I am aware of variables being viable for inputs. What I need is to use a list to control the craft.
To say: I have one list called “Engines” and at index 1 I have what % I want engine A to operate at, and at index 2 I have the % for engine B. If there is a way to refer to this in the “funky input”. That would be helpful.
“PartName.VZ.ListName[#]” for example?
I am aware of variables being viable for inputs. What I need is to use a list to control the craft.
1.7 years agoTo say: I have one list called “Engines” and at index 1 I have what % I want engine A to operate at, and at index 2 I have the % for engine B. If there is a way to refer to this in the “funky input”. That would be helpful.
“PartName.VZ.ListName[#]” for example?
That makes sense. I assumed that the sin function was in degrees by default. Granted, there is no indication of this or otherwise that I am aware of.
1.7 years agoSo, something like two Droo’s sitting in open space chairs with tethers? Hmm, I’ll experiment with that.
1.8 years ago