@Jetspeed1001 not exactly... To get into a 500km, circular orbit and, subsequently, execute a TLI would require more Delta V than getting into a 100 km orbit followed by the same action. Check out the Oberth Effect.
Right as you start the docking procedure you need to switch to the strut in order to maintain your original heading orientation. Hopefully they'll fix the bug soon, but I think that's the best way around it.
If you want to make comedy related SR2 videos, just go for it. The question is pretty broad, so I can't give you a specific answer. Just create and post. If you need that push to do so, you have my support. I'll be honest, comedy is subjective, you won't please everyone....but just create what makes you laugh. You'll be glad you did.
- from a working stand up comic.
Unlock your heading and make sure both ports are on. Maybe try quick saving and reloading. If by chance there is an inlet over your docking port, you're going to have to reconfigure the part via tinker panel and set collisions to 'never'. Those are all the solutions I can offer. If none work and the problem is reoccurring, please submit a bug report. Hope this helps.
@Anand you could design a walking robot, but it'd be just like that sprinting game QWOP. Honestly the design @KraZIvan has come up with is the best the community has to offer until they come up with playable characters...which is a long ways from now.
@Zach007 you have to open map view while in map mode. The circle within a circle (top left) opens map mode. Then, on the right, the middle (third down) is map view. Open that. Now either click on the moon or search for Luna. In map view it should give you an option to target the moon.
There are two options:
1. You can zoom out in map mode and click on your destination
2. You can search for planets in map mode and click on the name of your target.
Make sure map view is open so you can click to target. Hope this helps.
Different fuels have different densities and energy yields which will affect your Delta V. A higher ISP and thrust is what you want to go for. Here's an informative video explaining engine configurations in the game https://youtu.be/p-Acf28aSik
That extra fuel is going to weigh you down. You're going to need to change up your engines. Open the performance analyzer and mess with the throat size and nozzle length to increase your delta v. Also, to get the most out of your first stage, keep your twr around 2.0 - 2.25 by throttling down to minimize atmospheric drag -- this won't be necessary at >50km
It seems like your real complaint is that this isn't SP3. You know you can make your own game full of the features and menus you see fit. This is a different game for a different audience--with a now growing, awesome community.
This calculator can help. It tends to over estimate as it doesn't factor in drag. Just adjust your thrust once your velocity drops around 10-20 m/s.
https://www.desmos.com/calculator/ms0zpkjkvp
As someone with depression, I think the most powerful thing you can do is own it and accept it. Also, this post contradicts its content because you're obviously outing this person. My suggestion is to delete this, mind your own business, learn about punctuation, and refrain from posts that aren't about SR2.
@MethaManAircraft I built a landing pad with a docking port in the center, then placed a docking port on the bottom of the craft, so I could lower the craft with pistons onto it. However, this method still took me 20 min lol.
I think droo is 1:10 compared to earth. however, it has the same mass as earth, so gravity is still 9.8 m/s², which you would need to factor in. My guess is that your replicas' wet/dry mass, thrust, and size would need to be 1:5 to their original counterparts for similar performance. I could be totally wrong, i don't feel like doing the math. Or you could just download the Real Scale Solar System mod someone uploaded on here and make exact replicas.
Definitely getting some Charon vibes. Looks amazing!
4.9 years ago@Jetspeed1001 not exactly... To get into a 500km, circular orbit and, subsequently, execute a TLI would require more Delta V than getting into a 100 km orbit followed by the same action. Check out the Oberth Effect.
4.9 years agoThey've been making progress in discord.
5.0 years agoYou can adjust buoyancy in the craft design.
5.0 years agoGreat job! Its beautiful.
5.0 years agoYou can turn reentry heat damage off in the settings
5.0 years agoI'll usually secure one to a crew capsule to test parachutes and landing. It'll tell you if you'll kill your passengers or not
5.0 years agoSo excited!
5.1 years agoAbsolutely beautiful! Will you be making a Crew Dragon as well?
+1 5.1 years agoRight as you start the docking procedure you need to switch to the strut in order to maintain your original heading orientation. Hopefully they'll fix the bug soon, but I think that's the best way around it.
