@Caveman999 basically like that side bar in the designer where you can click menu , load aircraft, tools and a side bar comes out. Currently went only make custom tools.
I am actually working on a multiplayer mod right now, The first client side beta release will be when mods are offically supported. Currently all my testing is being done through dll injection and force loading mods. Also the code will be cleaner when the offical Api launches.
@Caveman999 thank you for letting me know. I am on vacation heading to the coast rn but when I return and if support had officially been added ill get started on the first beta
@Nytrok07 thanks. Just throw the script on whatever rocket and it triggers on action group 1. So have something onboard with rhat action group and turn in on on the stage youll be landing on
@Nytrok07 np at all. I noted you were looking for an auto lander script. If curious i wrote one on one of my latest rockets. It scales relatively well with most rockets. If it doesnt work just adjust the altitude triggers.
@Nytrok07 hello there, it has been so long since i worked on the game i can guarantee the code i had so far is useless by now. The methods i used back then have likely changed drastically. Writting the mod from scratch at this point is likely a better route then trying to repair amd continue to develop my code. Its been a very longtime since ive touched my project.
@pedro16797 @Mrmaraunet
Ill see the what I can do. Ive got finals coming up on the 12th and I start flight school on the 14th. Ive also got a Node Js photo editing module im working on. Yes the code is more than just spahgetti..... its a full blown pasta dish with tomato sauce.
Im also working on the go right now. The house ill be living in will be built on december. Until then im living in the guestroom of my grandparents house lol.
@pedro16797 it’s still out there on my pc. Just kinda broken and depressing. I’m not really around this community anymore and the code, looking back was kinda spaghetti. I just kinda lost the motivation to finish the product. Sorry :(
I would have to do an almost full rewrite to make it handle more then 2 players without having issues. Honestly I just don’t have the time to do that anymore.
I may pick it up again eventually, but now where in the foreseeable future.
@pedro16797 yep and with how fast the devs are pushing out updates im exhausted with constant repairs. When it slows I can make a lot more progress than I have.
@JMicah4 this is indeed a prototype which is super buggy. It is still a long ways out from an open beta. The synced test was very simplistic and was a proof of concept. There is still a long way out from a finished mod.
@WNP78 I will indeed gather footage when I test multiplayer out. The sync wasn't the smoothest but it was indeed synced up. Currently while I am waiting for the official API release I am reworking how the servers work and drawing out Ui concepts for the chat and Server search . I am also looking for a more efficient method of testing outside of dll injection. Also i need to fix some things after i went up a .net framework version.
@Caveman999 basically like that side bar in the designer where you can click menu , load aircraft, tools and a side bar comes out. Currently went only make custom tools.
+2 6.1 years agoI am actually working on a multiplayer mod right now, The first client side beta release will be when mods are offically supported. Currently all my testing is being done through dll injection and force loading mods. Also the code will be cleaner when the offical Api launches.
+2 6.1 years agoIt should be Andrew Garrison
+2 7.0 years ago@Caveman999 thank you for letting me know. I am on vacation heading to the coast rn but when I return and if support had officially been added ill get started on the first beta
+1 6.1 years ago@LiamW
A. Yes
B. Working but very very very buggy in its current state.
+1 6.1 years ago@Caveman999 currently im at the stage where mettups are possible but buggy. The details will come soon on how everything is going to work out.
+1 6.1 years ago@WeSeekANARCHY relatively true . Everytime you fix one thing you just caused a issue with 5 other things . One semicolon could ruin your day 😂.
+1 6.2 years ago@Nytrok07 thanks. Just throw the script on whatever rocket and it triggers on action group 1. So have something onboard with rhat action group and turn in on on the stage youll be landing on
2.7 years ago@Nytrok07 np at all. I noted you were looking for an auto lander script. If curious i wrote one on one of my latest rockets. It scales relatively well with most rockets. If it doesnt work just adjust the altitude triggers.
2.7 years ago@Nytrok07 hello there, it has been so long since i worked on the game i can guarantee the code i had so far is useless by now. The methods i used back then have likely changed drastically. Writting the mod from scratch at this point is likely a better route then trying to repair amd continue to develop my code. Its been a very longtime since ive touched my project.
2.7 years ago@pedro16797 @Mrmaraunet
4.4 years agoIll see the what I can do. Ive got finals coming up on the 12th and I start flight school on the 14th. Ive also got a Node Js photo editing module im working on. Yes the code is more than just spahgetti..... its a full blown pasta dish with tomato sauce.
Im also working on the go right now. The house ill be living in will be built on december. Until then im living in the guestroom of my grandparents house lol.
@Mrmaraunet see below
4.4 years ago@14ROVI see below
4.4 years ago@pedro16797 it’s still out there on my pc. Just kinda broken and depressing. I’m not really around this community anymore and the code, looking back was kinda spaghetti. I just kinda lost the motivation to finish the product. Sorry :(
I would have to do an almost full rewrite to make it handle more then 2 players without having issues. Honestly I just don’t have the time to do that anymore.
I may pick it up again eventually, but now where in the foreseeable future.
4.4 years ago@pedro16797 Yep.
5.5 years ago@pedro16797 yep and with how fast the devs are pushing out updates im exhausted with constant repairs. When it slows I can make a lot more progress than I have.
5.7 years ago@pedro16797 yes. I have graduation in 1 moNth tho so it's cram time in school.
5.7 years ago@FlipposMC Quite a bit. PC is in the shop getting repaired rn so things are advancing slowly
6.0 years ago@PorkyClown3 I have multiple thoughts on ideas to take care of its most likely I Will take the same approach as KSP
6.1 years ago@Emin2904 when the first beta rolls out I'll keep you in mind.
6.1 years ago@WNP78 4.6
6.1 years ago@BeefEX @Chancey21 I will
6.1 years agoSupply footage after I fix the broken code from updating my .net framework
@Shigure ok.
6.1 years ago@Shigure I'd love to. Do you have a discord??
6.1 years ago@JMicah4 this is indeed a prototype which is super buggy. It is still a long ways out from an open beta. The synced test was very simplistic and was a proof of concept. There is still a long way out from a finished mod.
6.1 years ago@WNP78 I will indeed gather footage when I test multiplayer out. The sync wasn't the smoothest but it was indeed synced up. Currently while I am waiting for the official API release I am reworking how the servers work and drawing out Ui concepts for the chat and Server search . I am also looking for a more efficient method of testing outside of dll injection. Also i need to fix some things after i went up a .net framework version.
6.1 years agoI suggest putting this under bug tag
6.1 years ago@mjdfx150529 ok thanks damn so the supported version for modding will still be out of date i guess :/.
6.2 years ago@mjdfx150529 ?????
6.2 years ago@AndrewGarrison
6.2 years agoScreenshots look fantastic. @AndrewGarrison Do you have any information on the modding tools for Simple Rockets 2???
6.2 years ago@AndrewGarrison will there be in app notifications for upvotes?
7.0 years agoI'm in :D
7.0 years agoSp and Sr: Warbrine
7.0 years agoWell I mean if they start early like right now before too much is added it be a lot easier
7.0 years ago