@UPGIndustries theres one potentual alternative to using fuel cross feed, and that is to use a fuel adapter to connect fuel tanks with their drain priority set to drain a specific fuel tank first, and then detonate the fuel adapter to seperate the tanks. But most of the time the adapter will blow up the parts it is connected to even if you set its explosiveness to 0 using hidden properties. So its still very jank.
@UPGIndustries Same, maybe making the interstage bigger would make it stronger or something like that. It would also be great if there was an effective overide on fuel cross feed speed, since if you are making something even kinda big, then the cross feed speed of one interstage isnt fast enough to fill up the tank its draning to.
I dont think theres a way to switch craft without using the 'switch to craft' instruction. Using the 'Planet -name- __' function set to display a list of craft IDs also doesnt seem to work for me, im guessing that only command pods and chips that were set as primary from launch count as crafts, so any probes or stages seperated from the main craft after launch dont count as their own crafts.
you can only download mods if you are on PC. If you are on PC then click on the PC / Mac button on a mod page, then drag the file you downloaded into the C:\Users\YOUR NAME ON PC\AppData\LocalLow\Jundroo\SimpleRockets 2\Mods folder. The mod should then show up in game.
@Toinkove this normally wouldnt make sense, but it turns out the game increases fuel flow when the throat becomes wider, so the wide throat engine has a ridiculous amount of fuel flowing through it to compensate for the wider throat, it does make sense knowing that.
@Toinkove I just cant see that happening, realistically how much gas would that small combustion chamber on the left create and then how fast would those gasses have to fly out to create so much thrust.
I looked closer and changing the throat size affects the mass flow rate, so the large nozzle engine has a ton of fuel flowing into it to alow the masive throat to work.
@heitorM one other thing I just want to say is how mind bogglingly huge a light year is, you cant comprehend it, im also working on an interstellar system (you can probably guess which system im working on from the planets ive made recently.) and from this post you can can see the scale. The funny thing is that that orbit is just the orbit of Proxima C around its parent stars, and that is tiny compared to the full distance. Just an insane thought ive wanted to share.
@TomKerbal I tried doing that. I made an account, uploaded an image to it and copied the Image link and pasted it into the ![ Hello World ] frame you provided.
@UPGIndustries theres one potentual alternative to using fuel cross feed, and that is to use a fuel adapter to connect fuel tanks with their drain priority set to drain a specific fuel tank first, and then detonate the fuel adapter to seperate the tanks. But most of the time the adapter will blow up the parts it is connected to even if you set its explosiveness to 0 using hidden properties. So its still very jank.
2 months ago@UPGIndustries Same, maybe making the interstage bigger would make it stronger or something like that. It would also be great if there was an effective overide on fuel cross feed speed, since if you are making something even kinda big, then the cross feed speed of one interstage isnt fast enough to fill up the tank its draning to.
2 months ago@UPGIndustries oh dammit i read the question wrong, I dont think there is an option for that. Sorry man.
2 months ago@UPGIndustries in the 'Detacher' section there is a value called 'force'
2 months agoyou can overide the strength of the interstage in its hidden properties.
2 months ago@Fyrem0th that number also changes depending on how many crafts are in the SOI of the planet, Making it pretty much useless.
2 months agoI dont think theres a way to switch craft without using the 'switch to craft' instruction. Using the 'Planet -name- __' function set to display a list of craft IDs also doesnt seem to work for me, im guessing that only command pods and chips that were set as primary from launch count as crafts, so any probes or stages seperated from the main craft after launch dont count as their own crafts.
3 months agoyou can only download mods if you are on PC. If you are on PC then click on the PC / Mac button on a mod page, then drag the file you downloaded into the C:\Users\YOUR NAME ON PC\AppData\LocalLow\Jundroo\SimpleRockets 2\Mods folder. The mod should then show up in game.
3 months agotheres a new thing in the hidden properties tab. you can set the number of ignitions
6 months ago@Toinkove this normally wouldnt make sense, but it turns out the game increases fuel flow when the throat becomes wider, so the wide throat engine has a ridiculous amount of fuel flowing through it to compensate for the wider throat, it does make sense knowing that.
6 months ago@Toinkove I just cant see that happening, realistically how much gas would that small combustion chamber on the left create and then how fast would those gasses have to fly out to create so much thrust.
I looked closer and changing the throat size affects the mass flow rate, so the large nozzle engine has a ton of fuel flowing into it to alow the masive throat to work.
6 months agoi think the 1.3 version is still in beta.
7 months ago@Zenithspeed probably if you mess with the settings
7 months agoyou can also create fuel by changing a fuel cell in the hidden properties tab to make it consume power and make fuel.
7 months agowheels alreadly have motors in them, and for propelers just enter the input that controlls the motor's throttle and slap a propeler on it.
7 months agoall the models look so good
8 months ago@Spitty okay, that makes more sense.
8 months agolooks nice. Also does it have 4 engines!?
8 months agoyeah The N1 used grid fins on the first stage to control roll
8 months agoyou can do:
(Wait until fuel [stage] = 0)
(activate stage)
that should be enough
9 months ago@Toinkove I had that too, validating the game's files deleted all the planets that i downloaded from the website.
9 months agohaving actual clouds instead of the flat cubemap texture we currently have would be great.
9 months agoi wonder if some mods will be incorporated into the base game. Like some of the stock crafts.
9 months ago@Spitty it maybe was an eclipse.... but juno could have collapsed and formed a black hole
9 months agoThat second to last pic reminded me of spaghetti for some unknown reason.
9 months ago🤔
9 months agoSo I heard ya liked gas giants....
10 months agonice sketch
10 months ago@Hyperant Yeah i thought so too, still wanted to make sure though.
10 months ago@HorizonsTechnologies I was never in Kansas, but I sure am not in Kansas right now lol.
10 months ago@Hyperant alright then.
10 months ago@Hyperant like what? the stars orbiting each other? I have a barycenter planet that the stars orbit around.
11 months agoThats neat, never thought of making their orbits exactly alike but just 180 degrees apart.
11 months ago@heitorM lol is it even an orbit at that point?
11 months ago@heitorM thats a real life light year. I wonder what that would be in juno scales.
11 months ago@heitorM the semi major axis for a light year is... Uhh...... 9.460,000,000,000,000 meters. 9.46 trillion kilometers.
11 months ago@heitorM edit the system file, I have the instructions on the forum post.
11 months ago@Hyperant yep
11 months ago@heitorM one other thing I just want to say is how mind bogglingly huge a light year is, you cant comprehend it, im also working on an interstellar system (you can probably guess which system im working on from the planets ive made recently.) and from this post you can can see the scale. The funny thing is that that orbit is just the orbit of Proxima C around its parent stars, and that is tiny compared to the full distance. Just an insane thought ive wanted to share.
11 months agomaybe a good idea for a mod.
one year ago@Antares0 I only plan on building ships with my mods, sorry.
1.1 years ago@TomKerbal any better now?
1.2 years ago@TomKerbal yeah, I cant place images in the description section when I upload a craft.
1.2 years ago@TomKerbal hmm..
1.2 years ago@TomKerbal I tried doing that. I made an account, uploaded an image to it and copied the Image link and pasted it into the ![ Hello World ] frame you provided.
does test 2 work?
1.2 years ago@TomKerbal I tried doing it in this post. Is the image working? It just looks like a small file thingy for me.
1.2 years agothanks man
1.3 years ago