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    Version 1.3? Next month!?

    +8 one year ago
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    my heart goes out to all the people effected by this.

    +4 9 months ago
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    like a flag in KSP

    +4 11 months ago
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    Ive seen forum posts that were just advertising stuff.

    +4 one year ago
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    @Tallisar an Undecillion bands, fair enough I guess

    +3 3 months ago
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    chaotic neutral

    +3 7 months ago
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    huh

    @SeeyaTheFurry dont you just hate it when the quads just decide too ǰ̸͎͍͖̥̞̯͓̩͇̼͗͆ͣ̊̿̒͋ͮ͜͠į̴̵̛̜̳͙̜̠̮̥͓̟͚͙͖̺̩͉͍ͣ̎̂̅ͫ̋ͤ͊͐͒ͩ̌́͆̎͝͞͡͝͡k̵ͭg̷̷̡̛̛̙̫̭͙̗̗̫̠̣̹̯͉͊̇̔ͬ͆͌̂ͬ͌́̑́̾́̍͡n̸̵̵̡̡̛̠͕̝̗̣̬̖͉̠̹͉͉̦̗̣̠̈ͯͮ́ͦ͊ͤ̋͂̾̎͒ͯ̎͋̔ͪ͗͝͞e̸̢̧̨̝̼̩͈̘̳̒̎́ͥ̑ͥ̎̆̉ͧ̂̍͑̄̌̎̌̚͜͟͞͞͝j̧̡̛̫̖͕̘̩͚̘̻̥̑ͭ͋̊ͭͮ́̀ͥ̂ͭ̋̿̒ͬͮ̈̀̍̊̊̓̀ͪͭ͘̕͢͟͟͞͞͠͝͠ȩ̶̶̡̙̳̰͖̝͋ͮ͂ͫͪ͒̾ͭ̕g̨̖͖̃̂̎͐͠_̼̦̔ǰ̴̷̷̨̧͕̣̳̠͕̯̰̼̦̪̈́͐͗̇ͩ͋ͣ̌̿͌̇̍͐̾̉̚......

    +3 1.2 years ago
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    @Tallisar I played around with the angular velocity a while ago and I vaguely remember that giving a parent object angular velocity will also cause the child objects to rotate around the parent, Im not sure if im remembering correctly though.

    +2 2 months ago
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    One of the few people who has actually used the angular velocity function in planet studio.

    +2 2 months ago
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    An unspecified large quantity of money, perhaps?

    +2 3 months ago
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    @Tallisar At least you actually have uploaded some planets during the past two months.

    +2 4 months ago
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    looks like mechazila caught itself a meal

    +2 4 months ago
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    I saw the video version of this get recomended to me on YouTube lol.

    +2 10 months ago
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    @SeeyaTheFurry thanks.

    +2 1.2 years ago
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    If you create a gas giant from the blank planet template then you'll be able to use the bands function and the biomes. you can just make an emisive biome and put it in the areas needed to glow.

    +1 7 days ago
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    Man, you not knowing what the button was to stage reminded me of when I was just beginning to play this game. I didnt even know that there was a map view and so just tried launching a rocket over and over again until I finally got a periapsis that wasnt in the atmosphere, Im so glad im past that now.

    +1 16 days ago
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    @Mercerlord Basically an electric motor uses the force generated by a magnet when one of its poles gets attracted to the opposite pole of another magnet. Though instead of having a directional force from the attraction, we have a rotational force by putting the magnet on a rotating shaft, so the magnet rotates for its poles to get closer. Jared Owen made a video explaining it pretty well a while back, here.

    +1 2 months ago
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    @SatelliteTorifune Ive also done Parallax for Earth and other cellestial bodies now, do agree that earth only having "arid" and "fertile" biomes for most of its surface isnt that much.

    +1 2 months ago
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    sup everyone, dont have anything to talk about right now though

    +1 2 months ago
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    @Tallisar yeah I know lmao.

    +1 3 months ago
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    Enjoy your stay down here. Appreciate the gators, they're nice once you get to know them for a bit.

    +1 4 months ago
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    Yo

    +1 4 months ago
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    I gonna dive into this because why not im bored. Though you dont have to take into account what I say, do whatever you want.


    The first thing of using a neutron beam to make nuclear pasta is quite absurd since nuclear pasta needs the ridiculous pressure found in a neutron star to exist stably, without that pressure the neutrons will rupture outwards into a more normal arrangement. The nuclear pasta also needs the huge pressure in a neutron star for the neutrons to not beta decay. When a neutron is outside an atom nucleus, it will beta decay into a proton, electron, and an antineutrino at a half-life of about 10 minutes. But in dense nuclear pasta, the energy of the particles is so high that beta decay cant happen (its due to some weird and arbitrary seeming principles that I barely understand.) Also compressing matter into a black hole really can only be done with the pressure of a star's center, and thats really only possible with a star or a star-sized object.


