@NewIIFrontiers On the right hand side of the craft editor there is a button that looks like an head. If you click on it, you can pull the member (left) to the seat/drood/command pod/...(right). If there are no members you have to hire an astronaut ("Hire Astronaut").
Another idea (not trying myself though, anyone reading this is free to try): Setting a crafts mass to just above 0 and pushing it to a super high speed using pistons. You could tinker the pistons to make them stronger, longer and faster. Launching on Luna would make it easier, less gravity, no air resistance and easier to get into a stable Droo orbit. Have fun!
Submission
The only tinkered properties are torque and rpm of the motors.
How to use:
Create a new game (Luna has to be oriented correctly) and Launch in Luna Base. Then, wait until it automatically throws the "satellite" in an orbit. While it's flying, I recommend setting timewarp to 2,500 (it takes some time to leave Luna's SOI).
Edit: It should start accelerating after 15 seconds. Also, the orbit is almost circular, 27.7 by 30.3 MM.
@SpaceSeekers That's because you always need some kind of command chip / pod. Create a command chip, open its properties and click on "set primary". Then, you can delete the crew pod and put the command chip in your satellite.
@SpaceMann Von den Raketen hier solltest du keinen Virus bekommen. Wenn du etwas von dieser Website herunterlädst, wird noch nichts auf deinen Speicher geschrieben, es werden nur die Daten zu der Rakete aus der Datenbank von der Wehsite gelesen und in das Spiel selbst importiert. Stelle deine Fragen aber besser auf Englisch, sonst wirst du selten Antworten bekommen. Falls du kein Englisch kannst, kannst du ja auch einen Übersetzer benutzen.
So, I've found a way that should theoretically be possible, but it's probably the worst solution: I could loop through a list of coords on the surface and check for each, if it is in the water (and if the water is deep enough). Then, it should be possible to use some pathfinding algorithm to find the fastest way. The problem is, checking the sea depth of that many coords would probably take too much time. Additionally, I only have really basic knowledge about JNO's coords system, so I can't create a uniform "network" of coords. Do you think that could work if I'd be able to solve these two problems?
@Toinkove Happy Birthday (even though it probably isn't NYE anymore in your timezone). I've implemented a small easter egg here, please read the description before downloading (if you download it at all).
Edit: Sorry, I forgot to insert the link, it's working now.
@TomKerbal Da könnte tatsächlich etwas dabei sein (Mars 1 wäre z.B. ein Kandidat für den ersten Flug). Ich werde mal ein paar testen. Vielleicht kann Mission Cylero ja dann bald mal starten. Ich muss wahrscheinlich aber noch etwas an meinem Truck ändern, der ist noch zu schmal für solche Raketen. Folge 1 könnte ja dann noch im Januar kommen. Das MFD für Silvester funktioniert übrigens einigermaßen, das "Feuerwerk" besteht bisher aber nur aus Rauch. Ob das an der Grafik oder dem Treibstoff liegt, muss ich noch testen.
Edit: Das Problem mit dem Feuerwerk lag am Treibstoff, ist jetzt behoben. Wie gut bist du darin, mit vizzy Musik zu machen? Meine Versuche klingen furchtbar
@TomKerbal Ich versuche es mal mit einem MFD, da kenne ich mich zwar nicht so gut aus (und es ist natürlich auch nicht ganz so schön), dafür ist das von der Performance her besser. Ich werde deinen Orbiter 7 mal testen, er passt aber nicht ganz zu meinen Plänen (in der/den ersten Folge/Folgen sollten die Droods die Rakete eigentlich erst bauen). Außerdem brauche ich später entweder die Möglichkeit, Teile zu transportieren oder eine Rakete mit Wohnmodulen. Für 61 Teile sieht es aber echt gut aus!
@TomKerbal Danke, frohe Weihnachten und einen guten Rutsch! Ich schaue mal vorbei, diesmal liegt mein Problem aber nur in der Performance. Es gibt viele Lichter, und die brauchen RAM ohne Ende. Hab es jetzt schon mit custom instructions versucht, die machen es aber nur noch schlimmer. Es dauert teilweise 5-10 Sekunden, um ein Bild zu generieren. Mal schauen, wie ich das in den Griff kriege. Du kennst nicht zufällig eine Rakete, die genug Reichweite hat, um zum Mars zu fliegen, höchstens 500 Teile hat und trotzdem gut aussieht? Ich bin immer noch auf der Suche nach einer Rakete für Mission Cylero
The Autopilot doesn't work properly, I'm going to finish the next Starship Update first. Upload of the Starship probably within the next two weeks, then the submarine will (hopefully) be uploaded within a week.
