@Venus
- When will mobile version development start? And will be blogs like here?
We don't have a timeline yet for the mobile development. Yes, we will keep you updated here on the blog.
Does SR2 support A10X or A11X (iPad chips)? And does it support 120HZ (frame rate?)
I'm not sure why those chips would not be supported, though I'm also not sure if their hardware will be specifically taken advantage of.
Not sure about the 120HZ.
How many parts is there?
Right now we have 32 in the game.
is final release delayed? Or still early 2019?
We never had an official final release date. At this point, I think we are looking at around Summer 2019.
@JoshMan It's my dev machine: Core i7 with 32GB RAM with a GeForce 1080. The game is running on the highest quality settings, but we do have some more work to do to get the game to run smoothly on lower end devices. Those aren't real grid fins. Kevin made them out of fuselage pieces. They don't actuate like normal grid fins, but they do provide some drag.
There is a map view so you can view the solar system, but unfortunately, we don't have the split screen option.
@kerothehero @iLikeipads Rockets are controlled very easily with the nav sphere, but it doesn't work as well with airplanes. You can control both rockets and airplanes with the standard roll, pitch, yaw inputs, which are bindable to keyboard inputs / gamepad inputs.
@EternalDarkness Yep, that's correct. Green is the velocity vector and white is the heading direction. The rocket does indeed slip, but that's totally normal for a rocket. In fact, the drag model has been updated in SR2 to also apply lift forces on fuselage parts. Those lift forces help to stabilize the rocket in these situations.
@GeneralOliverVonBismarck Yes, there will be stock crafts available, but you will also be able to download other players' crafts from SimpleRockets.com. No plans for an unlimited fuel option, but modding will certainly make that possible.
@AvroPilot No plans for weapons yet. There are no random space stations in flight, but you are welcome to build your own or download a sandbox of a player that has what you are looking for.
@JoshMan Modding was far simpler in SR1. They were more like resource packs. SR2 will use the mod system that SimplePlanes uses, so it will allow for actual executable code, which is strictly prohibited by Apple's terms of use for their app store.
@Venus
1. Not currently, because the camera is capped at the water level, but this is an unnecessary restriction since we do actually have underwater terrain , unlike SimplePlanes.
2. No plans for communication yet, but maybe in an update.
3. Some parts have several textures available (fuselage, wheels, etc), but you can't change textures easily like you could in SR1 with SimpleModder.
4. It's not too long.
5. Any collisions can cause the craft to explode. Also heat damage can cause it to explode.
6. Spinning stops when entering warp, just like SR1.
7. No plans for a discord. We'll put out news here on the blog.
@Gregrox Thank you. That makes sense, but I would think the temperature at the tip of the front end of the heat shield was rapidly approaching 11,000K (and then burning off continuously), but the opposite end of the heat shield was still fairly chilly in comparison. For the heat shield, just assume that we are monitoring the hot side of it. Thanks for the link, that is really cool. It's funny to me that the hottest temperature gives a light blue color, which is typically associated with a cool feeling.
@JoshMan @Chancey21 Interesting stuff. Thanks, @Rexy! I think it's a great idea. Maybe someday we can do something along these lines, however, it certainly won't happen for the early access release. Did anyone make a User Voice suggestion for this yet?
@SelectAKey still undecided if the planet builder will be on mobile, but most likely no. However, you will be able to download solar systems made by PC players.
@AceDAVE3000 aerobraking is already possible since we have basic drag working. Heat damage is still something we plan to work on before early access. I'm still not sure exactly how it will work. To me, it seems it should be a tradeoff where you can increase heat resistance by increasing cost and mass.
You can turn the craft with a built-in gyroscope that comes included in the command pod.
@Tully2001 Still planning on pricing similar to SimplePlanes. Maybe even less for the initial early access release, but we will increase the price as we continue to add more features throughout early access.
@Why7090 If your mod only consists of scripts, you can spend the majority of your time in VS, but unfortunately you will also need Unity to build the mod.
@Supercraft888 part of it is the Pixie engine's base and part of it is a tapered fuselage (with a different texture) connected to the main fuselage. Fuselages can have normal maps now, which make them look so much better.
@Sharandeep981 That won't be in the core game, but at some point it will be very easy to make your own planets and new engines will be possible via much better modding support in SR2 than what I had in SR1.
