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    @Andy1966uk
    Go to C:\Users\, find a folder with your Windows username and open it.
    Select the View tab from the ribbon menu.
    Under Advanced settings, select Show hidden files, folders, and drives, and then select OK.
    Go to C:\Users\ YourUsernameHere \AppData\LocalLow\Jundroo\SimpleRockets 2. This is where your SR2 data are stored.
    Go to C:\Users\ YourUsernameHere \AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\SolarSystems. You'll see default folder. That's it.

    5.8 years ago
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    You can post it here so the dev guys can notice your bug report

    5.8 years ago
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    @WeSeekANARCHY That's truly weird that my messenger says you're not able to read my message. Can you leave any word anywhere?

    5.8 years ago
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    @WeSeekANARCHY eh, Russian? That's weird. Are you able to log in?

    5.8 years ago
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    Hello @WeSeekANARCHY, reply me when you see this :3

    5.8 years ago
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    @Opise227 Let me know your Email ID and I'll send you an invitation :3 We basically do everything: making real solar system, real engines, real rcs and real whatevers!

    5.9 years ago
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    @Opise227 yayy, join us

    5.9 years ago
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    @WNP78 Basically no probs on warp and such, I have seen several Realism Overhaul career playthrough with Principia.

    5.9 years ago
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    @WNP78 it's a lecture long material to explain it. If you ask the algorithm, the team is consisted of several MIT doctorates (not sure) and the mod is not even written in C#. If you ask the ingame integration, check this

    5.9 years ago
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    @Mostly we can if they release modtool anytime soon :3

    5.9 years ago
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    I asked KSP modders about Principia and some said it seems like if they want to, they can port it to SR2.

    5.9 years ago
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    I can bribe a good amount of bars of gold to KSP Principia modders to implement the mod into SR2

    5.9 years ago
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    @pedro16797 Yeah I wrote like that but somebody said I had to clarify it XD

    5.9 years ago
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    @Oski nah, there was simple engineer mod a month ago. If you count xml modding as a mod, I have made RSS sandbox.

    5.9 years ago
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    Maybe we can...:thinking:

    5.9 years ago
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    @OldCoach we're not working on code modding since modtool is not yet published, so we can't - but we have data.

    5.9 years ago
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    @andrewkrause adding new fuels, named RealFuels, is on hold until they release ModTool :P

    5.9 years ago
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    Added SPT-100 Hall Thruster

    5.9 years ago
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    @Starbound https://teams.microsoft.com/l/team/19%3acdbd27f10a6b49229649722562977305%40thread.skype/conversations?groupId=47c9cc9a-90ea-4105-a280-9b7a459a8b31&tenantId=8062050a-21e6-4525-acf1-bc46e6ae5ad1 Check this! It would need your Microsoft ID.

    5.9 years ago
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    @Five27 sure, would it have real life statistics engines?

    5.9 years ago
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    @RazaTheBest Aggregat 4 is the notorious V-2 and that's it, I guess

    5.9 years ago
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    @Starbound Can I invite you to our MS Teams messensger? :3

    5.9 years ago
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    @Bmcclory You don't have to work with us right now, I just want to add you on our messenger :V

    5.9 years ago
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    @Bmcclory and you too, why don't you join us already

    5.9 years ago
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    Come and join us boi, where have you been

    5.9 years ago
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    @Bmcclory that's in our list. If you want to join, do me your Microsoft ID in discord and I'll invite you to our messenger :)

    5.9 years ago
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    @Bmcclory That sounds fascinating! We're waiting for modtool release so currently working on xmls only, without 3d models. However we're gathering all possible information for everything, since our modding hut covers entire real-ish mods from RealSolarSystem to RealWhatevers. It would be enormously appreciated if you join us! I can buy you a barrel of beer or a zoo of penguins :3

    5.9 years ago
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    I want to kidnap you to our modding hut @Bmcclory :3 together we can make it a lot better and sooner!

    5.9 years ago
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    We have Merlin 1D++! I'm not sure there is Merlin 1D++ vacuum tho

    5.9 years ago
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    It's currently impossible because SR2 star is not an actual object yet. It's just nothing but a light.

