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    Higher grade power cycles will increase in price and weight, but tend to be more efficient and deliver more thrust.

    +4 5.2 years ago
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    There are two options:
    1. You can zoom out in map mode and click on your destination
    2. You can search for planets in map mode and click on the name of your target.

    Make sure map view is open so you can click to target. Hope this helps.

    +3 5.3 years ago
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    Try out the Launch Pad Mod. I love it.

    +3 5.4 years ago
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    Or "I'll Do the Dishes Once I Put this Reconnaissance Satellite Into a Low Polar Cylero Orbit"

    +3 5.4 years ago
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    It seems like your real complaint is that this isn't SP3. You know you can make your own game full of the features and menus you see fit. This is a different game for a different audience--with a now growing, awesome community.

    +3 5.4 years ago
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    Hohmann transfer launch windows

    +3 5.5 years ago
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    Happy pride! <3

    +3 5.5 years ago
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    Unlock your heading and make sure both ports are on. Maybe try quick saving and reloading. If by chance there is an inlet over your docking port, you're going to have to reconfigure the part via tinker panel and set collisions to 'never'. Those are all the solutions I can offer. If none work and the problem is reoccurring, please submit a bug report. Hope this helps.

    +2 5.2 years ago
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    https://www.simplerockets.com/c/NV108K/Playable-Character-Concept-Androo-Mk-I-Type-A

    +2 5.2 years ago
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    http://www.simplerockets.com/crafts/search

    +2 5.3 years ago
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    Different fuels have different densities and energy yields which will affect your Delta V. A higher ISP and thrust is what you want to go for. Here's an informative video explaining engine configurations in the game https://youtu.be/p-Acf28aSik

    +2 5.3 years ago
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    Absolutely beautiful! Will you be making a Crew Dragon as well?

    +1 5.1 years ago
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    If you want to make comedy related SR2 videos, just go for it. The question is pretty broad, so I can't give you a specific answer. Just create and post. If you need that push to do so, you have my support. I'll be honest, comedy is subjective, you won't please everyone....but just create what makes you laugh. You'll be glad you did.
    - from a working stand up comic.

    +1 5.2 years ago
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    You can adjust the UI size in settings

    +1 5.2 years ago
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    @Anand you could design a walking robot, but it'd be just like that sprinting game QWOP. Honestly the design @KraZIvan has come up with is the best the community has to offer until they come up with playable characters...which is a long ways from now.

    +1 5.2 years ago
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    @KraZIvan i have it at my north pole luna base for when I perform EVAs. Its awesome! Well done on the design!

    +1 5.2 years ago
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    Multiply by 3.28083

    +1 5.3 years ago
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    @Dogfish5550 yes

    +1 5.3 years ago
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    http://www.simplerockets.com/crafts/search

    +1 5.3 years ago
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    That extra fuel is going to weigh you down. You're going to need to change up your engines. Open the performance analyzer and mess with the throat size and nozzle length to increase your delta v. Also, to get the most out of your first stage, keep your twr around 2.0 - 2.25 by throttling down to minimize atmospheric drag -- this won't be necessary at >50km

    +1 5.4 years ago
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    I think droo is 1:10 compared to earth. however, it has the same mass as earth, so gravity is still 9.8 m/s², which you would need to factor in. My guess is that your replicas' wet/dry mass, thrust, and size would need to be 1:5 to their original counterparts for similar performance. I could be totally wrong, i don't feel like doing the math. Or you could just download the Real Scale Solar System mod someone uploaded on here and make exact replicas.

    +1 5.6 years ago
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    @AnotherFireFox I found the files. Not familiar with macs and wasn't aware i had to use spotlight instead of finder. Thanks though.

    +1 5.6 years ago
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    Definitely getting some Charon vibes. Looks amazing!

    5.0 years ago
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    @Jetspeed1001 not exactly... To get into a 500km, circular orbit and, subsequently, execute a TLI would require more Delta V than getting into a 100 km orbit followed by the same action. Check out the Oberth Effect.

    5.0 years ago
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    They've been making progress in discord.

    5.0 years ago
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    You can adjust buoyancy in the craft design.

    5.1 years ago
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    Great job! Its beautiful.

    5.1 years ago
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    I'll usually secure one to a crew capsule to test parachutes and landing. It'll tell you if you'll kill your passengers or not

    5.1 years ago
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    So excited!

    5.1 years ago
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    Right as you start the docking procedure you need to switch to the strut in order to maintain your original heading orientation. Hopefully they'll fix the bug soon, but I think that's the best way around it.

    5.2 years ago
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    When enabled you'll be notified when somone comments on the post

    5.2 years ago
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    RIP James Webb Telescope

    5.2 years ago
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    There is none. You have to make your own.

    5.2 years ago
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    Carefully follow the directions upon downloading

    https://www.simplerockets.com/s/t3rE8w/RSS-0-08-No-Rocket-Falls

    5.2 years ago
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    @Zach007 you have to open map view while in map mode. The circle within a circle (top left) opens map mode. Then, on the right, the middle (third down) is map view. Open that. Now either click on the moon or search for Luna. In map view it should give you an option to target the moon.

    5.3 years ago
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    In map mode click on search. A pencil icon should show up to the right of crafts listed. Click on that to rename them. Hope this helps!

    5.3 years ago
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    You can do what Juno did, get into an elliptical orbit that goes a little past Cylero, then use a gravity assist from Droo to sling you out to Tydos.

    5.3 years ago
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    How do you change your photo?

    5.3 years ago
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    8,863 km

    5.3 years ago
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    Your textures might be off. Check 'craft' under settings.

    5.3 years ago
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    @CoBros2 https://youtu.be/LbH1ZDImaI8
    Its long, but it gets into the basics of efficiency, twr, and fuels of various engines

    5.3 years ago
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    https://www.grc.nasa.gov/www/k-12/airplane/drageq.html

    5.4 years ago
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    What Kell said. They mark where you can adjust your inclination.

    5.4 years ago
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    The best way around that is to zoom in on the command pod or chip till its all you see, then drag that over. Saves the whole craft.

    5.4 years ago
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    Open the performance analyzer and click on craft details.

    5.5 years ago
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    This calculator can help. It tends to over estimate as it doesn't factor in drag. Just adjust your thrust once your velocity drops around 10-20 m/s.
    https://www.desmos.com/calculator/ms0zpkjkvp

    5.5 years ago
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    As someone with depression, I think the most powerful thing you can do is own it and accept it. Also, this post contradicts its content because you're obviously outing this person. My suggestion is to delete this, mind your own business, learn about punctuation, and refrain from posts that aren't about SR2.

    5.5 years ago
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    @MethaManAircraft I built a landing pad with a docking port in the center, then placed a docking port on the bottom of the craft, so I could lower the craft with pistons onto it. However, this method still took me 20 min lol.

    5.5 years ago
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    @NathanMikeska i can upload a save later and tag you in it

    5.6 years ago