@Luckwut Good idea. I already thought about that, but I won't make a YouTube channel for the few videos I upload. Maybe I'll make a YouTube channel later, but for now I don't have enough time to make updates, care about my profile here and care about my YouTube channel. Did you like the video?
New problem: There isn't enough battery in the starship, so I won't be able to implement interplanetary flights to 1.6. I'll search a new craft for this feature, that means that the next craft will come in september. I don't know the alternate features for 1.6 yet.
I think that I'm going to try a manned Cylero Flight, but that means that there won't be any crafts or updates for a few weeks or more
Edit: As a preparation I'm programming interplanetary flights, but there are many bugs in the vizzy. I hope that I can upload it in July, but I don't know if I can fix all bugs that fast.
Edit 2: I won't be able to upload V1.6 in July, there is still one bug that destroys the whole program, but I think that I can upload it by the end of august.
Edit: The Update is out, but I have no idea what I can do for the next Update. I'm probably going to add the things in the "Upcoming Features" (Starship description) in the next Updates, but it's hard to add them without destroying the vizzy (for example circular orbits) or programming them without too many bugs (like interplanetary flights). The next Update will probably be a minor Update (only bug fixes).
@kenkoba You can post a craft by pressing the button with the square and the arrow (pointing up) in the menu of the designer. But you have to take the in-game screenshots by pressing the button with the camera (menu)
@NewIIFrontiers On the right hand side of the craft editor there is a button that looks like an head. If you click on it, you can pull the member (left) to the seat/drood/command pod/...(right). If there are no members you have to hire an astronaut ("Hire Astronaut").
+1 1.5 years agoHow to add pictures to craft descriptions?
+1 1.6 years agoAnother idea (not trying myself though, anyone reading this is free to try): Setting a crafts mass to just above 0 and pushing it to a super high speed using pistons. You could tinker the pistons to make them stronger, longer and faster. Launching on Luna would make it easier, less gravity, no air resistance and easier to get into a stable Droo orbit. Have fun!
12 days agoSubmission
The only tinkered properties are torque and rpm of the motors.
How to use:
Create a new game (Luna has to be oriented correctly) and Launch in Luna Base. Then, wait until it automatically throws the "satellite" in an orbit. While it's flying, I recommend setting timewarp to 2,500 (it takes some time to leave Luna's SOI).
Edit: It should start accelerating after 15 seconds. Also, the orbit is almost circular, 27.7 by 30.3 MM.
12 days ago@VectronTechnologies Thanks! Merry Christmas!
one month ago@SpaceSeekers That's because you always need some kind of command chip / pod. Create a command chip, open its properties and click on "set primary". Then, you can delete the crew pod and put the command chip in your satellite.
6 months ago@SpaceMann Von den Raketen hier solltest du keinen Virus bekommen. Wenn du etwas von dieser Website herunterlädst, wird noch nichts auf deinen Speicher geschrieben, es werden nur die Daten zu der Rakete aus der Datenbank von der Wehsite gelesen und in das Spiel selbst importiert. Stelle deine Fragen aber besser auf Englisch, sonst wirst du selten Antworten bekommen. Falls du kein Englisch kannst, kannst du ja auch einen Übersetzer benutzen.
6 months agoSo, I've found a way that should theoretically be possible, but it's probably the worst solution: I could loop through a list of coords on the surface and check for each, if it is in the water (and if the water is deep enough). Then, it should be possible to use some pathfinding algorithm to find the fastest way. The problem is, checking the sea depth of that many coords would probably take too much time. Additionally, I only have really basic knowledge about JNO's coords system, so I can't create a uniform "network" of coords. Do you think that could work if I'd be able to solve these two problems?
8 months agoUPDATED POST
11 months agoUPDATED POST
11 months ago@Toinkove Happy Birthday (even though it probably isn't NYE anymore in your timezone). I've implemented a small easter egg here, please read the description before downloading (if you download it at all).
