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    @ninthninja05 iOS also exists

    +1 3.7 years ago
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    waiting for the spam of “mObiLe wHen” comments

    +4 3.7 years ago
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    nut

    +1 3.7 years ago
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    badass stealth pancake of death

    3.8 years ago
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    starship keeps exploding, sorry but the SLS is getting my vote

    +2 3.8 years ago
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    Sirloin steak

    3.8 years ago
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    can i consume a moon

    3.8 years ago
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    @017b i’ve only been in Florida for about 2 years give or take, so i don’t really know

    +1 3.8 years ago
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    @Arstotzka yus

    3.8 years ago
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    @017b there are tornado warnings when it’s super stormy, but i’ve never experienced one yet

    3.8 years ago
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    haha no. SR2 should never follow the ways of the boring SFS. here have a quick tutorial
    ->
    get both crafts in orbit, make sure one is HIGHER then the other
    +
    target second craft
    +
    use maneuver node to have your orbit intersect with the target vehicle (GET THE LITTLE WHITE BITS AS CLOSE AS POSSIBLE)
    +
    Timewarp to closest point
    +
    where you see the velocity thingamajig on your hud, press it until it says “TARGET” and aim retrograde
    +
    depending on the engine on the current stage, burn until target velocity is 0 (if the engine is powerful you can get as close as the encounter gets you then burn, if it has a low TWR then burn before it loads in.)
    +
    once target velocity is at 0, aim towards target vehicle and burn until target velocity is 50m/s then burn retrograde once close
    +
    target docking port and aim the target craft prograde/retrograde while your craft is in the opposite direction of the target vehicle
    +
    use RCS to get closer to the docking port. Turn on translate mode, when enabled you will have full control of the RCS and ONLY the RCS. (throttle is “forward” and “backward,” Roll will be “Left” and “Right” then finally Pitch will be “Up” and “Down”)
    +
    once the docking ports pull both crafts together, disable RCS and lock heading to either target or just unlock heading. the crafts will probably spin around a bunch during this but you’ll be fine, just don’t do anything.
    +
    then boom after a small wait you’ve docked.

    3.8 years ago
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    get nae nae’d

    3.8 years ago
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    oh wow, i never actually knew the size of the PLSV, much smaller then i expected. Still looks pretty damn cool

    +1 3.8 years ago
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    because it hasn’t come out yet for iOS

    3.8 years ago
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    no

    3.8 years ago
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    this is probably too much to ask for but it’s worth a shot. Fedya C4 link

    3.8 years ago
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    @Tweedle_Aerospace no lol. Whole thing is expendable, you can try making it reusable lmao, but i doubt it’ll be easy

    3.8 years ago
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    i bet i can launch that on a Fedya C4

    3.8 years ago
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    hinge rotators, struts probably, and the solar panels. Personally i just take others and nobody cares.

    3.8 years ago
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    @Staticalliam7 ok

    3.8 years ago
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    @Tweedle_Aerospace ok

    3.8 years ago
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    @Tweedle_Aerospace i meant when it comes to the interplanetary function

    3.8 years ago
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    make sure it works with the new system

    3.8 years ago
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    @Thorne noice

    +1 3.8 years ago
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    @KuiperAerospace awesome. Since i’m not on discord we’ll have to use the website. If you need something feel free to @ me on a post and vice versa

    3.8 years ago
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    @Tweedle_Aerospace oh ok

    3.8 years ago
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    i have never played this system but i’m interested nonetheless. try to save some land for me lol. i currently don’t have discord for reasons, but once i get it back eventually i’ll happily join

    +1 3.8 years ago
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    turn brigo into the death star

    3.8 years ago
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    cylero, not mars. says so in map view

    3.8 years ago
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    no, if they could i’d already have 7 less buildings

    3.8 years ago
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    1000x more real then fuel tanks here that’s for sure

    3.8 years ago
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    thing is as tall as a damn house, good luck surviving

    3.8 years ago
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    knock knock, it’s NSA
    I see that you’ve come back after a long time of inactivity, hope you’re doing well.
    I’m wondering if you’d like to collaborate on interplanetary missions. At the moment i’m working on Fedya C4 SHLV, which will be Urandos capable for when the time comes, and will definitely be capable of bringing massive payloads to Droo’s moons, Cylero, and so on. If you’re interested i’ll gladly supply payloads and launch vehicles if needed

    3.8 years ago
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    damn, i hope you manage to re-build your stuff. I’ve had my stuff wiped before, but that was due to my own stupidity. But what i learned is this: A fresh start can either be horrible or outstanding, but most often both. You can re-make things better then the last version you sadly lost. Short story short, just keep it up, you’ll be bummed out for a bit but you’ll progressively get better over time

    +2 3.8 years ago
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    @Piombino1990 depending if they’ve submitted the update for checks. If they did, it might come out in a couple days, if they haven’t already you might have to wait a week or two because we all know how apple takes forever

    3.8 years ago
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    nice. now i can pollute my launch site hangars with teasers now that launch locations will save

    3.8 years ago
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    @Chtite451SR2 but i’m putting people on tydos moons ;>

    3.8 years ago
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    @Chtite451SR2 i know

    3.8 years ago
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    hot

    +2 3.8 years ago
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    @ninwithabin i mean, i can try, but it’s virtually impossible for me not to

    3.8 years ago
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    @malumuteanaerospace did you not read what i said? 2100 parts isn’t 11000

    3.8 years ago
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    1) don’t blame the game for your crappy computer
    2) it’s your crappy computer not the game, i play on mobile and can run 2100 parts with some trial and error, invest in a better CPU or more RAM storage if you can

    3.8 years ago
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    @SomeRando possibly

    3.8 years ago
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    PROGRAM HAS BEEN STALLED DUE TO THE NEW UPDATE

    3.8 years ago
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    @SomeRando Yep, that was my inspiration

    3.8 years ago
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    @CELESTIAL1 Works fine for me, dunno what’s up with your phone/game

    3.8 years ago
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    I should probably make a new habitat specifically for new cylero

    +1 3.8 years ago
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    @SoulBlazer if my 3 braincells are correct, only like ~10 actively look in the sandboxes and only 3 of those ~10 will participate

    3.8 years ago