Also: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.
Huh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.
How would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?
This is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).
Oh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.
Arventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer
I am very excited for Oord and the new skybox! I just hope that rings are visible on the star map, considering that the flare from the stars are going to be visible! This is gonna be great!
Oh! And uh, I plan to make all the moons of Arkkanna before I upload the demo, because why not? I plan to cut down on some moons, but its just a possibility. For now, I am working on only top-priority planets. So far, Romarius is expected to be released first.
Define "series" @koeppa? Normally, I post these forums to show that the planets that I uploaded were old. This meant that they were never updated, never tampered with, and I ultimately decided to upload them to show what my old planets were like. To know which planet was old, there is normally a large text display, "Uploaded for Archival Purposes", or something along those lines. I do have my own planet series, which incorporates most of the planets I have so far. Some of these include Arkkanna, Torreah, and whole nine yards. These are part of a fictional universe that I created (rather a "story"), dubbed The Final Frontier. These planets are made unique, and I work on them for days, whether it is their lore, their characteristics like geology and atmosphere, etc. etc. I also write the lore, and other parameters that are not available from the game, such as mass or advanced atmospheric configuration (like adding gases and the pressure). Most of my old planets and creations have old lore, and are old, but I generally keep them to show how I made planets in the past.
that soundtrack is called "jetstream" and only happens if you fly fast in atmosphere. There is Lunar, Cyleroean, and Tydosian soundtracks aside from Droo. @VectorY
You should, but beware, it's going to be hard if you are adding the Juno System as if it orbits Gomillia. You could remake the system and start from Juno, but that's even harder (it's achievable--given enough time and dedication).
Did you copy and paste it? Make sure there are no errors in the command. No spelling mistakes, capitalization errors, and the correct placement of words. @RocketManbuuuuuuu
Go to the dev console and type in PlanetStudio_ToggleTerrainGenerationAdvancedSettings. What that does is allow things to be seen in space and disappear on the planet. In this case, clouds. The "thing" is, is that you need to type in CUBEMAP in EnabledWithSymbols.
It looks awesome! Unfortunately, I cannot seem to understand the letters, as most of the small ones are blurry.
one month agoI did nothing for my 10k special @Aludra877 lol
one month agoi know the second image is old, but i just had to show yall :P
one month agonoice
one month agoAlso: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.
2 months agoHuh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.
2 months agoHow would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?
2 months agoI thought you said Sarkal would be a sub-earth (in size), not just simply similar to earth’s size? Just wondering.
2 months agoThis is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).
2 months agoit was a joke @deepfriedfrenchtoast :/
2 months agoOh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.
2 months agoArventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer
2 months ago16* planets @deepfriedfrenchtoast
2 months agoI am very excited for Oord and the new skybox! I just hope that rings are visible on the star map, considering that the flare from the stars are going to be visible! This is gonna be great!
2 months agoit was a road trip @QuantumSpaceIndustries lol (i rarely fly)
2 months agoOh! And uh, I plan to make all the moons of Arkkanna before I upload the demo, because why not? I plan to cut down on some moons, but its just a possibility. For now, I am working on only top-priority planets. So far, Romarius is expected to be released first.
2 months agowill delete after a few days, because I HAVE returned. like the last forum, will delete in a few days. specifically, 23.10.2024
2 months agoAs if the snakes in Georgia are any better @deepfriedfrenchtoast…
2 months agowill delete after a few days when i return, as this forum is just meant to be a short notice :P
2 months agoDefine "series" @koeppa? Normally, I post these forums to show that the planets that I uploaded were old. This meant that they were never updated, never tampered with, and I ultimately decided to upload them to show what my old planets were like. To know which planet was old, there is normally a large text display, "Uploaded for Archival Purposes", or something along those lines. I do have my own planet series, which incorporates most of the planets I have so far. Some of these include Arkkanna, Torreah, and whole nine yards. These are part of a fictional universe that I created (rather a "story"), dubbed The Final Frontier. These planets are made unique, and I work on them for days, whether it is their lore, their characteristics like geology and atmosphere, etc. etc. I also write the lore, and other parameters that are not available from the game, such as mass or advanced atmospheric configuration (like adding gases and the pressure). Most of my old planets and creations have old lore, and are old, but I generally keep them to show how I made planets in the past.
2 months agoi hate this so much
2 months agoall of the above @deepfriedfrenchtoast
2 months agoAlright ramblers! Lets get rambling!
2 months ago@QuantumSpaceIndustries
It is sad that this organization is sadly retired. ¡Pero no es mi problema!
2 months agouuhhhhhh 😳@MatTheAerospacer roughly more than 30, but that is like, not counting the moons. Arkkanna has the most with 19 major* moons.
2 months agoNo more than Antarius thats for sure lol @MatTheAerospacer
2 months agothat, I am @LeMagicBaguette
2 months agoHow many planets are there going to be?
2 months agoI'm still the same person, though
2 months ago@MeatyWhistle69 is banned again lol @QuantumSpaceIndustries
2 months agoThanks @QuantumSpaceIndustries
2 months agoWhere do you get them @QuantumSpaceIndustries?
2 months agoWhat mods do you use?
2 months agothat soundtrack is called "jetstream" and only happens if you fly fast in atmosphere. There is Lunar, Cyleroean, and Tydosian soundtracks aside from Droo. @VectorY
2 months agooh nuuuuuuuuuuu :(
2 months ago@deepfriedfrenchtoast
¡Muy artístico!
2 months agoI am @Isosceles51.
2 months agoYou should, but beware, it's going to be hard if you are adding the Juno System as if it orbits Gomillia. You could remake the system and start from Juno, but that's even harder (it's achievable--given enough time and dedication).
3 months agoThanks @QuantumSpaceIndustries :)
3 months agothank you mr. Spock
3 months ago@RichGWall
can't help you with that... sorry...
3 months ago@zenithspeed faces the same problem, maybe he can help, idk
I'm on PC btw (if it isn't obvious)
xd
3 months agoi mean vizzy is like, a custom coding program
@deepfriedfrenchtoast
the moment you start uploading planets again, you will @deepfriedfrenchtoast
3 months agoYOOOOOOOOOOOOOOOO
3 months ago@QuantumSpaceIndustries
smh
3 months ago@Ceya
kinda @QuantumSpaceIndustries
3 months agoDid you copy and paste it? Make sure there are no errors in the command. No spelling mistakes, capitalization errors, and the correct placement of words. @RocketManbuuuuuuu
3 months ago@RocketManbuuuuuuu
3 months agoGo to the dev console and type in
3 months agoPlanetStudio_ToggleTerrainGenerationAdvancedSettings
. What that does is allow things to be seen in space and disappear on the planet. In this case, clouds. The "thing" is, is that you need to type inCUBEMAP
in EnabledWithSymbols.uh huh.....
3 months ago