btw, the new engines look amazing, I'm sooo hyped about this and the input controller changes. I can't thank you enough what you're doing, this was a dream for me. Thank you so much
@AndrewGarrison WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF that solid engine is amazing! Are you going to make multiple types of exhaust? Maybe pushing down the exhaust origin for the aerospikes could make them look fancy
I'm going to write things here as I found them
Nozzle throat size doesn't seem to change anything visual and it's weird to have solid engines with aerospikes.
Also the aerospike has gimbal, I don't think that's a thing in real live
@Looney if you buy a car and it doesn't fly it's not the car's fault.
Attachment points is how mafia works, you have to learn how they work, I can try to help you a bit if you want
The problem is you're using bad the tank for the battery' you have the tank rotated 90º, so it's not the game's fault, it's yours.
You can fix this selecting the battery and the rotation tool, select "Self" and rotate it 90º and then change the horizontal and the vertical values in the part shape tool, you have to leave the attachment point in the bottom if you want to connect the part from the bottom.
@gogeek you have to hit reply for me to see the notification
You can edit the xml files to make lot's of things. The game even has hidden functionalities and parts
<InputController inputId="Throttle" />
Add that before the end of the engine modifiers of the engine and then reload the craft, you'll have a new menu. Where it says Slider 1 type 1
There's another reentry effects mod for ksp that I like more than the one you shared, with longer flames and a smoke trail, but that may be hard for performance and that's a big thing in this game
With that said I would like clouds and hypersonic effects too but may have the same problem I said before sadly
You should structure your posts more to make them easier to read.
Have you reported the bug? Can you share a link to the bug report so we can upvote it?
Have you tinkered with game files? A wrong RSS installation or a wrong attribute in a craft xml file can break the game
Construction cooldown
Unknown part integrity that decreases with use (more heat, more degradation for example) and that can be fixed with some cost (refurbishment of recovered parts).
The value is unknown but the lower it gets affects efficiency (so you have to test the parts, make static fires before launch... and check if a tank leaks, if one of the engines has less thrust...)
The more you use a product or a design improves the durability and reduces the possibility of failure
@AndrewGarrison thanks! :) The overexpansion and the atm regime looks nice, but the under-expansion looks a bit weird because I think it should have more of a cone shape as @Gregox pointed
I love the texture, will it be possible to change the color with fuel?
@NathanMikeska could it be possible to make a rectangular flattener? Instead of radius, length and width for the size. We can even use sub-biomes to color it grey
@AndrewGarrison I can't see that image, but reading Arca in the link makes me happy :D They're making great progress in the linear aerospikes and SERN market.
What is the snapshot thing? @AndrewGarrison
5.7 years agobtw, the new engines look amazing, I'm sooo hyped about this and the input controller changes. I can't thank you enough what you're doing, this was a dream for me. Thank you so much
5.7 years ago@AndrewGarrison WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF that solid engine is amazing! Are you going to make multiple types of exhaust? Maybe pushing down the exhaust origin for the aerospikes could make them look fancy
5.7 years agoHave you changed anything on the atmosphere? I don't know why I feel it looks better, I can't find the cause
5.7 years agoSmoke particles run away :( And low throttle engines look a bit weird
+1 5.7 years ago@Looney there's a workaround for that, but it may have been fixed since the last time I used it
5.7 years agoI'm going to write things here as I found them
+2 5.7 years agoNozzle throat size doesn't seem to change anything visual and it's weird to have solid engines with aerospikes.
Also the aerospike has gimbal, I don't think that's a thing in real live
@Kell tsss
5.7 years agoAAAAAAAAAAAAAAAAAAAAAAAAAAA
5.7 years ago@Insanity if he's not using the tinker panel maybe adding an insane number of engines. You can see the fuel go down quite fast
5.7 years ago@AndrewGarrison lock the door
+3 5.7 years ago@Insanity a very high TWR. If you use lot's of engines and/or the tinker panel you can go over light speed
5.7 years ago@Looney if you buy a car and it doesn't fly it's not the car's fault.
+1 5.7 years agoAttachment points is how mafia works, you have to learn how they work, I can try to help you a bit if you want
The problem is you're using bad the tank for the battery' you have the tank rotated 90º, so it's not the game's fault, it's yours.
You can fix this selecting the battery and the rotation tool, select "Self" and rotate it 90º and then change the horizontal and the vertical values in the part shape tool, you have to leave the attachment point in the bottom if you want to connect the part from the bottom.
