@pedro16797 @Kell Thanks for the feedback guys. I will revisit the mass calculations next week. We intend to keep this version in beta for longer than usual because and we've had some significant changes and we thought we might get a lot more feedback.
@pedro16797 The supportsWarpBurn is really for the lower power ion engines. I just need to disable warp mode while SRBs are active. Thanks for the screenshots.
I'm really sorry about the interruption yesterday. Our service provider was (obviously) having some issues. I was going to wait to hear back from them before responding, but they haven't responded to my support ticket yet. It does appear that we have lost data from yesterday. It is highly doubtful that it will be recoverable, but I will let you know if they are able to recover any of it.
@AnotherFireFox @mjdfx150529 @pedro16797 This is a more accurate representation of the overexpansion at sea level. And here's about the max under-expansion currently possible.
@mjdfx150529 @bartekkru100 Players are so astute in this community! This engine is using the theoretical max for thrust, mass flow, etc and of course, that would not be attainable in the real world. One of the final steps of this project will be applying some level of realism to knock down the Isps to a more reasonable level (ie - not 100% efficient).
@swope compression ratio is the compressor's exit pressure divided by the compressor input pressure. The overall pressure is 1.5 * CompressionRatio because the bypass fan has a fan pressure ratio of 1.5.
@AnotherFireFox We changed the density after that comment. Density of our RP-1 now includes a ratio of 2.56 units of LOX to 1 unit of RP1, which puts it at 1.1kg/L.
I am currently working on adding Jet Engines, so I'll need to add a new fuel for that. To avoid confusion, I'm thinking about adding a new fuel type called Jet Fuel and renaming RP-1 to Rocket Fuel.
@tsampoy Upvotes received during beta testing did not award any points. This was clearly stated when you accepted the invite to become a beta tester. However, any upvotes after beta testing on that same build will award you points.
@Chancey21 lol, that opacity slider would actually be pretty hard. We are planning to start working on 1.8 first thing next year. We're giving ourselves until Xmas break to work on bugs and quality of life updates for SR2. Make sure it's running smoothly before splitting the team to work on the 1.8 update.
@DerpPlane I'm not sure how much of the visual FX will make it on the iOS build. Those new iOS devices do surprise me with how fast they are, but I just wish Apple would give them more RAM!
Wow, look at those graphics! Those really held up well! That's back when I was learning how to 3D model in Blender. That animation took me like a week to make! I gave up 3D modeling and animation shortly after that...... :D
I'm glad to hear you are excited, but we are really focusing on just getting the early access version out the door at the moment. We are not making any decisions like that regarding campaign mode yet. Also, if we decide to do a branching storyline, then that's something we would handle internally.
@mjdfx150529 No worries. Just be patient with us. It's been less than a day since you posted this. If you don't hear back from us for a few days, try tagging us in the comments or using our contact page on jundroo.com. I try to get back to players, but sometimes it just takes a while.
@Wadzworth929 I think fast forward is more stable in SR2 than it was in SR1. The ion engine requires batteries, but not solar panels. However, if you want to recharge your batteries, then solar panels are a wise addition.
@kerothehero I've been thinking about how to allow for more customizability on this cargo bay. I think it would be fairly easy to have a few different styles: zero doors, one full door, or two half doors. I think that should cover most cases.
@Venus Ya, with the Pixel Pop stuff I've posted weekly now for 3 weeks, so I'm giving myself a break from SR2 blogging tomorrow. I will make a blog post, but it won't have anything to do with SR2.
When falcon heavy booster was flying around gas giant and moving during warp, it is on 2x or 3x or what?
I think it was around 1,000x or 3,000x
And will the egg Easter’s be in mobile?
We can't say! That would
And is there plan for robotic arm like insight and is there plan for another command pods for unmanned mission?
No robotic arm, but you could fashion it yourself. We have a Command Chip part that you can put on crafts when you don't want the extra bulk and cost of a full Command Pod.
And is there a plan for scanners and camera like sp? And antenna??
Cameras, yes. Antenna, not initially but we could add that if players really want it. What do you mean by scanner?
And can we place a engine at any angle?
Yes
Will be there at least one asteroid?
Not sure yet.
And Is there science mode plan and it will be in sr2 after early access?
At some point, we plan to have a career mode with research so you can unlock other parts.
@WeSeekANARCHY We've had the nav sphere in the game for a while now, just never covered it in a proper blog post. Yes, this is the "real" Andrew Garrison, lol!
@Venus No, we aren't releasing on that day. We will just be one of many booths at Pixel Pop. Our main goal is to get feedback from first-time players and get some usability testing.
@Danflash We did add texturing to wings, but other than that they are the same old wings from SimplePlanes. However, fuselage parts have had some upgrades and the new fuselage gizmos make them much easier to manipulate in the designer.
