@Anand no problem!
@MarioG I did forget to mention that. Thanks for reminding me. I’ll edit my post to have that.
You could probably make something about the engines, as I don’t know too much about engine types and the like.
Ok, here’s what I know: Kerolox: great for getting stuff off of the ground, not much else. Heavy, but energy packed (best used for 1st stages, or on small stages) Hydrolox: efficient, lightweight, and versatile (used on all stages)
Methalox: Similar to Kerolox, but much more efficient. It’s lighter than Kerolox, but heavier than Hydrolox, with a power density in between both. (1st stages, small stages, or BFRs if you’re ballsy) LH2: The lightest fuel source available. Used solely for nuclear engines. EXTREMELY efficient, but not very powerful (only vacuum/deep space missions, as the radiation would be trapped in the atmosphere) Water: Also used solely for nuclear engines. Much cheaper, but much heavier. Also used to drink. Monoprop: Used solely for control, or sometimes for low powered engines (small sats, RCS) Solid: Simple mechanism: you push the button, it goes. No throttle control, but powerful. (mainly used for extra boosters or retrorockets) Xenon: much like nuclear engines, but this is the most efficient fuel type available. Though, with its efficiency, it has very minimal thrust, and can only accelerate slowly, but surely (usually used on deep space missions) Batteries: electricity for all of your electric needs. The only true replenishable power source. (Wheels, gyroscopes, ion engines) Jet Fuel: also known as Kerosene, or Jet A-1, it’s used for jet engines. Not that hard to figure out.
I personally don’t know that much about the engines aspect of it, though I know someone here must know more. I can look it up sometime else.
It’s likely they won’t be added, as weapons in space is a very radical idea, and has no grounding as of yet. Now, if weapons were added (zero-g missiles, lasers, chain guns, ASAT weapons, etc), I would have no complaints.
@SupremeDorian Ah, ok. I’m not sure yet, but I was just speculating based on atmospheric thickness, not planet diameter. Not sure if there’s a way to measure that legitimately, other than setting a perfectly circular orbit at a set distance and pixel measuring it (which, I am too busy and lazy to do.)
@Natedog120705 Hey, nice to see you! I’m still learning how to rocket (even after my years of KSP), and more importantly, Jet. I’m seeing if I can make something crazy like the ADFX-02 (minus all the weapons)
@Mod Thanks! Considering they’re basically the SP rules, I think I’ll be fine. And thanks! I’m already figuring out quite a bit about the game (though with me building on a 6S, it’s kind of difficult to get used to all of the controls)
@SupremeDorian Thanks for the tip, lmao
Thanks, this’ll definitely help!
+2 5.2 years agoNot much, really. This community is still relatively young compared to SP.
+2 5.2 years ago@Anand no problem!
+1 5.2 years ago@MarioG I did forget to mention that. Thanks for reminding me. I’ll edit my post to have that.
You could probably make something about the engines, as I don’t know too much about engine types and the like.
Ok, here’s what I know:
+1 5.2 years agoKerolox: great for getting stuff off of the ground, not much else. Heavy, but energy packed (best used for 1st stages, or on small stages)
Hydrolox: efficient, lightweight, and versatile (used on all stages)
Methalox: Similar to Kerolox, but much more efficient. It’s lighter than Kerolox, but heavier than Hydrolox, with a power density in between both. (1st stages, small stages, or BFRs if you’re ballsy)
LH2: The lightest fuel source available. Used solely for nuclear engines. EXTREMELY efficient, but not very powerful (only vacuum/deep space missions, as the radiation would be trapped in the atmosphere)
Water: Also used solely for nuclear engines. Much cheaper, but much heavier. Also used to drink.