5.7 years ago@gogeek you have to hit reply for me to see the notification
5.7 years agoYou can edit the xml files to make lot's of things. The game even has hidden functionalities and parts
You can make bigger stuff
+2 5.7 years ago!Indian RLD
+1 5.7 years ago@AtlantikWall45 I think the inflatable craft has modified SRBs in the rocket, so you can check that craft, I won't be able until tomorrow
5.7 years ago@AtlantikWall45 The formatter broke the text, be aware it's:
<InputController inputId="Throttle" />
Sorry for that, I went to sleep and didn't check the message was correctly uploaded, the formatter doesn't like some characters
5.7 years ago
5.7 years ago<InputController inputId="Throttle" />
Add that before the end of the engine modifiers of the engine and then reload the craft, you'll have a new menu. Where it says Slider 1 type 1
Do you want the Solid Rocket Boosters to have a fixed throttle (Like real SRBs)? You'll need to add just one line in the xml of the craft
5.7 years agoThere's another reentry effects mod for ksp that I like more than the one you shared, with longer flames and a smoke trail, but that may be hard for performance and that's a big thing in this game
+1 5.7 years agoWith that said I would like clouds and hypersonic effects too but may have the same problem I said before sadly
@WNP78 I wasn't aware of this feature, this is game changing for me :D
+1 5.7 years agoDid you change any xml file? Are you using RSS or another modified Stellar System?
5.7 years ago@AndrewGarrison I'm not sure if you're aware of this, I think this is in the suggestions list, so you may be able to list that as done
+3 5.7 years ago@AtlantikWall45 That's not a bug report, that's a forum suggestion. Can't you access the bug report in game?
5.7 years ago@AtlantikWall45 wow that's weird, have you changed any file manually?
5.7 years agoYou should structure your posts more to make them easier to read.
+1 5.7 years agoHave you reported the bug? Can you share a link to the bug report so we can upvote it?
Have you tinkered with game files? A wrong RSS installation or a wrong attribute in a craft xml file can break the game
@DerekSP It fits on a hardcore campaign
5.7 years ago@mjdfx150529 That line is op
5.7 years agoConstruction cooldown
+1 5.7 years agoUnknown part integrity that decreases with use (more heat, more degradation for example) and that can be fixed with some cost (refurbishment of recovered parts).
The value is unknown but the lower it gets affects efficiency (so you have to test the parts, make static fires before launch... and check if a tank leaks, if one of the engines has less thrust...)
The more you use a product or a design improves the durability and reduces the possibility of failure
@AndrewGarrison it's been having issues for a couple of weeks now... I hope they can find the cause and fix it
+1 5.7 years agoThere're missing crafts and points, it looks like a backup @AndrewGarrison
5.7 years ago@Bmcclory wo, this is useful
5.7 years ago@bartekkru100 @mjdfx150529 blue is the future
+1 5.7 years ago@AndrewGarrison Nice :)
I think I made this suggestion some time ago, but what about using one of the color palet values for flame tint?
5.7 years ago@AndrewGarrison thanks! :) The overexpansion and the atm regime looks nice, but the under-expansion looks a bit weird because I think it should have more of a cone shape as @Gregox pointed
I love the texture, will it be possible to change the color with fuel?
+1 5.7 years ago@AndrewGarrison that's the maximum under-expansion?
+1 5.7 years agoDo you have your PC back?
5.7 years agoYou have them listed by @Bmcclory here
+2 5.7 years agoThat number is the mass of fuel/oxydizer in the tank in kg. I'm glad you're back :D
+1 5.7 years ago@NathanMikeska could it be possible to make a rectangular flattener? Instead of radius, length and width for the size. We can even use sub-biomes to color it grey
5.7 years agoI made multiple BFR versions and they work fine 🙁
5.8 years agoI can't find the paper but here is a place to calculate the measurements (in spanish)
5.8 years agoI know a paper about the design of an antenna for this purpose, if I find it I'll post it here
5.8 years ago@InfinityTechnology ok :)
5.8 years agoI have an almost done YAR for LEO small sats but it has a couple of problems, I can share you the craft so you can finish and upload it if you want
5.8 years ago@Dinocraft649 no problem, I would love to have antenna relays, science experiments and characters too :)
5.8 years ago@Dinocraft649 I have almost 500 hours and have many unfinished projects
+1 5.8 years ago@AndrewGarrison I can't see that image, but reading Arca in the link makes me happy :D They're making great progress in the linear aerospikes and SERN market.
5.8 years ago