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    @RazaTheBest Aggregat 4 is the notorious V-2 and that's it, I guess

    5.9 years ago
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    @Starbound Can I invite you to our MS Teams messensger? :3

    5.9 years ago
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    @Bmcclory You don't have to work with us right now, I just want to add you on our messenger :V

    5.9 years ago
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    @Bmcclory and you too, why don't you join us already

    5.9 years ago
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    Come and join us boi, where have you been

    5.9 years ago
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    @pedro16797 I raised some funds to afford them after your extraordinary call :P

    +2 5.9 years ago
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    @Bmcclory that's in our list. If you want to join, do me your Microsoft ID in discord and I'll invite you to our messenger :)

    5.9 years ago
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    @Bmcclory That sounds fascinating! We're waiting for modtool release so currently working on xmls only, without 3d models. However we're gathering all possible information for everything, since our modding hut covers entire real-ish mods from RealSolarSystem to RealWhatevers. It would be enormously appreciated if you join us! I can buy you a barrel of beer or a zoo of penguins :3

    5.9 years ago
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    I want to kidnap you to our modding hut @Bmcclory :3 together we can make it a lot better and sooner!

    5.9 years ago
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    We have Merlin 1D++! I'm not sure there is Merlin 1D++ vacuum tho

    5.9 years ago
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    I'll list this to my RSS rockets list, you can link the post if you want :)

    +2 5.9 years ago
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    It's currently impossible because SR2 star is not an actual object yet. It's just nothing but a light.

    5.9 years ago
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    Frankly I'm worried @Bmcclory knows how to do it or not :3

    5.9 years ago
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    I guess the biggest downvotes of SR2 for majority of Space Sim Players (I mean, KSP folks) is it looks too simple. So I think put some lines like "Simply built Unlimited Expedition" or so.

    +2 5.9 years ago
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    I guess it would be added sooner or later with career mode

    +1 5.9 years ago
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    @pedro16797 What do you mean, I thought you're the squid

    +1 5.9 years ago
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    @pedro16797 Yep, changing size, gravity, atmospheric densities(for planets, not moons yet)

    +1 5.9 years ago
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    @pedro16797 But it's orbit parameters only, planet geometries are all copy and pasted with Earth Moon :P

    5.9 years ago
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    @pedro16797 I'll release next version this weekend :P

    5.9 years ago
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    @pedro16797 They'll make it mobile supported, and my tablet is at least stronger than Android tablet, so why not XD

    5.9 years ago
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    @pedro16797 my machine is handheld Windows tablet, Samsung Galaxy Book 12. It didn't explode :p

    5.9 years ago
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    @pedro16797 Nah, I'm just copy & pasting NASA datasheet :P

    5.9 years ago
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    @tsampoy Yes

    5.9 years ago
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    @tsampoy That's what early access mean. You can buy the game to be a beta tester.

    5.9 years ago
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    nothing happens.

    5.9 years ago
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    Early Access itself is beta testing, @tsampoy

    5.9 years ago
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    @sumeee I'm not sure struts and fuel pipes are this kind. They're not parts but some kind of modifier afaik. However I remember a mod which allows any part to have multiple parents with special input.

    5.9 years ago
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    Now it's time to RealLaunch >_>

    5.9 years ago
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    I remember there's a mod of KSP for that.

    5.9 years ago
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    It is there. Press F.

    +1 5.9 years ago
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    Don't know why but links are not working

    5.9 years ago
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    Is it real scaled?