@DrCoconut1245 @Notapier Astronauts are something we'd like to do, but we have not committed to that yet. Hopefully in the final version, or maybe an update after that.
@Venus No plans for a dish yet, but we are open to ideas. Make sure you are upvoting Check UserVoice for anything you want to see in SR2. If you don't see it, then submit your idea.
@GeneralOliverVonBismarck @Venus We are doing Steam Early Access this summer. iOS and Android won't be released until the final release, which we hope to finish early next year.
@Venus The re-entry effects do have a tail, but you just can't see it very well in the video. The Early Access launch will have probably 4 planets, but we will keep adding more. Hoping to release on mobile early next year.
@CRJ900Pilot Yes, the persistent sandbox is a key feature of the game. You can launch as many rockets as you want into space. You will then be able to share your sandboxes, so players can go back and forth building.
@pedro16797 @Kell Thanks for the feedback guys. I will revisit the mass calculations next week. We intend to keep this version in beta for longer than usual because and we've had some significant changes and we thought we might get a lot more feedback.
+2 5.7 years ago@pedro16797 The supportsWarpBurn is really for the lower power ion engines. I just need to disable warp mode while SRBs are active. Thanks for the screenshots.
+2 5.7 years ago@mjdfx150529 Thanks. I created a bug report so we can make sure to address this at some point.
+2 5.7 years agoI'm really sorry about the interruption yesterday. Our service provider was (obviously) having some issues. I was going to wait to hear back from them before responding, but they haven't responded to my support ticket yet. It does appear that we have lost data from yesterday. It is highly doubtful that it will be recoverable, but I will let you know if they are able to recover any of it.
+2 5.7 years ago@AnotherFireFox @mjdfx150529 @pedro16797 This is a more accurate representation of the overexpansion at sea level. And here's about the max under-expansion currently possible.
+2 5.7 years ago@mjdfx150529 @bartekkru100 Players are so astute in this community! This engine is using the theoretical max for thrust, mass flow, etc and of course, that would not be attainable in the real world. One of the final steps of this project will be applying some level of realism to knock down the Isps to a more reasonable level (ie - not 100% efficient).
+2 5.7 years ago@DonaldDuckje iOS release date is this year, but unfortunately, I can't be more specific yet.
+2 5.8 years ago@swope compression ratio is the compressor's exit pressure divided by the compressor input pressure. The overall pressure is 1.5 * CompressionRatio because the bypass fan has a fan pressure ratio of 1.5.
+2 5.8 years ago@pedro16797 @SupremeDorian @Mod Great! Thanks guys. The update is now live on Steam for everyone.
+2 5.8 years ago@swope Thanks for the info. Very nice PC! Let me know if you see it again after updating your drivers.
+2 5.8 years agoThanks for letting me know! This should be working now. Let me know if you are still seeing these issues.
+2 5.9 years agoI hope I win!
+2 5.9 years ago@MyMessage That's great! Thanks!
+2 5.9 years agoThanks @AstronautPlanes! We are slinging as much code as we can!
+2 5.9 years ago@AnotherFireFox We changed the density after that comment. Density of our RP-1 now includes a ratio of 2.56 units of LOX to 1 unit of RP1, which puts it at 1.1kg/L.
I am currently working on adding Jet Engines, so I'll need to add a new fuel for that. To avoid confusion, I'm thinking about adding a new fuel type called Jet Fuel and renaming RP-1 to Rocket Fuel.
+2 6.0 years ago@tsampoy Upvotes received during beta testing did not award any points. This was clearly stated when you accepted the invite to become a beta tester. However, any upvotes after beta testing on that same build will award you points.
+2 6.0 years agolol.....maybe I need to actually get some sleep tonight. No multiplayer.
+2 6.0 years ago@BillT
Very nice!
+2 6.0 years ago@Chancey21 lol, that opacity slider would actually be pretty hard. We are planning to start working on 1.8 first thing next year. We're giving ourselves until Xmas break to work on bugs and quality of life updates for SR2. Make sure it's running smoothly before splitting the team to work on the 1.8 update.
+2 6.0 years agoYep, it was just a misunderstanding. @SupremeDorian
+2 6.1 years ago@ForeverPie @GamingLaptopNoob Planets are closer to 1/5 real life.
+2 6.1 years ago@Maximum777 We are planning to start working on the SimplePlanes 1.8 update early next year.
+2 6.1 years ago@MyMessage 8AM CST on November 8th.
+2 6.1 years ago@DerpPlane I'm not sure how much of the visual FX will make it on the iOS build. Those new iOS devices do surprise me with how fast they are, but I just wish Apple would give them more RAM!
+2 6.1 years agoWe are at 200 now.
+2 6.1 years agoWow, look at those graphics! Those really held up well! That's back when I was learning how to 3D model in Blender. That animation took me like a week to make! I gave up 3D modeling and animation shortly after that...... :D
+2 6.1 years ago@Mod I agree! That pencil is sharp!
