PCI coordinates are the games reference frame to keep track of everything moving about the center of the sun. Most of the vectors returned are PCI vectors.
Converting to LatLongASL helps intuit the vectors a bit. They are in the form (E(-180,180),N(-180,180),height) where you are given degrees offset from the equator , meridian and the de level.
I’ve done made an “ENZ” expression to convert vectors to ground-locked coordinates in meters. To accomplish this I used the LatLongASL vector, planets radius, pi, and my ASL altitude.
This is my understanding
PCI coordinates are the games reference frame to keep track of everything moving about the center of the sun. Most of the vectors returned are PCI vectors.
Converting to LatLongASL helps intuit the vectors a bit. They are in the form (E(-180,180),N(-180,180),height) where you are given degrees offset from the equator , meridian and the de level.
I’ve done made an “ENZ” expression to convert vectors to ground-locked coordinates in meters. To accomplish this I used the LatLongASL vector, planets radius, pi, and my ASL altitude.
+1 4.6 years ago@sflanker
Thanks sflanker,
I found a solution here too
https://www.reddit.com/r/Kos/comments/azfc05/impactlocationwithouttrajectoriesmod/
Got something working!
4.6 years ago