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Dev

Pedro's Comments

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  • Profile image
    Earth ball is a lie

    @NoIDontWanna and admit it, they look epic

    5.6 years ago
  • Profile image
    Earth ball is a lie

    @NoIDontWanna 4fun

    5.6 years ago
  • Profile image
    How Do Test Dummies Work?

    What NoIDontWanna said

    5.6 years ago
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    how can I set the value of the heat shield to the maximum for all parts in the craft (it has 1000 parts)?

    If you open the craft .xml file then you can simply use find and replace to add the heat shield attribute to all parts at once

    5.6 years ago
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    how can I set the value of the heat shield to the maximum for all parts in the craft (it has 1000 parts)?

    There's an easy way but you need an external text editor

    5.6 years ago
  • Profile image
    Earth ball is a lie

    @PositivePlanes wobly shapes earthers fandom

    +1 5.6 years ago
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    Earth ball is a lie

    @NoIDontWanna nope, those are planets

    5.6 years ago
  • Profile image
    Earth ball is a lie

    @PositivePlanes what are your sources?

    +1 5.6 years ago
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    Airbrakes? Possible?

    @Insanity or just add a control surface with input set to brake

    5.6 years ago
  • Profile image
    Cheat codes (teleport, infinite fuel, undestructible)

    @Galpinju01 you need to open the command dialogue (go to settings and assign a key to open and close it)

    5.6 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @CardZlol the main problem is that the craft won't be rendered if it gets too far, I hope they will let us force the rendering of the two crafts through the code

    5.6 years ago
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    I'm GREEN!

    dabadi dabada

    5.6 years ago
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    Orbital mechanic where you at?

    You can make clickable links like this using the format [text] (link) and even show images with the format ![](image link)

    You should report the bug (in the game itself you should see an option to report it in the left menu that opens when pressing escape)

    +1 5.6 years ago
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    XML 0 Price parts?

    Nah, the price is recalculated when loading a craft. For some parts you can find workarounds to make it cheaper, but not 0$

    +1 5.6 years ago
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    Light theme for the website

    @SupremeDorian remember that Discord light theme exists ew

    5.6 years ago
  • Profile image
    Is There A Select All Function On Mobile?

    @AstronautPlanes that's not true, it's not due to "Google things" and it's not a mod. Ive made a tool that only works in devices that support .jar files because that's what I know, but it would be possible to make something similar for Android. It's just that I don't know how to do it.
    And the mod limitation it's not due to "Google things". It's due to a security policy
    .
    That said, @AxesInMotion send me a link to the craft unlisted and I'll scale it if you want

    +1 5.7 years ago
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    [Abandoned] SR2 Multiplayer Mod Official Thread

    @Warbrine any progress?

    5.7 years ago
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    Halloween Competition Update!!

    @plane918273645 you have to wait until tomorrow but I guess you do, yes

    5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison go to 1x, if you disable Vizzy under time warp and you let Vizzy increase it then it won't be able to exit it.
    Another benefit of going 1x is that you can automatically exit time warp under certain events

    +1 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison it would be really nice to have access to warp time from vizzy

    5.7 years ago
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    Thank you, mates!

    @Funny8ekranoplan the exhaust

    5.7 years ago
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    Thank you, mates!

    @Funny8ekranoplan you can try with stretched engines too but the plume is a bit weird

    5.7 years ago
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    Thank you, mates!

    btw, how are you going to make the sern?

    5.7 years ago
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    Thank you, mates!

    If you want some tips or help automating stuff and reducing the part count don't mind to ask :)

    5.7 years ago
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    Are SSTO’s worth it?

    @Insanity it is really easy to make a vertical launch and landing ssto and you don't really need combined cycle engines for that

    5.7 years ago
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    Are SSTO’s worth it?