+2 6.2 years ago@Skywalket I think it's floating around in the ocean somewhere....I can never find it.
+2 6.2 years agoI'm glad to hear you are excited, but we are really focusing on just getting the early access version out the door at the moment. We are not making any decisions like that regarding campaign mode yet. Also, if we decide to do a branching storyline, then that's something we would handle internally.
+2 6.2 years ago@mjdfx150529 No worries. Just be patient with us. It's been less than a day since you posted this. If you don't hear back from us for a few days, try tagging us in the comments or using our contact page on jundroo.com. I try to get back to players, but sometimes it just takes a while.
+2 6.2 years ago@Wadzworth929 I think fast forward is more stable in SR2 than it was in SR1. The ion engine requires batteries, but not solar panels. However, if you want to recharge your batteries, then solar panels are a wise addition.
+2 6.2 years ago@Venus
. Is the engine powerful enough for leaving lunar orbit?
Depends on the size of your craft.
. Will the broken parts continue to orbit?
Yes, but not always.
. How many bugs left currently?
Too many to count!
. We will able to put flags like KSP anytime soon after the release?
No
. If the idea of science instruments votes was higher, would you start to work in it?
+2 6.2 years agoToo early to start working on something like that.
@kerothehero I've been thinking about how to allow for more customizability on this cargo bay. I think it would be fairly easy to have a few different styles: zero doors, one full door, or two half doors. I think that should cover most cases.
+2 6.3 years ago@Venus Ya, with the Pixel Pop stuff I've posted weekly now for 3 weeks, so I'm giving myself a break from SR2 blogging tomorrow. I will make a blog post, but it won't have anything to do with SR2.
+2 6.3 years ago@Venus Don't get too excited for tomorrow...I'm actually not going to do an SR2 post. Sorry!
+2 6.3 years ago@Venus
When falcon heavy booster was flying around gas giant and moving during warp, it is on 2x or 3x or what?
I think it was around 1,000x or 3,000x
And will the egg Easter’s be in mobile?
We can't say! That would
And is there plan for robotic arm like insight and is there plan for another command pods for unmanned mission?
No robotic arm, but you could fashion it yourself. We have a Command Chip part that you can put on crafts when you don't want the extra bulk and cost of a full Command Pod.
And is there a plan for scanners and camera like sp? And antenna??
Cameras, yes. Antenna, not initially but we could add that if players really want it. What do you mean by scanner?
And can we place a engine at any angle?
Yes
Will be there at least one asteroid?
Not sure yet.
And Is there science mode plan and it will be in sr2 after early access?
+2 6.3 years agoAt some point, we plan to have a career mode with research so you can unlock other parts.
@WeSeekANARCHY We've had the nav sphere in the game for a while now, just never covered it in a proper blog post. Yes, this is the "real" Andrew Garrison, lol!
+2 6.3 years ago@WeSeekANARCHY Much more than just visuals left.
+2 6.3 years ago@Venus No, we aren't releasing on that day. We will just be one of many booths at Pixel Pop. Our main goal is to get feedback from first-time players and get some usability testing.
+2 6.4 years ago@Danflash We did add texturing to wings, but other than that they are the same old wings from SimplePlanes. However, fuselage parts have had some upgrades and the new fuselage gizmos make them much easier to manipulate in the designer.
+2 6.4 years ago@looppydow Yes, we will make an option to turn camera shake off, but it will make @HellFireKoder sad if you do that.
+2 6.4 years ago@NearOJ It's a water tower.
+2 6.4 years ago@Griffinthedragon Yes, I'd like to do grid fins at some point.
+2 6.4 years ago@DrCoconut1245 @Notapier Astronauts are something we'd like to do, but we have not committed to that yet. Hopefully in the final version, or maybe an update after that.
+2 6.4 years ago@Venus No plans for a dish yet, but we are open to ideas. Make sure you are upvoting Check UserVoice for anything you want to see in SR2. If you don't see it, then submit your idea.
+2 6.4 years ago@GeneralOliverVonBismarck @Venus We are doing Steam Early Access this summer. iOS and Android won't be released until the final release, which we hope to finish early next year.
+2 6.4 years ago@Venus The re-entry effects do have a tail, but you just can't see it very well in the video. The Early Access launch will have probably 4 planets, but we will keep adding more. Hoping to release on mobile early next year.
+2 6.4 years ago@CRJ900Pilot Yes, the persistent sandbox is a key feature of the game. You can launch as many rockets as you want into space. You will then be able to share your sandboxes, so players can go back and forth building.
+2 6.5 years ago@Roswell Yes, it looks like a great mod!
+2 6.5 years ago@Baldovino No official date yet for beta testing. Hopefully in July.
+2 6.5 years ago