@PorkyClown3 It has a "Heat Shield" property which is used up when experiencing high heat, which is basically just modeling the ablator being consumed.
@Caveman999 @JoshMan NazyaMilitare Yep, it's the final sub-rank in white. Every rank has a star sub-rank and @Bmcclory is the first player to get to get a star.
@Chancey21 Yes, every time we're starting an update we check User Voice to see if there's anything that we can reasonably do. Players sometimes have great ideas, so we don't want to miss out on those.
@looppydow We will likely do some beta testing before releasing on Steam Early Access here in a few months, but there are no guarantees that if you've beta tested in the past that you will be able to beta test SR2. We won't do any beta testing on mobile for quite a while, since we don't plan to release on that until late this year or early next year.
@pilotcaue yes we do plan to release for Android later this year / early next year, but some of the effects will need to be disabled for that platform.
I just gave you the signup bonus, @Caveman999, before refreshing the page and seeing @HellFireKoder's comment. You lucked out here, @Caveman999. Enjoy your bonus.
@Mod Since we don't have humans yet, I guess technically the crafts are already autonomous, but we don't have any concept of antennas or radio communication.
@AN2Felllla We actually are planning on adding a basic computer that is small and easy to hide so advanced players can easily work around it and build their own stuff.
@iLikeipads Yes
6.4 years ago@PorkyClown3 It has a "Heat Shield" property which is used up when experiencing high heat, which is basically just modeling the ablator being consumed.
6.4 years ago@MarcosEdu Yes, the heat shield is resizable.
6.4 years ago@Weaverfish Regarding astronauts, see my comment below.
6.4 years ago@Gravity The craft's velocity is shown in the GIF at the bottom in m/s
6.4 years ago@Insanity We are still tweaking how much damage the heat does.
6.4 years ago@tsampoy After the module takes enough heat damage, it explodes.
6.4 years ago@SomeFox We are shooting to release on Steam Early Access this summer.
6.4 years ago@Caveman999 @JoshMan NazyaMilitare Yep, it's the final sub-rank in white. Every rank has a star sub-rank and @Bmcclory is the first player to get to get a star.
6.5 years ago@Chancey21 What do you suggest to improve the dullness of launch?
6.5 years ago@FalconX Imperial vs metric conversion is on the list, but it's a very low priority task when we have so much other stuff to do.
6.5 years ago@Rexy Great, thanks! Here's the link if anyone else wants to vote on it.
6.5 years ago@Skywalket Yes, we still plan to have an autonomous spaceport drone ship. It probably will not be movable, except through XML editing.
6.5 years ago@Chancey21, @Oski Destruction is all rigid body. We're not doing any soft body stuff.
6.5 years ago@Thecowempire Yes, there will be a lens flare effect.
6.5 years ago@Chancey21 Yes, every time we're starting an update we check User Voice to see if there's anything that we can reasonably do. Players sometimes have great ideas, so we don't want to miss out on those.
@JoshMan Thanks!
6.5 years ago@Thomasj041 The Lunar Mission trailer uses Ultrasonic by 1M1 Music.
6.5 years ago@DrCoconut1245 We are sticking to Steam for Early Access to minimize overhead so we can develop features as fast as possible.
6.5 years ago@MarcosEdu yes, we plan to have quality settings so you can disable stuff to improve performance.
6.5 years ago@looppydow We will likely do some beta testing before releasing on Steam Early Access here in a few months, but there are no guarantees that if you've beta tested in the past that you will be able to beta test SR2. We won't do any beta testing on mobile for quite a while, since we don't plan to release on that until late this year or early next year.
6.5 years ago@Bmcclory That's an old 'puter, I can't say for sure that you're going to have a great experience with SR2....Are you running Windows or macOS?
6.5 years ago@Supercraft888 We are still not sure yet if the planet builder will be on iOS, but probably not, however you will be able to download planets on iOS.
6.5 years ago@CaesiciusPlanes yes, we have fairings.
6.5 years ago@Kenjivaldez69 The current Windows build is around 600mb.
6.5 years ago@Oski Download sandboxes and planets will work the same as downloading crafts.
6.5 years ago@Pikapilot no radiation.
6.5 years ago@Thefanoffan we are not yet sure what version of Android we will support. However, we do know that we will require OpenGL ES 3.0 support.
6.5 years ago@ZeleninIvan we won't optimize for any specific screen ratio, but I do want the game to work well on my home PC, which has a 21:9 screen ratio.
6.5 years ago@GINGER01 We still aren't sure yet on planet names. Smearth is just a name we're using during development.
6.5 years ago@Exospaceman No, after EUCL3D went belly-up we have not pursued another way to do 3d-prints of player crafts.
6.5 years ago@pilotcaue yes we do plan to release for Android later this year / early next year, but some of the effects will need to be disabled for that platform.
6.5 years ago@iLikeipads I believe so....or at least I don't see any reason that paragliders wouldn't work.
6.5 years ago@Bmcclory Yes, we will have quality settings for several things so you can hopefully get it running on older devices. What is your PCs specs?
6.5 years ago@Chancey21 That's one of the last remaining big tasks before early access.
6.5 years agoI just gave you the signup bonus, @Caveman999, before refreshing the page and seeing @HellFireKoder's comment. You lucked out here, @Caveman999. Enjoy your bonus.
6.6 years ago@JoshMan yes, there is a warp mode to speed things up.
6.6 years ago@Pikapilot @StarActor159126 unfortunately, iOS doesn't support mods.
6.6 years ago@AN2Felllla yes, you can adjust tires separately from rims.
6.6 years ago@AN2Felllla Yes, tire radius and width are adjustable. Yes, the wings are very basic now. We are hoping to find time to revamp those.
6.6 years ago@JoshMan "Sm-" names are still placeholders at this point.
6.6 years ago@Mod Since we don't have humans yet, I guess technically the crafts are already autonomous, but we don't have any concept of antennas or radio communication.
6.6 years ago@Chancey21 A lot of players want that, so we will most likely add it at some point. It won't be in the first version on Early Access.
6.6 years ago@Bmcclory No comment on that. :) That planet in the screenshot is not finished yet but it's still fun to visit.
6.6 years ago@AN2Felllla We actually are planning on adding a basic computer that is small and easy to hide so advanced players can easily work around it and build their own stuff.
6.6 years ago@JohnnyBoythePilot You can upload images along with the craft. We have it set at 5 images for crafts and sandboxes at the moment.
6.6 years ago@TMR9001 You could certainly make probes if you wanted to. Are there any parts, in particular, you would expect to see in a probe?
6.6 years ago@MrTyTheGreat It does not, but I agree that would be cool (and easy) to add.
6.6 years ago@stig27 @DerekSP We are already over our heads in work so we're just focusing on trying to get SR2 out the door before we make any plans like that.
6.6 years ago@Chancey21 Yes, we plan to have a Featured Crafts section. Maybe a Featured Sandboxes section too...
6.6 years ago@Thederpingmemes Please don't abuse the reporting system.
6.6 years ago