I have a few planets from Seeya that aren't on this list. Would you keep them?
....................
He also deleted his third account for some reason. How odd.
How would Malo's years be so short if it orbited a red giant? Those stars are colossal, and their star systems are a lot, lot bigger. Malo would have to orbit at hundreds, possibly thousands of astronomical units.
Buh-bye. Also, in my opinion, I don't think you should quit J:NO just because you no longer want to be an Aerospace or Business Major. Just saying, ya' know?
In my opinion, you should upload all the planets first, then make the system, as that is also what I am doing for my Antarius system. Another thing is that once you upload one, you can remove its file type and download the website version. For some reason, the planets do not appear when you upload them all together off the game. As for the ideas, I have two. The first is that you should make a tidally-locked planet, and the second is a moon with a large impact crater, like Brigo.
Dude I get you’re choosing to do this, but you gotta stop changing and not sticking to one project. For me, that’s what led to my first burnout. I get it if you run out of ideas or loose the motivation, but the best way in my opinion to “stay in the game” is to probably search new ideas, seek feedback, and maybe do devlogs so people can get glimpses of what is going to come or what is being worked on.
May ask you this @Isosceles51, can I help? Or at least tell me the problem? I mean, sorry if I m being extra, but you seem to see it as a problem, yet you try not to find out ways on how to solve it (from what I’ve seen so far).
Also: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.
Huh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.
How would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?
This is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).
Oh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.
Arventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer
Tallisar wishes you a happy birthday.
4 months agoMmh, gotta love me some ULTRAKILL. Do you play it, @Zenithspeed?
4 months agoO Nil System v0.3, where art thou?
5 months agoI have a few planets from Seeya that aren't on this list. Would you keep them?
5 months ago....................
He also deleted his third account for some reason. How odd.
Ehh, not exactly... @Aludra877
5 months agoI do plan to release a list of all the planets, moons, and objects that were intended to be made.
5 months agoHow would Malo's years be so short if it orbited a red giant? Those stars are colossal, and their star systems are a lot, lot bigger. Malo would have to orbit at hundreds, possibly thousands of astronomical units.
6 months agoSo @Anoomalocaris, what would our current year be relative to their calendar?
6 months agoSo, using our time (i.e., BC/AD 2025), when was "CTE" written or created?
6 months agoZenith be locked in 🤫🧏♂️
6 months agoThe last planet/celestial body is Kallabus. You can read its backstory here. @VectronTechnologies
8 months agoIf you have seen this already in the DCS, you are cool
8 months agoGood to know you're doing well!
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Buh-bye. Also, in my opinion, I don't think you should quit J:NO just because you no longer want to be an Aerospace or Business Major. Just saying, ya' know?
10 months agonice. i assume 2FA will soon be rolled out to all users?
11 months agoḩ̷̭̠̦̫͍̰̆̈́̽̀̇̓͘ę̸̢͍̮͖͕͇̯̩̮̼̘͉̲̩̻̗̠̠͈̇̿̒̔̿̑̉̿̊͑̃̀̓̀̓̐͛̈́̈́̈́͗͑͘̕̕͘͘͜͝l̶͙͚̰̬̞̼͚͙̮̼̟̳͒̄ļ̶̨̨̮͇̹̞͖̙̠͇̱̒̏͑̑͊̾̑͝o̶̗͈̪̫̼̰̅̊̃̀̓͌́̀́̽̈́̈́̀͝ ̶̡̨̰̱̈́̑͒͆͗͐̄̇̚͝ť̵̖͓̪̪͉̱̓̀̀͋̓͝h̸̨̳̯̠̜̬̰̮̹̥̼̱͉͕͈͖̘̱͓̲̲͚̲͛̑͒͋̈́͐͊̀͗̉̚͘͝e̵̛̜̲̯̬͚͍̅̀͛͋͒͌̆̌̊͋̃̎̾͂̆ͅŕ̷̲̻̘͇̹͔͓̳̣͉̗͙̊͐̈́̔̐̓̄͂͌͌͌̀̏̿̉̉͆̚ȅ̸̛̻͕͚̣̪̣͓̖͍̺̠̫͈͛̇́̈́̉͗̂͗̈́̀̈́͌͊̈̇̈́̐͑̈́̈́̓͋̂͂͜͝͠ͅ
11 months agosash
11 months agocoolio toolio
one year agoNorra is its name, @VectronTechnologies.
one year agoNeat. I wonder if the Sol System, the Humans, or any other alien species will be involved.
one year agoIn my opinion, you should upload all the planets first, then make the system, as that is also what I am doing for my Antarius system. Another thing is that once you upload one, you can remove its file type and download the website version. For some reason, the planets do not appear when you upload them all together off the game. As for the ideas, I have two. The first is that you should make a tidally-locked planet, and the second is a moon with a large impact crater, like Brigo.
one year agoDude I get you’re choosing to do this, but you gotta stop changing and not sticking to one project. For me, that’s what led to my first burnout. I get it if you run out of ideas or loose the motivation, but the best way in my opinion to “stay in the game” is to probably search new ideas, seek feedback, and maybe do devlogs so people can get glimpses of what is going to come or what is being worked on.
1.1 years agoAlright, sounds good @Isosceles51.
1.1 years agoMay the Grace of God be upon you and your family. Stay safe out there @HighNeurosurgeon!
1.1 years agome when ?
1.1 years agoMay ask you this @Isosceles51, can I help? Or at least tell me the problem? I mean, sorry if I m being extra, but you seem to see it as a problem, yet you try not to find out ways on how to solve it (from what I’ve seen so far).
1.1 years agoReally hope you don’t burnout.
1.1 years agolol ok @Zenithspeed
1.1 years agoWell, we were.
1.1 years agoBeware, X is no man's land.
1.1 years agoI guess Koypitan will never be released then lol
1.1 years ago@Isosceles51
What system?
1.1 years agoThey don't fall @Zenithspeed. Technically, they're immutable.
1.1 years agoSadly @deepfriedfrenchtoast, it does not apply to translation, meaning I can't make the cubes orbit the structure. It least they can s p i n.
1.1 years agoThank you @Toinkove! I will try that!
1.2 years agoIt is very hard for me to create a way for people to replicate it, as I need to upload every planet and the system for it to be replicated.
1.2 years agoNote: All of the planets and moons are from the Antarius System. I do not plan on making any other planets that aren't TFF-Based.
1.2 years agoHow did you get a cutout of Sarkal? What program do you use?
1.2 years agoIt looks awesome! Unfortunately, I cannot seem to understand the letters, as most of the small ones are blurry.
1.2 years agoi know the second image is old, but i just had to show yall :P
1.2 years agonoice
1.2 years agoAlso: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.
1.2 years agoHuh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.
1.2 years agoHow would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?
1.2 years agoI thought you said Sarkal would be a sub-earth (in size), not just simply similar to earth’s size? Just wondering.
1.2 years agoThis is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).
1.2 years agoit was a joke @deepfriedfrenchtoast :/
1.2 years agoOh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.
1.2 years agoArventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer
1.2 years ago