recognises all of the defaults and penthrite, and I believe that you can set your engines to any of those, but hydrazine is probably not possible.
@ElmerTheCat there are a few posts which introduced codes for betas. These codes probably don’t work anymore, but you can always try. If it works, 1.0.7 should show up.
@ElmerTheCat it’s an Apple app you can grab from the AppStore. It’s basically a beta trial software that allows you to download betas with codes given by the developer.
If you do not edit anything about your position at all, it is a vector with the origin placed on the centre of the world whose SOI you reside in. This does not account for the rotation of your planet, so it will continually carry you around a latitudinal circle until you reach where you started.
I can’t tell you why the origin is oriented the way it is nor how to account for said orientation :(
@DMNK99 if you have a dot product, it will show you how well the two vectors align. I suggested this since you asked for determining the sign value and that is the only was I can think of doing it. Sadly, this means that you will almost never get the full magnitude of acceleration, but it will be close.
When I say normal, I mean the magnitude is being constrained to 1. The operation is basically this in FunkyTrees:
dot(FlightData.Acceleration,normalise(FlightData.SurfaceVelocity))
As I stated earlier, this should give you an acceleration close to the actual value with a sign depending on whether or not it opposes or adds to the current velocity. If this doesn’t work, I can always submit a demo craft.
@ChaoticGraviton Basically, what I’m trying to do is to attach that one slider you can adjust in flight mode to the input itself, basically adjust that power slider with an input such as throttle.
I believe it’s because the game does not recognise hydrazine. It recognises all of the defaults and penthrite, and I believe that you can set your engines to any of those, but hydrazine is probably not possible.
1.7 years ago@Buzz313th 👍
1.7 years agoI could code one if you’d like.
1.7 years agoSadly, because it is after midday, you are the April Fool :)
1.7 years agoHello!
1.7 years agoSU-27. If you can’t dance a ballet in place whilst firing missiles at your enemies, you’re doing it wrong.
1.7 years ago@CloakPin well yes, but actually N O .
1.7 years ago@ElmerTheCat :D
1.8 years ago@ElmerTheCat the word “this” is a link. Sorry
1.8 years ago@ElmerTheCat this, for instance.
1.8 years ago@ElmerTheCat there are a few posts which introduced codes for betas. These codes probably don’t work anymore, but you can always try. If it works, 1.0.7 should show up.
1.8 years ago@ElmerTheCat it’s an Apple app you can grab from the AppStore. It’s basically a beta trial software that allows you to download betas with codes given by the developer.
1.8 years ago@ElmerTheCat I just discovered it sitting around in TestFlight. Turns out I’m still a tester.
1.8 years agoNO TILL IT GETS RELEASED)
1.8 years ago@DrooMulticompany okay, then. I’m not gonna engage further ¯_(ツ)_/¯
1.8 years ago@SimpleStudent I was hoping you’d follow with “yay.”
1.8 years agoYippee ki Yay!
@SimpleStudent ki
1.8 years ago@ElmerTheCat :)
1.8 years agoA walking house
1.8 years agoIf you do not edit anything about your position at all, it is a vector with the origin placed on the centre of the world whose SOI you reside in. This does not account for the rotation of your planet, so it will continually carry you around a latitudinal circle until you reach where you started.
1.8 years agoI can’t tell you why the origin is oriented the way it is nor how to account for said orientation :(
@DMNK99 if you have a dot product, it will show you how well the two vectors align. I suggested this since you asked for determining the sign value and that is the only was I can think of doing it. Sadly, this means that you will almost never get the full magnitude of acceleration, but it will be close.
1.8 years agoWhen I say normal, I mean the magnitude is being constrained to 1. The operation is basically this in FunkyTrees:
dot(FlightData.Acceleration,normalise(FlightData.SurfaceVelocity))
As I stated earlier, this should give you an acceleration close to the actual value with a sign depending on whether or not it opposes or adds to the current velocity. If this doesn’t work, I can always submit a demo craft.
Dot product of acceleration and velocity (normal).
1.8 years ago:)
1.8 years agohow?
1.8 years agoThat’s not ominous
1.8 years ago@ChaoticGraviton nevermind, I finally got it working! I just misinterpreted what you said.
1.8 years ago@ChaoticGraviton Basically, what I’m trying to do is to attach that one slider you can adjust in flight mode to the input itself, basically adjust that power slider with an input such as throttle.
1.8 years ago@ChaoticGraviton appreciated, but I’m trying to do the reverse, i.e. control fuelConsumptionScale with Throttle.
1.8 years agoHello :)
1.8 years ago:(
1.8 years ago@XionmassResearchDevt we probably have. I tended to speed around in a BT-7 or a T-34. I also had a weird sloped BT.
1.9 years ago@XionmassResearchDevt likely not
1.9 years ago@tar5 my guess is that it may come out in a little over a fortnight.
1.9 years ago@ChaoticGraviton thank you
1.9 years ago@XionmassResearchDevt wot?
1.9 years ago@KellyNyanbinary it noped out
1.9 years agoHappy new year.
1.9 years ago@Unforgettable69 beacon demo is ready
1.9 years ago:)
2.0 years agoI made a very fat rocket once. I think I might be able to build it again
2.1 years ago@Souperplane we still can use the OG engines as well; there’s a good chance we’ll have an archive of discontinued parts.
2.1 years ago@jmymieazmie take a night vision camera and use the hex code for a shade of grey plus an alpha code
2.1 years ago@DrooMulticompany are some devices crashing on this beta?
2.2 years ago@DrooMulticompany it’s fairly common.
2.2 years ago@Planetloversaredope it’s fairly undefined from what I can see. Ironing bugs can be quite the unpredictable chore.
2.2 years ago@Planetloversaredope next week. He already outlined this.
2.2 years agoKudos to you, devs. Thank you for this incredible gem of a game.
2.2 years agoRIP your computer.
2.2 years agoAre you ok?
2.2 years agoI built a flying house and two magic boats in a space game.
2.2 years agoI also happen to be on my second account.