@BmnkRocketIndustries the best way to understand any form of creation is to reverse engineer it. If you don't want to put in the effort to deconstruct or tinker with a planet, either sit down for many gruelling months of inefficient trial and error, or put your tools up for good. There is no easy answer.
I honestly thought it would be either SA or SRII. It makes sense, though; Juno: New Origins sounds much more dramatic than the rest.
However, despite it getting the most clicks in both audiences, I believe it somewhat misleading. The title suggests a cinematic game, something closer to a story mode of settling a new star system. Plus, Juno is just one of infinite possible systems one may explore.
Purely for marketing, JNO makes the most sense, but, as Pedro had said, it ignores the community speaking out against changing the name.
Moreover, it also has a legacy aspect. It follows SRI and SP quite nicely, combining both and hailing as a true successor to all of the Simple franchise. Even the one with the dummies.
In conclusion, whilst it makes sense financially, it will only hurt the game, the company, and their legacy in the long run. why did i write an essay?
I actually like that people are building starships, imo. It lets them hone their craft, reverse engineer some damned useful techniques, and allows for the starship to evolve.
As a favourite artist of mine said, “Stop thinking you’re original; cuz you’re not. We all think the same things in different ways. The only original thing about you is how you apply what you’ve seen.” That’s not his exact quote by any means, but it works.
I like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.
@JodIsNotAFurry *her government
@HorizonsTechnologies No, she broke away for a reason.
May the citizens of both feel hate not to one another, but to the pathetic game leaders like to play at their detriment. My heart goes out to both Ukrainians and Russians, not Ukraine and Russia.
I usually don’t bother with direct connections. I like to hide a strut or fuel tank inside the wing and slap things on that way. It’s technically accurate, so it doesn’t bother me :p
You need to enable advanced properties under additional settings. Doing so will allow you to directly edit the input by tapping on the text displaying what the rotor input is currently bound to. When your keyboard pops up, replace the input (probably Slider 1) with the group of your choice. AG1 for group 1, AG2 for 2, and so on.
On PC, I’d imagine the process is similar. If not, then use the inbuilt Overload found in your tinker panel. From there, execute the aforementioned process.
For number III, I’d recommend giving meaning to your planet’s name, then adapt it for a language of your choice.
For something Swedish, call it Stordimma, for instance, which is a compound word formed from the translation of Great Mist.
Of course, for you are altering the position of the centre of lift. This dramatically changes how the plane’s aerodynamics work. Variable sweep is funky like that, so the plane necessarily must function at both extremes. Whichever position is more useful more often should be set as the default sweep.
I only had this for a couple of hours.
I already made something that completely detonates upon simply existing and something that can tank infinite temperatures and forces.
Also, both use pink engines which hit light speed times yes without using fuel.
Overload is awesome, both in the archaic and modern sense.
@M909 “We are aiming for late February for the career mode update for mobile.”
+6 1.9 years ago- Garrison
This is how you get points.
+5 9 months agoHere you go.
+5 1.3 years agoI used ImgFlip because I didn’t feel like making a profile.
Mechanical power transmission: chains, gears, belts, the whole shabang :p
+5 1.5 years ago@BmnkRocketIndustries the best way to understand any form of creation is to reverse engineer it. If you don't want to put in the effort to deconstruct or tinker with a planet, either sit down for many gruelling months of inefficient trial and error, or put your tools up for good. There is no easy answer.
+4 one year agoI feel like a rookie being thrown into the trenches looking at this thread.
+4 2.0 years ago@KellyNyanbinary
TLDR; Community vs Clicks.
I honestly thought it would be either SA or SRII. It makes sense, though; Juno: New Origins sounds much more dramatic than the rest.
+4 2.4 years agoHowever, despite it getting the most clicks in both audiences, I believe it somewhat misleading. The title suggests a cinematic game, something closer to a story mode of settling a new star system. Plus, Juno is just one of infinite possible systems one may explore.
Purely for marketing, JNO makes the most sense, but, as Pedro had said, it ignores the community speaking out against changing the name.
Moreover, it also has a legacy aspect. It follows SRI and SP quite nicely, combining both and hailing as a true successor to all of the Simple franchise. Even the one with the dummies.
In conclusion, whilst it makes sense financially, it will only hurt the game, the company, and their legacy in the long run.
why did i write an essay?
