@Mavizasyon the problem comes when there's someone (sometimes more than one) every week asking the same question. It has been answered multiple times and to make it worst it's answered in FAQ.
Of course you can ask anything you want, but you have to understand that you're going to piss off people if you ask the same over and over.
@CasualCrusade ok, this looks like a serious bug. Can you report it?
In the game while that happens open the menu and select Report a bug. Title it something like "Orbit lines turn black" and write a little description about when you see it happening and what do you see.
@AndrewGarrison are you aware of this bug?
@swope I want to make one but I don't have time (too many projects at the same time) Judging on how shocks work I'm sure that would work. If you want I can make a test of the concept
Keep in mind that throat is limited to 0.001, negative nozzles can be messy, high pressures lead to inefficient vaccum engines and @Kell may have a heart attack if he finds out they're not stock
If you can't do it stock (sometimes it's too hard) you can go to the bottom of the xml file to a place called Connections.
There you can see that the format of the simpler connections
connection partAid partBid partAnode partBnode
You have to know the ids and the attachment node number. The easiest way I've found is adding two struts, one connected to each node you want to join. Check the struts ids, they should only be connected to one part each.
In connections now you'll see two new connections, one for each strut, let's call them connection a and connection b. Now copy the info in connection b about the part you want to connect, not the strut, and paste it where the strut info of connection a is. Then delete connection b, save and go to the editor to remove the two struts.
@yopo The thing is that this may add too much complexity for the average user
For the campaign mode I would love to see a hardcore mode where parts have integrity and you have to test them to see the integrity they have. Where parts cant fail if you don't test them and you can reuse the vehicles but if you don't test them enough it may have a failure
@PlanesofJundroo Add a profile picture!
5.4 years ago@Bmcclory more than 1 challenge
5.4 years agoIf I guess it here too you'll make 2 crafts? xd
5.4 years ago2 days
5.4 years ago@Mavizasyon the problem comes when there's someone (sometimes more than one) every week asking the same question. It has been answered multiple times and to make it worst it's answered in FAQ.
5.4 years agoOf course you can ask anything you want, but you have to understand that you're going to piss off people if you ask the same over and over.
@CasualCrusade ok, this looks like a serious bug. Can you report it?
5.4 years agoIn the game while that happens open the menu and select Report a bug. Title it something like "Orbit lines turn black" and write a little description about when you see it happening and what do you see.
@AndrewGarrison are you aware of this bug?
@Insanity where is that button?
5.4 years ago@swope here you've got it used in a monster truck like chasis
5.4 years ago@swope I want to make one but I don't have time (too many projects at the same time) Judging on how shocks work I'm sure that would work. If you want I can make a test of the concept
5.4 years agoKeep in mind that throat is limited to 0.001, negative nozzles can be messy, high pressures lead to inefficient vaccum engines and @Kell may have a heart attack if he finds out they're not stock
5.4 years agoCan you share a screenshot? The orbit trajectory is light blue for me
5.4 years agoIf you can't do it stock (sometimes it's too hard) you can go to the bottom of the xml file to a place called Connections.
5.4 years agoThere you can see that the format of the simpler connections
connection partAid partBid partAnode partBnode
You have to know the ids and the attachment node number. The easiest way I've found is adding two struts, one connected to each node you want to join. Check the struts ids, they should only be connected to one part each.
In connections now you'll see two new connections, one for each strut, let's call them connection a and connection b. Now copy the info in connection b about the part you want to connect, not the strut, and paste it where the strut info of connection a is. Then delete connection b, save and go to the editor to remove the two struts.
@yopo The thing is that this may add too much complexity for the average user
5.4 years agoFor the campaign mode I would love to see a hardcore mode where parts have integrity and you have to test them to see the integrity they have. Where parts cant fail if you don't test them and you can reuse the vehicles but if you don't test them enough it may have a failure
ctrl+z
5.5 years ago@KraZIvan I've made some. One like the SpaceX BFR crane and another like a construction site one
5.5 years ago@Warbrine in what way did they break your code? The new engines?
5.5 years ago@PlanesofJundroo or a transformer with the hinges and rotators
5.5 years ago@PlanesofJundroo moar replicas and moar landers. Land with SRBs in Luna
5.5 years agoTry to make fictional stuff at first to get used to the editor, maybe a Luna lander
5.5 years ago@yopo sorry, @Kell is right
5.5 years ago@Warbrine good luck with your studies :) I hope you can share any proof during the summer
5.5 years ago@Shoot2kill you can link to the craft in the sandbox to give that person credit
5.5 years ago@WNP78 maybe using an intake to check for atmospheric density
5.5 years ago@WNP78 my approach was comparing altitude to surface speed knowing my terminal velocity
5.5 years agoI have to admit I wasn't hyped about this project, but it's looking really good right now
5.5 years ago@WNP78 are you sure about this? The InputControllers for Activators are working for that
5.5 years ago@MWG4386 I think it's because it's not fully implemented, like the tags
5.5 years ago@MWG4386 I can understand why, there's no easy way to find it, you have to type it manually
5.5 years agoThere's a search function
5.5 years agoAnd it has been asked more than 20 times in this forum
5.5 years agoIt's not that bad, my laptop with a 920M can run the reflections (it gets hot though)
5.5 years ago@Exospaceman before Android version blink
5.5 years ago@AndrewGarrison nah, just 4.6 hahahaha
5.5 years agoFor tiny light weight satellites that don't care about TWR, like in real life
5.5 years agoYou're fast damn
5.5 years ago@PhilipTarpley NO WAY
5.5 years ago@Exospaceman I think you can add the new engines and join the challenge :D
5.5 years ago@Exospaceman
5.5 years ago@Planefun sure
5.5 years agoTry to set part collision to always and make the parts that disconnect or break have collision response none
5.5 years ago@Bmcclory it has an automated launch sequence with a count down digital display and auto staging. You just have to control direction
5.5 years ago@Bmcclory yup
5.5 years ago@MarioG nah
5.5 years ago@MarioG and with mobile release I'm sure it's going to be big
5.5 years ago@tars13 I know, read the last line, under the images xd
5.5 years ago@AnotherFireFox are you joking?
5.5 years ago@Mod the seemless transition was already a thing but only through xml, I'm glad to see that added to stock
5.5 years ago@AnotherFireFox kermen have big hads, huge mouths, short bodies and they're fat
5.5 years ago@AnotherFireFox nah, not green, human skin color
5.5 years agoOpen de debug console and type MLI
5.5 years ago