    There's actually a way to make a black hole much more practically, theres a theoretical type of black hole called a Kugelblitz black hole. Its a black hole thats made from photons, instead of particles with mass. These types of black holes have already been theorized as a potential spacecraft propulsion method. The idea of using a black hole to create negative energy is just non-scientific technobabble, so I cant comment on the idea further.


    I found this paper on achieving a warp bubble without negative energy. I think this paper takes advantage of the 11-dimensional spacetime predicted by String Theory to achieve a warp bubble with only positive energy, though Im not even gonna start pretending like I understand any part of the paper at all. Im sure with more digging it would be possible to find more papers on this topic.

    +1 4 months ago
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    @Tallisar "demo" "coming out in a few months." hmm...

    +1 4 months ago
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    I cant tell if this is serious or is sarcastic and is an official teaser for something

    +1 4 months ago
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    "some of you" thats me, im gonna complain >:)

    +1 4 months ago
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    SFS2 will most likely be a more casual game than Juno. It would probably only have one fuel type for all engines and so far it looks like there'll only be solar panels for power generation. SFS2 doesn't really seem to be a competitor with Juno in the same way that Juno isn't a competitor to KSP, the levels of realism and depth are different between these games.

    +1 5 months ago
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    @Hyperant 10,000 points, nice. I almost beat you to it.

    +1 5 months ago
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    thanks dude

    +1 5 months ago
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    easy way is to have two counter rotating propellers and a strong gyroscope for control.

    +1 5 months ago
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    the color blend block doesnt like negative values going into it. I dont know what it could be other than that.

    +1 6 months ago
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    @Majakalona tug

    +1 11 months ago
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    @KirRu oh, good to know.

    +1 11 months ago
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    you can use the cellular noise with the distance divide mode. With some fractal domain warps the noise can look good.

    +1 11 months ago
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    @Majakalona yeah, they import custom images into the game files

    +1 11 months ago
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    the 'off topic' tag does not excuse using the forums for advertisements.

    +1 11 months ago
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    I have space engine and it was fun for a bit but it got boring after playing for a while.

    +1 one year ago
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    I love how Cerratrune looks!

    +1 one year ago
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    @heitorM you can edit the orbit on computer by editing the support file.
    for instance:

    in File Explorer go to
    C:\Users\YOUR COMPUTER USER NAME\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\PlanetarySystems


    find the XML file of the system you want to edit, then open the file with Word Pad. ill show a bunch of information.


    Just find the planet you want to edit. In my case I had to edit the Semi Major Axis of the planet. after you made the change, press save and exit. The file should be changed.

    +1 1.2 years ago
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    There are some problems with having multiple stars in one "planet system" that is that the planets will always receive light from the base parent sun. All the planets will have a day side facing the system parent star, instead of their own star.

    One solution that i've thought about is putting all the orbits of all the stars and planets on the same plane, so that the planets from other systems wont receive light from the north or south poles, and just pretend that the dayside is facing the correct star. (its janky but I don't know of a better way)

    Still id love to see this system be complete, its really ambitious.

    +1 1.2 years ago
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    @TomKerbal Finally! it worked. Thanks for the help.

    +1 1.4 years ago
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    @urownpersonalgod i ended up just placing ~200 decouplers to get the fuel transfer speeds needed, it was a cursed and sub-optimal way of doing it but it worked.

    +1 1.5 years ago
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    @lafario Im not sure, I use imgbb.com to upload images and on there is a veiwer link and a direct link, and only the direct link type works. You can test if the link works by editing the text string into the forum.

    10 hours ago
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    You need to upload the pictures onto a website which hosts the images, and then grab the link for that image and paste it into this string of text ![](https://Image Link.jpg) The image's file type should be at the end just like the .jpg in the example.

    20 hours ago
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    I dont know what could be happening from it not starting. I'd just restart the PC since sometimes steam just doesnt feel like working. If that doesnt work then maybe verify the game's files, though the one time I did that for JNO it removed all the downloaded content I had, so all my mods and downloaded planets were gone, so I would be careful about that.

    13 days ago
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    You can write a simple Vizzy script in a command chip with two variables for pitch and heading, and hook those two variables up to equal the value of the "Pitch" and "Heading" properties in the "nav" function block. then make a navball assembly with a pich and heading rotator. You can control the two motors directly by typing in a custom input into their input slot. For example if the command chip with the Vizzy is named "CMDCHP", and the control variable is named "Pitch", then by typing in CMDCHP.VZ.Pitch into the motor input will make the motor use the variable as input for rotation.

    19 days ago
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    I think the blue paint was ment to protect the orange insulation from UV light, though it stoped being used because painting the whole first stage added too much weight.

    28 days ago
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    Are you asking for how they work in game or in real life?

    2 months ago
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    ?

    2 months ago
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    I tried editing the existing paralax configs for RSS planets a while ago but it didnt work.

    3 months ago