I actually like that people are building starships, imo. It lets them hone their craft, reverse engineer some damned useful techniques, and allows for the starship to evolve.
+4 2.8 years agoAs a favourite artist of mine said, “Stop thinking you’re original; cuz you’re not. We all think the same things in different ways. The only original thing about you is how you apply what you’ve seen.” That’s not his exact quote by any means, but it works.
Hope
+3 4 months agoI like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.
+3 one year ago@SpagettiMuncher69 complex everything*
+3 1.3 years agoVroz Orbital Module. Makes a great cannonball.
+3 2.3 years ago@JodIsNotAFurry *her government
+3 2.8 years ago@HorizonsTechnologies No, she broke away for a reason.
May the citizens of both feel hate not to one another, but to the pathetic game leaders like to play at their detriment. My heart goes out to both Ukrainians and Russians, not Ukraine and Russia.
Further detail: Kenya is the location of some of the earliest human and hominid remains, and seems to be generally accepted as humanity's spawn point.
+2 one month agoTallant
+2 2 months agodot(norm(navPosition) , velocityAcceleration)
+2 2 months agoThat would cause a mighty big explosion.
+2 4 months agoHappy birthdday!)
+2 5 months ago@Zenithspeed @StockPlanesRemastered
+2 9 months agoEngine link
Not much of an argument given that there is no debate.
+2 1.1 years agoI usually don’t bother with direct connections. I like to hide a strut or fuel tank inside the wing and slap things on that way. It’s technically accurate, so it doesn’t bother me :p
+2 1.2 years ago@RTM099 it is a multi platform game, and they did specify that we get some eye candy in early October barring complications.
+2 1.3 years agoYou need to enable advanced properties under additional settings. Doing so will allow you to directly edit the input by tapping on the text displaying what the rotor input is currently bound to. When your keyboard pops up, replace the input (probably Slider 1) with the group of your choice. AG1 for group 1, AG2 for 2, and so on.
+2 1.3 years agoOn PC, I’d imagine the process is similar. If not, then use the inbuilt Overload found in your tinker panel. From there, execute the aforementioned process.
For number III, I’d recommend giving meaning to your planet’s name, then adapt it for a language of your choice.
+2 1.3 years agoFor something Swedish, call it Stordimma, for instance, which is a compound word formed from the translation of Great Mist.
Of course, for you are altering the position of the centre of lift. This dramatically changes how the plane’s aerodynamics work. Variable sweep is funky like that, so the plane necessarily must function at both extremes. Whichever position is more useful more often should be set as the default sweep.
+2 1.3 years agoGo kick some butt, man!
+2 1.3 years agoWhat is the answer to life, the universe, and everything?
+2 1.6 years agoNo! Please, don’t do this, man. I almost went there myself and it was already devastating. Please don’t do this.
+2 1.7 years ago:)
+2 1.8 years agoI only had this for a couple of hours.
+2 2.8 years agoI already made something that completely detonates upon simply existing and something that can tank infinite temperatures and forces.
Also, both use pink engines which hit light speed times yes without using fuel.
Overload is awesome, both in the archaic and modern sense.
Farewell
+2 2.8 years agoDoes that say tinkel panel?
+2 2.8 years ago@Chtite451SR2 fair enough
+2 2.9 years agoHave both. Redundancy is always a good thing.
+1 9 days ago@lafario fair enough. Have fun!)
+1 one month ago@lafario I really shouldn't comment whilst half asleep, huh?
+1 one month agoHistory lesson's appreciated, but what does this have to do with JNO?
+1 one month agoI'm glad you liked it here, and good luck with Grade 11.
+1 4 months agoclickable version
+1 5 months agoI disable the drood's CameraVantage property "isHidden".
+1 6 months agoMake a plan. Execute the plan. Expect the plan to go off the rails. Throw away the plan.
+1 6 months agoHappy birthday!)
+1 8 months agoHe with many epithets
+1 8 months ago@SeeyaTheFurry -. . .- - .-.-.-
+1 8 months ago@StockPlanesRemastered a throttle inputController can be added to generators via Hidden Properties.
+1 9 months ago@Majakalona that's fair enough, I guess
+1 9 months ago@Majakalona I see. In my defence, I have seen that aspect ratio on powerful mobiles before.
+1 9 months agoThat, and your crafts were made on Android.
Das Auto.
+1 9 months agoHow are you playing this beta on an Android?
+1 9 months agoidc
+1 9 months ago