@JanusSpaceIndustries I tried it too and couldn't get it to happen. If you have a craft reliably reproducing it, please report a bug while the craft is getting damage mid flight. If it is caused by a mod then it will be disregarded, so make sure you have the mods disabled.
@urownpersonalgod btw, we are not announcing it yet because right now there is a game breaking bug, we want to have a build with that fixed before bringing the attention to the beta. In flight it is impossible to zoom in and out the camera on mobile, we are looking into a possible fix.
@JanusSpaceIndustries there's no need to reply to every single comment, I appreciate that you want to help but sometimes if you don't know the answer it can cause confusion.
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@urownpersonalgod you are correct, this post is where the question belongs. Are you sure you are a beta tester on Android? Our testing phones got the update already yesterday.
@kananesgi that's strange, multiple mods have been already made in 1.2 and for me the mod tools are working fine. Do you mind moving over to discord to have a more fluid conversation?
@kananesgi we update it to whatever is in the public branch. Geads up though, we are going to be releasing 1.2 to public this week, which will change unity versions, so maybe not worth getting 2021. You can select a beta branch on steam to start working on 1.2 while it doesn't go live
@xXVPAFPilotXx I just need a bug report submitted in flight beforethe failure happens, with adescription of how it used to behave and how it behaves now
@JanusSpaceIndustries you can disagree, but there is no need to ping someone repeatedly, insulting them and throwing a tantrum. Respect each other please.
@Zenithspeed the mod won't be customisable through Planet Studio, but manual edits of xml files. Documentation will depend on the interest we see from the community (or wheter someone from the community makes it themselves).
@AstroAerospace Cameron has nothing to do with the mod development, it is being developed by Linx, our dev team has just helped him with the integration in the game but all merit should go to Linx.
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The mod has been tested on a PC with a Nvidia 3060 and a 10th gen Intel i9, with the game on max settings, Ultra cubemaps and LODs set to 6. On Droo it was hitting 60fps, and I think it is the most demanding location.
@Zenithspeed we have never been in bad terms with KSP. In the original SimpleRockets there was a link to KSP promoting it, many in the team have spent hundreds of hours in it, myself thousands, and it is a great inspiration.
@FrenchbreadGaming mobiles wouldn't even run this well, plus it is a mod, not something developed by us, so no way it'd be added to mobile.
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How can you be annoyed by a large popular KSP modder working on JNO? This will hopefully grow the community, allowing us to work more on features that will benefit mobile.
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Plus, you paid for the game 1/3 to 1/4 that of what a PC player paid, isn't that dividing the community?
@XionmassResearchDevt this website is a great platform for certain things, but terrible for others. When it comes to images (like in the case of loading screens), discord has a lot less friction, which leads to a much higher participation
@starmango can your submit a bug report before it crashes? Or it doesn't even give you time to get to the designer/flight once? What version are you playing? (you can see the number at the top right corner in the menu)
@Jerba as a solution I'm thinking of not giving much money for that contract, with the main reward being the drood themselves, so if you killthem you loosethe "prize". Rught now you can just buy more for 6M, I wonder if they should be a lot more expensive or even limited
@MasterOfNone in the Juno Community Server, on Discord, there is a channel dedicated to it where you can find what other players have previously done and ask for help. Right now it isn't worth the time for us to document it all because of the lack of interest by the community.
@TomKerbal do you mean a DLC? Right now we don't see that fit in the game, if you want to support us sharing the game with friends (or even gifting it to them) would be the best way to go, what fuels us is our communities!
@Sear for mobile it is still on beta, hopefully coming out between this and next week
1.2 years ago@JanusSpaceIndustries I tried it too and couldn't get it to happen. If you have a craft reliably reproducing it, please report a bug while the craft is getting damage mid flight. If it is caused by a mod then it will be disregarded, so make sure you have the mods disabled.
1.2 years ago@AttackTitan09 can you send some examples?
1.2 years ago@ElmerTheCat you did nothing wrong
1.2 years ago@urownpersonalgod btw, we are not announcing it yet because right now there is a game breaking bug, we want to have a build with that fixed before bringing the attention to the beta. In flight it is impossible to zoom in and out the camera on mobile, we are looking into a possible fix.
+5 1.2 years ago@JanusSpaceIndustries there's no need to reply to every single comment, I appreciate that you want to help but sometimes if you don't know the answer it can cause confusion.
+1 1.2 years ago.
@urownpersonalgod you are correct, this post is where the question belongs. Are you sure you are a beta tester on Android? Our testing phones got the update already yesterday.
@Duenorth there is a mod being made precisely for that
1.2 years ago@PZLAerospacesAgency sad to hear that, hope you can find an alternative. sorry for not being able to help more
1.2 years ago@kananesgi that's strange, multiple mods have been already made in 1.2 and for me the mod tools are working fine. Do you mind moving over to discord to have a more fluid conversation?