    +1 5.9 years ago
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    Play with this at the end of Planet code
    [code]
    <TerrainShaderData>
    <PlanetShaderData ambientLightDay="0.5,0.5,0.5,1" ambientLightNight="0.2352941,0.2352941,0.2745098,1" atmosScale="1" atmosScaleSpace="0.15" atmosScaleSurface="4" debugScaler="0" duskColor="1,1,1,1" eSun="15" fogColor="1,1,1,1" g="-0.95" km="0.0015" kr="0.0025" noonColor="1,1,1,1" samples="4" scaleDepth="0.002" scaleDepthMax="0.8" scaleDepthMin="0.002" waveLength="0.629501,0.7285887,0.911,0.5019608" waveLengthMag="1">
    <ambientLightAltitudeRange MaxValue="10000" MinValue="5000" />
    <options atmosScaleAuto="true" scaleDepthAuto="true" />
    </PlanetShaderData>
    </TerrainShaderData>
    <SkyShaderData>
    <PlanetShaderData ambientLightDay="0.5,0.5,0.5,1" ambientLightNight="0.2352941,0.2352941,0.2745098,1" atmosScale="0" atmosScaleSpace="0.25" atmosScaleSurface="4" debugScaler="0" duskColor="1,1,1,1" eSun="50" fogColor="1,1,1,1" g="-0.95" km="0.0015" kr="0.0025" noonColor="1,1,1,1" samples="2" scaleDepth="0.25" scaleDepthMax="0.8" scaleDepthMin="0.002" waveLength="0.78408,0.8178439,0.88,0.5019608" waveLengthMag="1">
    <ambientLightAltitudeRange MaxValue="10000" MinValue="5000" />
    <options atmosScaleAuto="true" scaleDepthAuto="true" />
    </PlanetShaderData>
    </SkyShaderData>
    [/code]

    6.0 years ago
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    I made a suggestion about axial tilt and I guess they said it will be there soon(ish)

    6.0 years ago
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    @SupremeDorian that's surface temp and I'm at 60km high. It's been told that you hit perfect sweet spot for colonization up there, 1bar pressure and 30'c ish temp.

    6.0 years ago
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    @diegoavion84 maybe I can make another list of realistic-ish stock rockets, not this is not for those :(

    6.0 years ago
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    @diegoavion84 this rockets have custom engines I mod to have real life Isp. Do your rockets have reallife-like stats?

    6.0 years ago
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    @mjdfx150529 then it gives you 2 buttons. If 3 different engines then 3.

    +1 6.0 years ago
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    @AndrewGarrison For you information, Real Fuels mod of KSP gives you a button to fill a fuel tank with O/F in exact ratio attached engines want. All you have to do is just slab an engine on a fuel tank and put the button. Tada! The mod fills the tank perfectly among the hundreds of fuels and oxidizers. No worry and hassle to chose right type of fuel.

    6.0 years ago
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    @AndrewGarrison Nooo! Don't make it any simpler, it's already too simple for players like me T_T Just name jet fuel JP-8 and leave RP-1 alone. To be honest I'm dead thirst for separated Oxidizer. BTW, where's the Fuel configs? Why can't we modify it as we modify parts.txt?

    6.0 years ago
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    @AndrewGarrison Wait, what? So you guys just threw the oxidizer away? I've thought you guys would've treated RP1 fuel as a mixture of Lox/RP1

    +1 6.0 years ago
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    True but was not pointless. If a pencil break in micro gee it can cause a problem.

    +2 6.0 years ago
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    I made an Azure DevOps page to handle this. Anybody who wants to work with is welcomed.

    6.0 years ago
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    @Bmcclory nope, I'm big MS gay now and use Edge.

    +1 6.0 years ago
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    @AndrewGarrison Thanks for your work but another bug: Flight view Isp don't change at any altitude(Atmospheric pressure or thrust efficiency, whatever)

    6.0 years ago
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    @Bmcclory It's out, if you're interested. @oDDDx You have to set some orbit parameters you must be very unfamiliar with, so my suggestion is just grab Ceres or something and copy-paste its orbital parameters.

    6.0 years ago
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    @Bmcclory Yup. You can either delete or add planets.

    +2 6.0 years ago
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    @Bmcclory Sure, I will. Just wait one or two day. This is orbits of Earth, Mars, Jupiter and Uranus. You can find the game doesn't even draw far orbits. Solarsystem

    +1 6.0 years ago
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    @Bmcclory I did it but it seems like Jundroo made some limitation. I can't zoom out enough to see Jupiter orbit from Earth. It must be really annoying to play. Moreover, current engines are way nerfed than real ones to match balance, so you may find it hard to even achieve Low Earth Orbit. We don't have high energy fuels like Hydrogen yet, so interplanetary travel would be fairly impossible.

    6.0 years ago
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    @OldCoach Use piston and hinge for retracting function. Use faring base for dish. See my design: TDRS for dish antenna and ATV for pin antenna.

    6.0 years ago