@Jarebear10 I can't make any promises on curved wings, but I know that's something that a lot of players want and I hope we can find time to make it happen.
@hopotumon You can customize the chord length of the base and tip separately. You can change the airfoil between Flat Bottom, Semi-Symmetric, and Symmetric (default).
@Authros Unfortunately, adding additional pieces to a craft in flight will require a docking port. If a player was really comfortable with XML, they could XML hack an additional docking port onto an existing craft in flight if they were motivated enough.
@momoking In SR2, we have put a lot of effort into making sure the Mod API has a lot of access to features of the core game. In what ways do you feel the modding support is lacking in SimplePlanes.
@Sharandeep981 We will likely do some beta testing on mobile before doing the final release on mobile, but that won't be until late this year / early next year.
@CRJ900Pilot @CaesiciusPlanes Yep, we will have rover wheels, which will be based on the resizable wheels from SimplePlanes. You will also be able to make space planes with landing gear.
@NazyaMilitare We still haven't named it yet. We are waiting to discover more planets before assigning names. But we did have several helpful comments on that post. I think Bob is the crowd favorite. We will be sure to...uh...take that into consideration.
@mjdfx150529 That's a good point. I agree it would be nice to know if a rocket was XML-modded, and maybe even prevent those from being used in Campaign Mode.
@Supercraft888 Nice eye! We have been experimenting with texturing on parts. We plan to have a slider to increase/decrease the detailing from the texturing. Also, the fuselage part will have several variations of textures that can be cycled through.
@Wadzworth929 We will need to think about that. It looks like Apollo's were on the side of the command module. We will need to add parachutes that can attach like that.
@Awsomur The nav sphere makes it fairly easy to get into space. Rendezvousing and docking are actually easier in SR2 since we will have maneuver nodes.
@Jarebear10 I can't make any promises on curved wings, but I know that's something that a lot of players want and I hope we can find time to make it happen.
6.7 years ago@Zi7ar21 Yes, we will have grid snapping. I'm not sure what you mean by "extra geometry and automatic functions".
6.7 years ago@Jerba Yep, we are experimenting with textures on parts.
6.7 years ago@hopotumon You can customize the chord length of the base and tip separately. You can change the airfoil between Flat Bottom, Semi-Symmetric, and Symmetric (default).
6.7 years ago@iLikeipads Hard to say how hard SSTO will be at the moment. We haven't done any final balancing on parts yet.
6.7 years ago@AtlasSP Yes, we will have a symmetry mode which will auto-position and update parts around a fuselage for you.
6.7 years ago@MrTaco No, we don't have a way to adjust the thickness.
6.7 years ago@CRJ900Pilot No weapons planned :(
6.7 years ago@CRJ900Pilot yes, we have some airfoils available to assign to wing sections.
6.7 years ago@GINGER01 CoL should be below/behind the CoM for the rocket to be able to self-stabilize (like an arrow).
6.7 years ago@CoBros2 Yes
6.7 years ago@Authros Unfortunately, adding additional pieces to a craft in flight will require a docking port. If a player was really comfortable with XML, they could XML hack an additional docking port onto an existing craft in flight if they were motivated enough.
6.7 years ago@MrTaco Yes, we will have a warp to maneuver node feature.
6.7 years ago@minertyler100 They've got to be pretty straight to make a connection.
6.7 years ago@momoking In SR2, we have put a lot of effort into making sure the Mod API has a lot of access to features of the core game. In what ways do you feel the modding support is lacking in SimplePlanes.
6.7 years ago@CoBros2 Yes
6.7 years ago@123Planebuilder Please, check the FAQ
6.7 years ago@ChromeGamer25 We will have parachutes that can attach to the sides of stuff.
6.7 years ago@Sharandeep981 We will likely do some beta testing on mobile before doing the final release on mobile, but that won't be until late this year / early next year.
6.7 years ago@22zxSnakeEyes The second quarter of the year: April - June. But we are looking more like summer now for the early access release.
6.7 years ago@CRJ900Pilot @CaesiciusPlanes Yep, we will have rover wheels, which will be based on the resizable wheels from SimplePlanes. You will also be able to make space planes with landing gear.
6.7 years ago@Owl2 A small magnetic force is applied to assist in docking.
6.7 years ago@deokil1108 Not the current parachute, so we will need to add side attaching parachutes.
6.7 years ago@mikethespike056 Please elaborate on the antigravity.
6.7 years ago@NazyaMilitare We still haven't named it yet. We are waiting to discover more planets before assigning names. But we did have several helpful comments on that post. I think Bob is the crowd favorite. We will be sure to...uh...take that into consideration.
6.7 years ago@ddweck32 I feel bad you had to come all the way here to ask me that. I've really been slacking on the tournaments. Sorry about that!
6.7 years ago@mjdfx150529 That's a good point. I agree it would be nice to know if a rocket was XML-modded, and maybe even prevent those from being used in Campaign Mode.
6.7 years ago@SigmaTwelve There is only one docking port size.
6.7 years ago@AtlasSP Not yet. It can be tricky, but we will keep thinking of ways to make it easier.
6.7 years ago@iLikeipads SR2 will play in landscape, not portrait like SR1.
6.7 years ago@PriyanshuRoy We don't have any air breathing engines yet, but someday I'm sure we will.
6.7 years ago@Supercraft888 Nice eye! We have been experimenting with texturing on parts. We plan to have a slider to increase/decrease the detailing from the texturing. Also, the fuselage part will have several variations of textures that can be cycled through.
6.7 years ago@Wadzworth929 We will need to think about that. It looks like Apollo's were on the side of the command module. We will need to add parachutes that can attach like that.
6.7 years ago@bananajoe322 We will have a Mods section here on SimpleRockets.com, just like SimplePlanes.com has.
6.7 years ago@Mod Curved wings are a possibility.
6.7 years ago@Daekstor yep, the final release will be on iOS, Android, PC and Mac.
6.7 years ago@Awsomur The nav sphere makes it fairly easy to get into space. Rendezvousing and docking are actually easier in SR2 since we will have maneuver nodes.
6.7 years ago@JoshMan no plans for mining yet. We will have resizable wheels for rovers.
6.7 years ago@Jetspeed1001 You can make giant solar panels with this part.
6.7 years ago@TheNoobSlayer Cool, thanks. I didn't know about those.
6.7 years ago@MrDoolittle all panels in each solar array part are the same color. You can color each solar array differently.
6.7 years ago@SledDriver You can build whatever you want in sandbox mode and ignore the prices. Campaign mode will require purchasing parts.
6.7 years ago@Ryn176 Not from G-force, but atmosphere density and speed will make them quickly disassemble.
6.7 years ago@SpiritusRaptor I imagine your satellite configuration is a sight to behold.
6.7 years ago@GR00G0 Still a work in progress. We haven't gotten there yet.
6.7 years ago@GINGER01 activation groups, so you can easily extend and retract multiple times.
6.7 years ago@jamesPLANESii I'd like to add that option for when taking screenshots of your crafts for uploading your game state.
6.7 years ago@Exospaceman No, we are firmly in Q2 territory now for early access launch .
6.7 years ago@EternalDarkness Actually, the speed is not configurable. Maybe if we ask William nicely he will add it.
6.7 years ago@Botfinder Yes, there will be docking ports. Actually they've already been implemented.
6.7 years ago