    5.9 years ago
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    Frankly I'm worried @Bmcclory knows how to do it or not :3

    5.9 years ago
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    @pedro16797 But it's orbit parameters only, planet geometries are all copy and pasted with Earth Moon :P

    5.9 years ago
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    @pedro16797 I'll release next version this weekend :P

    5.9 years ago
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    @pedro16797 They'll make it mobile supported, and my tablet is at least stronger than Android tablet, so why not XD

    5.9 years ago
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    @pedro16797 my machine is handheld Windows tablet, Samsung Galaxy Book 12. It didn't explode :p

    5.9 years ago
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    @pedro16797 Nah, I'm just copy & pasting NASA datasheet :P

    5.9 years ago
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    @tsampoy Yes

    5.9 years ago
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    @tsampoy That's what early access mean. You can buy the game to be a beta tester.

    5.9 years ago
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    nothing happens.

    5.9 years ago
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    Early Access itself is beta testing, @tsampoy

    5.9 years ago
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    @sumeee I'm not sure struts and fuel pipes are this kind. They're not parts but some kind of modifier afaik. However I remember a mod which allows any part to have multiple parents with special input.

    5.9 years ago
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    Now it's time to RealLaunch >_>

    5.9 years ago
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    I remember there's a mod of KSP for that.

    5.9 years ago
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    Don't know why but links are not working

    6.0 years ago
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    Play with this at the end of Planet code
    [code]
    <TerrainShaderData>
    <PlanetShaderData ambientLightDay="0.5,0.5,0.5,1" ambientLightNight="0.2352941,0.2352941,0.2745098,1" atmosScale="1" atmosScaleSpace="0.15" atmosScaleSurface="4" debugScaler="0" duskColor="1,1,1,1" eSun="15" fogColor="1,1,1,1" g="-0.95" km="0.0015" kr="0.0025" noonColor="1,1,1,1" samples="4" scaleDepth="0.002" scaleDepthMax="0.8" scaleDepthMin="0.002" waveLength="0.629501,0.7285887,0.911,0.5019608" waveLengthMag="1">
    <ambientLightAltitudeRange MaxValue="10000" MinValue="5000" />
    <options atmosScaleAuto="true" scaleDepthAuto="true" />
    </PlanetShaderData>
    </TerrainShaderData>
    <SkyShaderData>
    <PlanetShaderData ambientLightDay="0.5,0.5,0.5,1" ambientLightNight="0.2352941,0.2352941,0.2745098,1" atmosScale="0" atmosScaleSpace="0.25" atmosScaleSurface="4" debugScaler="0" duskColor="1,1,1,1" eSun="50" fogColor="1,1,1,1" g="-0.95" km="0.0015" kr="0.0025" noonColor="1,1,1,1" samples="2" scaleDepth="0.25" scaleDepthMax="0.8" scaleDepthMin="0.002" waveLength="0.78408,0.8178439,0.88,0.5019608" waveLengthMag="1">
    <ambientLightAltitudeRange MaxValue="10000" MinValue="5000" />
    <options atmosScaleAuto="true" scaleDepthAuto="true" />
    </PlanetShaderData>
    </SkyShaderData>
    [/code]

    6.0 years ago
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    I made a suggestion about axial tilt and I guess they said it will be there soon(ish)

    6.0 years ago
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    @SupremeDorian that's surface temp and I'm at 60km high. It's been told that you hit perfect sweet spot for colonization up there, 1bar pressure and 30'c ish temp.

    6.0 years ago
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    @diegoavion84 maybe I can make another list of realistic-ish stock rockets, not this is not for those :(

    6.0 years ago
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    @diegoavion84 this rockets have custom engines I mod to have real life Isp. Do your rockets have reallife-like stats?

    6.0 years ago
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    @AndrewGarrison For you information, Real Fuels mod of KSP gives you a button to fill a fuel tank with O/F in exact ratio attached engines want. All you have to do is just slab an engine on a fuel tank and put the button. Tada! The mod fills the tank perfectly among the hundreds of fuels and oxidizers. No worry and hassle to chose right type of fuel.

    6.0 years ago