@WeSeekANARCHY We currently have a designer tutorial, but we need a tutorial for flight as well.
+1 6.2 years ago@JollyMac Yes, if you don't secure the stuff in the cargo bay, it will slide around and bang into stuff.
+1 6.3 years ago@MrTaco That's a good point.
+1 6.3 years ago@ColonelStriker The space shuttle cockpit is custom built. There's a real command pod hidden in its nose.
+1 6.3 years ago@Venus
- When will mobile version development start? And will be blogs like here?
We don't have a timeline yet for the mobile development. Yes, we will keep you updated here on the blog.
Does SR2 support A10X or A11X (iPad chips)? And does it support 120HZ (frame rate?)
I'm not sure why those chips would not be supported, though I'm also not sure if their hardware will be specifically taken advantage of.
Not sure about the 120HZ.
How many parts is there?
Right now we have 32 in the game.
is final release delayed? Or still early 2019?
We never had an official final release date. At this point, I think we are looking at around Summer 2019.
@JoshMan It's my dev machine: Core i7 with 32GB RAM with a GeForce 1080. The game is running on the highest quality settings, but we do have some more work to do to get the game to run smoothly on lower end devices. Those aren't real grid fins. Kevin made them out of fuselage pieces. They don't actuate like normal grid fins, but they do provide some drag.
There is a map view so you can view the solar system, but unfortunately, we don't have the split screen option.
+1 6.3 years ago@kerothehero @iLikeipads Rockets are controlled very easily with the nav sphere, but it doesn't work as well with airplanes. You can control both rockets and airplanes with the standard roll, pitch, yaw inputs, which are bindable to keyboard inputs / gamepad inputs.
+1 6.3 years ago@Jerba No plans for an auto-orbit. That would take all the fun out of it! XD
+1 6.3 years ago@EternalDarkness Yep, that's correct. Green is the velocity vector and white is the heading direction. The rocket does indeed slip, but that's totally normal for a rocket. In fact, the drag model has been updated in SR2 to also apply lift forces on fuselage parts. Those lift forces help to stabilize the rocket in these situations.
+1 6.3 years ago@Skywalket No plans for a SimpleMech. What does MechJeb do that you find useful? I've never used it.
+1 6.3 years ago@GeneralOliverVonBismarck It's actually very easy to use the nav sphere on a touch screen.
+1 6.3 years ago@Bmcclory No plans for DLC yet, but I suppose that would depend on the success of the game.
+1 6.4 years ago@AndrewGarrison Bad estimating, feature creep, gold plating, endless bugs, etc. You know, the normal stuff.
+1 6.4 years ago@DrCoconut1245 If you land on the launch pad you will get the volumetric smoke again, but not if you land other places.
+1 6.4 years ago@Venus Early Access this summer and the final release will likely be early 2019.
+1 6.4 years ago@GeneralOliverVonBismarck Yes, there will be stock crafts available, but you will also be able to download other players' crafts from SimpleRockets.com. No plans for an unlimited fuel option, but modding will certainly make that possible.
+1 6.4 years ago@lliamlegoguy Yes, there will be a rotation gizmo and a nudge gizmo for fine-tuning positions and rotations.
+1 6.4 years ago@AvroPilot No plans for weapons yet. There are no random space stations in flight, but you are welcome to build your own or download a sandbox of a player that has what you are looking for.
+1 6.4 years ago@diegoavion84 See my comment just below this one.
+1 6.4 years ago@GINGER01 yes, there is a launch location at the beginning of the runway.
+1 6.4 years ago@Phoza Yes, you can mirror parts while building.
+1 6.4 years ago@JoshMan Modding was far simpler in SR1. They were more like resource packs. SR2 will use the mod system that SimplePlanes uses, so it will allow for actual executable code, which is strictly prohibited by Apple's terms of use for their app store.
+1 6.4 years ago@Venus
+1 6.4 years ago1. Not currently, because the camera is capped at the water level, but this is an unnecessary restriction since we do actually have underwater terrain , unlike SimplePlanes.
2. No plans for communication yet, but maybe in an update.
3. Some parts have several textures available (fuselage, wheels, etc), but you can't change textures easily like you could in SR1 with SimpleModder.