1.2 years ago@kananesgi we update it to whatever is in the public branch. Geads up though, we are going to be releasing 1.2 to public this week, which will change unity versions, so maybe not worth getting 2021. You can select a beta branch on steam to start working on 1.2 while it doesn't go live
1.2 years ago@kananesgi what version of the game areyou running? The one in the public branch right now is on unity 2021
1.2 years ago@xXVPAFPilotXx I just need a bug report submitted in flight beforethe failure happens, with adescription of how it used to behave and how it behaves now
1.2 years ago@xXVPAFPilotXx can you submit a bug report so we can look into this?
1.2 years ago@JanusSpaceIndustries you can disagree, but there is no need to ping someone repeatedly, insulting them and throwing a tantrum. Respect each other please.
+2 1.2 years ago@starmango
It's not like it's an arbitrary decision by Google either, it's technical. A solution would be more on Unity's side.
1.2 years ago@RichGWall that is how RSS works
1.2 years ago@Zenithspeed the mod won't be customisable through Planet Studio, but manual edits of xml files. Documentation will depend on the interest we see from the community (or wheter someone from the community makes it themselves).
+1 1.2 years ago@Avokat you can enable tree collisions, yes
+2 1.3 years ago@AstroAerospace Cameron has nothing to do with the mod development, it is being developed by Linx, our dev team has just helped him with the integration in the game but all merit should go to Linx.
1.3 years ago.
The mod has been tested on a PC with a Nvidia 3060 and a 10th gen Intel i9, with the game on max settings, Ultra cubemaps and LODs set to 6. On Droo it was hitting 60fps, and I think it is the most demanding location.
@starmango simpleplanes.com/Forums/View/975942
1.3 years ago@TomKerbal top right in the main screen
1.3 years ago@ivansheppard853 google
+2 1.3 years ago@LampEnjoyer you can make things emit light stock, and someone is working on a clouds mod already
+3 1.3 years ago@Kassap that's not true, the game came out on PC first
+4 1.3 years ago@FoxtrotTheSergal won't fit a forum post nowadays lol, plus we now have tags
+1 1.3 years ago@RichGWall la laaa laaaa laralalala
+5 1.3 years ago@Zenithspeed we have never been in bad terms with KSP. In the original SimpleRockets there was a link to KSP promoting it, many in the team have spent hundreds of hours in it, myself thousands, and it is a great inspiration.
+7 1.3 years ago@FrenchbreadGaming that said, I have rephrased the paragraph to, hopefully, prevent people from being mislead.
+4 1.3 years ago@FrenchbreadGaming mobiles wouldn't even run this well, plus it is a mod, not something developed by us, so no way it'd be added to mobile.
+6 1.3 years ago.
How can you be annoyed by a large popular KSP modder working on JNO? This will hopefully grow the community, allowing us to work more on features that will benefit mobile.
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Plus, you paid for the game 1/3 to 1/4 that of what a PC player paid, isn't that dividing the community?
@XionmassResearchDevt np
1.3 years agoJust in case it wasn't clear enough, this is a mod, so it'll only be available on PC.
1.3 years ago@Zenithspeed they get both prizes, so 4500 website points
+1 1.3 years ago@XionmassResearchDevt this website is a great platform for certain things, but terrible for others. When it comes to images (like in the case of loading screens), discord has a lot less friction, which leads to a much higher participation
1.4 years ago@starmango can your submit a bug report before it crashes? Or it doesn't even give you time to get to the designer/flight once? What version are you playing? (you can see the number at the top right corner in the menu)
1.4 years ago@starmango are you playing on an empty sandbox? On the stovk system?
1.4 years ago@Jacksonterry are you getting any error popup? Did you install any system or open a large part count craft?
+1 1.4 years ago@CareerEnjoyer1229 that depends on how things go, if we have enough content to justify calling it 1.2 by next month, it'll be called 1.2.
1.4 years ago@Jerba as a solution I'm thinking of not giving much money for that contract, with the main reward being the drood themselves, so if you killthem you loosethe "prize". Rught now you can just buy more for 6M, I wonder if they should be a lot more expensive or even limited
1.4 years ago@Jerba much appreciated feedback, it was intended to work that way but there is a technical limitation with the way payloads are verified
1.4 years ago@Nagisae PE is minecraft, not JNO, and no
+3 1.4 years ago@MeOdtrae any attachpoint
1.4 years ago@MasterOfNone in the Juno Community Server, on Discord, there is a channel dedicated to it where you can find what other players have previously done and ask for help. Right now it isn't worth the time for us to document it all because of the lack of interest by the community.
1.4 years ago@MeOdtrae xml tweaking the attachpoints
1.4 years ago@BeastHunter Custom careers have been a thing since the release of 1.0
+1 1.4 years ago@starmango you can see it for yourself in the beta
1.4 years ago@ivansheppard853 what were you doing when that happened?
1.4 years ago@SmarsoAero can you upload the craft and send me the link?
1.4 years ago@SmarsoAero is it always with the same craft? Does it happen on a new sandbox? What device and version of the game?
1.4 years ago@DrooMulticompany I literally said we don't see that fit the game, what's wrong with that :/
1.4 years ago@TomKerbal do you mean a DLC? Right now we don't see that fit in the game, if you want to support us sharing the game with friends (or even gifting it to them) would be the best way to go, what fuels us is our communities!
+2 1.4 years ago