Edit: Sorry, I forgot to insert the link, it's working now.
one year ago@TomKerbal Da könnte tatsächlich etwas dabei sein (Mars 1 wäre z.B. ein Kandidat für den ersten Flug). Ich werde mal ein paar testen. Vielleicht kann Mission Cylero ja dann bald mal starten. Ich muss wahrscheinlich aber noch etwas an meinem Truck ändern, der ist noch zu schmal für solche Raketen. Folge 1 könnte ja dann noch im Januar kommen. Das MFD für Silvester funktioniert übrigens einigermaßen, das "Feuerwerk" besteht bisher aber nur aus Rauch. Ob das an der Grafik oder dem Treibstoff liegt, muss ich noch testen.
one year agoEdit: Das Problem mit dem Feuerwerk lag am Treibstoff, ist jetzt behoben. Wie gut bist du darin, mit vizzy Musik zu machen? Meine Versuche klingen furchtbar
@TomKerbal Ich versuche es mal mit einem MFD, da kenne ich mich zwar nicht so gut aus (und es ist natürlich auch nicht ganz so schön), dafür ist das von der Performance her besser. Ich werde deinen Orbiter 7 mal testen, er passt aber nicht ganz zu meinen Plänen (in der/den ersten Folge/Folgen sollten die Droods die Rakete eigentlich erst bauen). Außerdem brauche ich später entweder die Möglichkeit, Teile zu transportieren oder eine Rakete mit Wohnmodulen. Für 61 Teile sieht es aber echt gut aus!
one year ago@TomKerbal Danke, frohe Weihnachten und einen guten Rutsch! Ich schaue mal vorbei, diesmal liegt mein Problem aber nur in der Performance. Es gibt viele Lichter, und die brauchen RAM ohne Ende. Hab es jetzt schon mit custom instructions versucht, die machen es aber nur noch schlimmer. Es dauert teilweise 5-10 Sekunden, um ein Bild zu generieren. Mal schauen, wie ich das in den Griff kriege. Du kennst nicht zufällig eine Rakete, die genug Reichweite hat, um zum Mars zu fliegen, höchstens 500 Teile hat und trotzdem gut aussieht? Ich bin immer noch auf der Suche nach einer Rakete für Mission Cylero
1.1 years agoNew video coming soon, my screen recorder deleted the recording I just took
1.1 years agoThe Autopilot doesn't work properly, I'm going to finish the next Starship Update first. Upload of the Starship probably within the next two weeks, then the submarine will (hopefully) be uploaded within a week.
1.2 years agoJust finished 1.6.18 (around 25 private updates are planned), upload of V1.7 probably within the next two weeks
1.2 years ago@Luckwut Good idea. I already thought about that, but I won't make a YouTube channel for the few videos I upload. Maybe I'll make a YouTube channel later, but for now I don't have enough time to make updates, care about my profile here and care about my YouTube channel. Did you like the video?
1.3 years agoWhat happened to the link? If anyone knows why this happened, please let me know
Edit: Link is fixed
1.3 years agoThe resolution of two pictures got really bad when uploading, but I can't fix that. If anyone knows the reason, please let me know, thanks!
1.3 years agoTrailer is almost done! Upload (probably) wednesday
Edit: Unfortunately I have to postpone the upload until thursday, I couldn't finish the sound
1.3 years agoI still haven't found a new craft, but I hope that I can upload V1.6 in october.
1.3 years agoNew problem: There isn't enough battery in the starship, so I won't be able to implement interplanetary flights to 1.6. I'll search a new craft for this feature, that means that the next craft will come in september. I don't know the alternate features for 1.6 yet.
1.4 years agoI think that I'm going to try a manned Cylero Flight, but that means that there won't be any crafts or updates for a few weeks or more
Edit: As a preparation I'm programming interplanetary flights, but there are many bugs in the vizzy. I hope that I can upload it in July, but I don't know if I can fix all bugs that fast.
1.6 years agoEdit 2: I won't be able to upload V1.6 in July, there is still one bug that destroys the whole program, but I think that I can upload it by the end of august.
Update of the starship soon, there is a bug
Edit: The Update is out, but I have no idea what I can do for the next Update. I'm probably going to add the things in the "Upcoming Features" (Starship description) in the next Updates, but it's hard to add them without destroying the vizzy (for example circular orbits) or programming them without too many bugs (like interplanetary flights). The next Update will probably be a minor Update (only bug fixes).
1.6 years ago@TomKerbal Doesn't really work, but thank you for sharing me your idea.
1.7 years ago@TomKerbal Thank you, I'll try
1.7 years ago@kenkoba You can post a craft by pressing the button with the square and the arrow (pointing up) in the menu of the designer. But you have to take the in-game screenshots by pressing the button with the camera (menu)
1.7 years ago