4. It's not too long.
5. Any collisions can cause the craft to explode. Also heat damage can cause it to explode.
6. Spinning stops when entering warp, just like SR1.
7. No plans for a discord. We'll put out news here on the blog.
@Bmcclory Nope, docking ports are not resizable.
+1 6.4 years ago@JoshMan @DrCoconut1245 Thank you, that means a lot!
+1 6.4 years ago@Gregrox Thank you. That makes sense, but I would think the temperature at the tip of the front end of the heat shield was rapidly approaching 11,000K (and then burning off continuously), but the opposite end of the heat shield was still fairly chilly in comparison. For the heat shield, just assume that we are monitoring the hot side of it. Thanks for the link, that is really cool. It's funny to me that the hottest temperature gives a light blue color, which is typically associated with a cool feeling.
+1 6.4 years ago@Venus Mods will not work the same as they did in SR1, but they will work the same as they do in SimplePlanes. Not sure yet about the preorders.
+1 6.4 years ago@achelp95 Currently, the command pod can take heats up to 1500° C until it starts taking heat damage.
+1 6.4 years ago@Awsomur We've talked about it before, so we'll probably have some buildings around somewhere.
+1 6.4 years ago@AN2Felllla We will have re-entry visual effects and parts will take damage when they experience too much drag.
+1 6.5 years ago@JoshMan @Chancey21 Interesting stuff. Thanks, @Rexy! I think it's a great idea. Maybe someday we can do something along these lines, however, it certainly won't happen for the early access release. Did anyone make a User Voice suggestion for this yet?
+1 6.5 years ago@AN2Felllla yep, you can enter numbers to adjust fuselage sizes as well. You can't install it yet, it's not released yet.
+1 6.5 years ago@JoshMan Orange is throttle and blue is fuel remaining in stage. Switches on the right are activation groups.
+1 6.5 years ago@Ihavenorealideawhatiamdoing You can't take the camera underwater yet. Maybe some day.
+1 6.5 years ago@SelectAKey still undecided if the planet builder will be on mobile, but most likely no. However, you will be able to download solar systems made by PC players.
+1 6.5 years ago@hidhach we will have different biomes on planets. Currently, Smearth has polar, tundra, boreal, grasslands, and desert biomes.
+1 6.5 years ago@Strikefighter04 we are still planning to do a 1.8 release. I don't know how we will find the time but we'll do our best!
+1 6.5 years ago@AceDAVE3000 aerobraking is already possible since we have basic drag working. Heat damage is still something we plan to work on before early access. I'm still not sure exactly how it will work. To me, it seems it should be a tradeoff where you can increase heat resistance by increasing cost and mass.
You can turn the craft with a built-in gyroscope that comes included in the command pod.
+1 6.5 years ago@NerdsGalore We plan to have visual effects as well as heat damage. Is there anything else we should consider?
+1 6.5 years ago@Wadzworth929 We actually still are not sure what we are going to name the planets.....Smearth is the name we're using during development.
+1 6.5 years ago@Tully2001 Still planning on pricing similar to SimplePlanes. Maybe even less for the initial early access release, but we will increase the price as we continue to add more features throughout early access.
+1 6.5 years ago@Jerba Research, science, etc is not ironed out yet. We will start working on that after we release on Early Access.
+1 6.6 years ago@ThePilotDude No sci-fi stuff, but that's what modding is for :)
+1 6.6 years ago@WNP78 lol, you hacker!
+1 6.6 years ago@Caveman999 Yes, we already have forums and we will add a mods section at some point.
+1 6.6 years ago@Why7090 If your mod only consists of scripts, you can spend the majority of your time in VS, but unfortunately you will also need Unity to build the mod.
+1 6.6 years ago@Cwillis Yes, we will have some pre-built rockets that come with the game.
+1 6.6 years ago@Supercraft888 part of it is the Pixie engine's base and part of it is a tapered fuselage (with a different texture) connected to the main fuselage. Fuselages can have normal maps now, which make them look so much better.
+1 6.6 years ago@Sharandeep981 That won't be in the core game, but at some point it will be very easy to make your own planets and new engines will be possible via much better modding support in SR2 than what I had in SR1.
+1 6.6 years ago@Bmcclory Probably the same amount with a bigger time gap :(
+1 6.6 years ago