Monoprop: Used solely for control, or sometimes for low powered engines (small sats, RCS)
Solid: Simple mechanism: you push the button, it goes. No throttle control, but powerful. (mainly used for extra boosters or retrorockets)
Xenon: much like nuclear engines, but this is the most efficient fuel type available. Though, with its efficiency, it has very minimal thrust, and can only accelerate slowly, but surely (usually used on deep space missions)
Batteries: electricity for all of your electric needs. The only true replenishable power source. (Wheels, gyroscopes, ion engines)
Jet Fuel: also known as Kerosene, or Jet A-1, it’s used for jet engines. Not that hard to figure out.
I personally don’t know that much about the engines aspect of it, though I know someone here must know more. I can look it up sometime else.
@KraZIvan The truth.
+1 5.2 years agoWelcome back! I’m new, but I’m a vet from SP.
@KraZIvan It’s in my previous comment.
+1 5.2 years ago@AtlasSP
+1 5.2 years agoTime: [UNKNOWN]
@KraZIvan I assumed as much, just thought of something different, personally.
+1 5.2 years agoMissiles with built in RCS for space maneuvers.
+1 5.2 years agoHey, another SP player! Welcome, comrade!
+1 5.2 years ago@Common Understandable. Thou shalt be missed.
+1 5.2 years ago@Insanity Didn't think of that, thanks!
+1 5.2 years agoThanks, that’s good to know!
+1 5.2 years agoAlso, as I learned, use struts with cross feed for multiple engines on a fuel tank.
Congratulations!
+1 5.2 years agoYou should be able to download it just by clicking on the download button, but I’m not sure. I have an iPhone 6S with it, so that’s how I do it
+1 5.3 years agoYou and me both, Harry. You and me both.
+1 5.3 years agoSweet! I might have to use you if I ever need it.
5.2 years ago@Nerfenthusiast Yes, EverydayAstronaut!
5.2 years agoHello! Congrats on the 100!
5.2 years ago@Nerfenthusiast or just do what I did and make a short list of the positives and negatives of each.
5.2 years agoIt’s likely they won’t be added, as weapons in space is a very radical idea, and has no grounding as of yet. Now, if weapons were added (zero-g missiles, lasers, chain guns, ASAT weapons, etc), I would have no complaints.
5.2 years agoSTOP! You have violated the law(s of physics)!
5.2 years agoWell, just wait. That’s about all I can say. Like just wait a max of 5 minutes.
5.2 years agoLooks cool nonetheless!
5.2 years ago@ColonelStriker try this
5.2 years ago@AtlasSP Yes, but I probably won’t show it off (yet). It’s just a test of simple things, like SRBs and fuel types and nozzles.
5.2 years agoStratofighter from Ace Combat 3? @KraZIvan
5.2 years ago@Common oh, hi Turbo! Do you ever plan on going back to SP?
5.2 years ago@Kell Thank you, that’s good to know.
5.2 years ago@Kell Oh, thanks! That’s good to know!
5.2 years ago@SupremeDorian Welp, if the dev said it, it’s likely what it is.
5.2 years ago@SupremeDorian Ah, ok. I’m not sure yet, but I was just speculating based on atmospheric thickness, not planet diameter. Not sure if there’s a way to measure that legitimately, other than setting a perfectly circular orbit at a set distance and pixel measuring it (which, I am too busy and lazy to do.)
5.2 years agoIt’s all in the metric system, and it seems like it’s 1-1 scale with the real world (Space officially beginning at 100Km, so on and so forth)
5.2 years ago315.7 MB
5.2 years agoTry here
5.2 years ago@Natedog120705 As interesting as it sounds, I’ll decline for now. But thanks for the offer!
5.3 years ago@Natedog120705 Hey, nice to see you! I’m still learning how to rocket (even after my years of KSP), and more importantly, Jet. I’m seeing if I can make something crazy like the ADFX-02 (minus all the weapons)
5.3 years ago@Mod Thanks! Considering they’re basically the SP rules, I think I’ll be fine. And thanks! I’m already figuring out quite a bit about the game (though with me building on a 6S, it’s kind of difficult to get used to all of the controls)
5.3 years ago@SupremeDorian Thanks for the tip, lmao