    The main planet is not as small as in ksp but it is still much smaller than real Earth, so it is still worth it

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison great! I pity you, this is getting huge so fast hahahaha

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    Closest approach to target would be epic too and an option to change target to a planet, a craft or a launch location, that could make self landing rockets aiming for a landing pad a thing, and even programs to make automatic transfers and approaches

    +1 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison and about the trial and error for automatic launch and target approach with orbital parameters for active craft and target it may be possible to make a general code

    +1 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison it would be amazing to have math functions (addition, substraction, multiplication, division and maybe trigonometry and log/derivatives)

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison I was talking with Nathan a few days ago about generalising the ids. Being able to reference the part id number in the input controllers or vizzy sounded a bit sketchy because docking or creating subassemblies would break everything.
    A possible solution would be to have one (or a couple) of outputs in Vizzy so you can give an id to the Vizzy modifier and then use in an input controller Vizzy.Output1
    If then you can use in Vizzy the opposite values (Piston.Data.CurrentPosition for example) that should do it

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison in fact, if you allow an output to be sent to specific parts those could be used as memory slots and it should be possible to simulate recessed systems for a RISC compatible Vizzy program

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison great to know that it will be possible to have multiple programs at once, simple fpga coming soon hahahaha

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @swope because they have to make it work in the game, you need to make some compromises and adapt it to the rest of the code (being stored in xml and based in a modifier for example)

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @DPSAircraftManufacturer if you read the post he already mentions that this is highly influenced by Scratch

    +3 5.7 years ago
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    Teaser- Wheatley from Portal 2

    This looks amazing

    +1 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @CaptainInconspicuous that would be really cool

    5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @RDasher maybe an option in the code itself to perma-load the craft running that code

    5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @Bmcclory why rip my effort? Many things can be only done with xml even after this (input based activators, logic gates...) and this is an amazing tool that will allow me to make even more complex stuff

    +2 5.7 years ago
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    Visual Programming System for Flight Automation (Vizzy) - Dev Update

    @AndrewGarrison I know it's an old suggestion and you had problems implementing it, but for Vizzy having access to orbital parameters is a must (apoapsis, periapsis, time for both, orbital period...) and encounter parameters would be really cool (time to land, distance to land, lat/long for the landing, distance to target, time to target, info about planet approaches...)

    Another very appreciated addition would be an optional code interface and not just blocks (even if it is through xml or something similar)

    +4 5.7 years ago
  • Profile image
    EVA Concept

    One thing I'm worried about humanoid characters is falling into the uncanny valley or having too simple animations that end up looking kind of funny. Do you have any plan to sort that out?

    +3 5.7 years ago
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    Jet Engine Power Multiplier in XML??

    The old engines (and the current ion engine and rcn) are possible to tweak in the xml but the rocket engines and jet engines are parametric. You can add values out of the bounds of the designer to get more powerful parts though

    5.7 years ago
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    EVA Concept

    @weebabyseamus great! I was working on a "what the community wants for career mode" joining a lot of forum posts and suggestions into one document, I'll have to make some changes now that we have this public but goes more or less in the same line
    The main difference is that in the document I was talking about the benefits of having robots both in developing, gameplay and lore based in some discussions in discord and a couple of suggestions, I can pass you some of the ideas I gathered, those may work for the humanoid characters too (or even combine humanoids and robots)

    +1 5.7 years ago
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    EVA Concept

    It would be great to see some sort of modularity in the astronauts, like different types of helmets, suits and backpacks with different specifications/uses and different costs

    +5 5.7 years ago
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    The SR2 Occasionally With PositivePlanes (SR2O) #8

    In the interviews you should separate questions and answer
    Question

    Answer

    +6 5.7 years ago
  • Profile image
    SR2O Interviews

    @SupremeDorian dang you were faster than me xd

    5.7 years ago
  • Profile image
    SR2O Interviews

    @PositivePlanes Simple Rockets Chat, the biggest discord server (almost 666 people)

    5.7 years ago
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    #1 life advice from KitKart

    You would be amazed with the real price of fuels, it isn't that expensive and water engines (not ntr but pressure fed) are ridiculously bad

    5.7 years ago
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    Not supposed to happen but...

    xddd

    5.7 years ago
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    Post Redirection

    FINALLY! This is amazing

    +2 5.7 years ago
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