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    @AndrewGarrison this is a very charitable thing to do with your games, I fully support your offering the games to educators for free with no DRM included. This is a great idea, and I wish I had access to these titles when I was in primary school, I know it would've helped me perform even better in the science courses I took later on in university. I recommend that your team send emails or posts on these forums to educators (once they've gotten their students playing the games) about design challenges for students. Perhaps you could even setup a web-page on this domain that shares each challenge's finalists and winning designs via a short web article celebrating their achievements. That would go a long way toward enhancing science education and improving students' knowledge retention internationally. Keep up the great work, Jundroo! :)

    +3 5.6 years ago
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    @pedro16797 Oh, thanks for the information, I didn't know "Complex Rockets" was the name of your modding group, so I interpreted what Kell said as "my suggestion was too complex" to be in Simple Rockets 2. Anyhow, I'd love to see my suggestion of new fuel tank materials options and or structural integrity sliders in a mod or the game, but wouldn't you prefer to see custom fuel tank materials/structural integrity included as a native feature programmed into the game itself? It would certainly make it easier on your modding group in the future as it would be one less mod to create.

    5.6 years ago
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    I left a positive review, and will update mine when version 1.0 is released, thanks Jundroo, for this amazing game! :)

    +1 5.6 years ago
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    @pedro16797 Pedro, can you elaborate? Thanks. :)

    5.6 years ago
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    @KraZIvan Oh, I thought I did post this in the suggestion area, perhaps a moderator can move it? And thanks for supporting my idea! :)

    5.6 years ago
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    Yes, I'd love to download a test-stand and learn SR2 construction techniques from it! :)

    +1 5.6 years ago
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    @Kell Indeed, my suggestion would add more complexity to Simple Rockets, however, with the amount of customization that's now possible with the procedural rocket engines I feel that adding some slight customization of fuel tank materials wouldn't be so complex that it would confuse anyone, and from a development standpoint it would involve adding a slider or two in the current component-options menu in the designer UI (not saying that's easy, but it doesn't seem to be a huge task from my perspective as a programmer). And yes, unfortunately, my multi-stage rockets (any rocket >3 stages with wide fuel tanks) are breaking before engine-start on the launchpad even with launch clamps connected, even with six launch clamps made from beefed up struts and side-detachers.

    +2 5.6 years ago
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    I second this idea!

    5.6 years ago
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    Thanks Kell, I managed to attached bottom-facing side-detachers (x6) to the bottom fuel tank of my multi-stage rocket design, attached to those detachers are large vertical struts, this allowed my rocket to reach full thrust on the ground, then I detached the detachers and it successfully flew off without exploding. I guess the new 0.7.x patches added structural failure to fuel tanks if they're too heavy, is that the case? Anyhow, my rockets are large, I'm wondering there are tutorials online to build very strong launch clamps and sturdy ground structures that can more adequately carry super-heavy multi-stage rocket designs, do you know where I can find tutorials/resources that will help me build these support-structures? The only part I can find in the rocket designer is the metal strut, but these can only support so much weight before they break and the whole rocket collapses, thanks for your help! :)

    +1 5.6 years ago
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    I just designed an entirely new, three-stage rocket in SR2 with the latest public patch (0.7.0.5) to verify that this same bug occurs even with an entirely new rocket designed from scratch in the latest game version. Indeed, it still occurs in the same way, the first two stages do nothing (despite every part being attached properly and staged properly), then the third stage fires up while still attached to the first two stages and the later stages, since the interstages in stage 1 and 2 never activated/detached, nor did the first two stages' engines. Any help is much appreciated, thanks! :)

    5.6 years ago