5.1 years agoWhen enabled you'll be notified when somone comments on the post
5.1 years agoIf you want to make comedy related SR2 videos, just go for it. The question is pretty broad, so I can't give you a specific answer. Just create and post. If you need that push to do so, you have my support. I'll be honest, comedy is subjective, you won't please everyone....but just create what makes you laugh. You'll be glad you did.
+1 5.1 years ago- from a working stand up comic.
You can adjust the UI size in settings
+1 5.1 years agoUnlock your heading and make sure both ports are on. Maybe try quick saving and reloading. If by chance there is an inlet over your docking port, you're going to have to reconfigure the part via tinker panel and set collisions to 'never'. Those are all the solutions I can offer. If none work and the problem is reoccurring, please submit a bug report. Hope this helps.
+2 5.2 years agoHigher grade power cycles will increase in price and weight, but tend to be more efficient and deliver more thrust.
+4 5.2 years agoRIP James Webb Telescope
5.2 years ago@Anand you could design a walking robot, but it'd be just like that sprinting game QWOP. Honestly the design @KraZIvan has come up with is the best the community has to offer until they come up with playable characters...which is a long ways from now.
+1 5.2 years ago@KraZIvan i have it at my north pole luna base for when I perform EVAs. Its awesome! Well done on the design!
+1 5.2 years agoThere is none. You have to make your own.
5.2 years agohttps://www.simplerockets.com/c/NV108K/Playable-Character-Concept-Androo-Mk-I-Type-A
+2 5.2 years agoCarefully follow the directions upon downloading
https://www.simplerockets.com/s/t3rE8w/RSS-0-08-No-Rocket-Falls
5.2 years agohttp://www.simplerockets.com/crafts/search
+2 5.2 years ago@Zach007 you have to open map view while in map mode. The circle within a circle (top left) opens map mode. Then, on the right, the middle (third down) is map view. Open that. Now either click on the moon or search for Luna. In map view it should give you an option to target the moon.
5.2 years agoThere are two options:
1. You can zoom out in map mode and click on your destination
2. You can search for planets in map mode and click on the name of your target.
Make sure map view is open so you can click to target. Hope this helps.
+3 5.2 years agoMultiply by 3.28083
+1 5.2 years ago@Dogfish5550 yes
+1 5.2 years agoIn map mode click on search. A pencil icon should show up to the right of crafts listed. Click on that to rename them. Hope this helps!
5.2 years agoYou can do what Juno did, get into an elliptical orbit that goes a little past Cylero, then use a gravity assist from Droo to sling you out to Tydos.
5.2 years agohttp://www.simplerockets.com/crafts/search
+1 5.2 years agoHow do you change your photo?
5.2 years ago8,863 km
5.3 years agoYour textures might be off. Check 'craft' under settings.
5.3 years ago@CoBros2 https://youtu.be/LbH1ZDImaI8
5.3 years agoIts long, but it gets into the basics of efficiency, twr, and fuels of various engines
Different fuels have different densities and energy yields which will affect your Delta V. A higher ISP and thrust is what you want to go for. Here's an informative video explaining engine configurations in the game https://youtu.be/p-Acf28aSik
+2 5.3 years agohttps://www.grc.nasa.gov/www/k-12/airplane/drageq.html
5.3 years agoWhat Kell said. They mark where you can adjust your inclination.
5.3 years agoThat extra fuel is going to weigh you down. You're going to need to change up your engines. Open the performance analyzer and mess with the throat size and nozzle length to increase your delta v. Also, to get the most out of your first stage, keep your twr around 2.0 - 2.25 by throttling down to minimize atmospheric drag -- this won't be necessary at >50km
+1 5.3 years agoTry out the Launch Pad Mod. I love it.
+3 5.3 years agoThe best way around that is to zoom in on the command pod or chip till its all you see, then drag that over. Saves the whole craft.
5.3 years agoOr "I'll Do the Dishes Once I Put this Reconnaissance Satellite Into a Low Polar Cylero Orbit"
+3 5.3 years agoIt seems like your real complaint is that this isn't SP3. You know you can make your own game full of the features and menus you see fit. This is a different game for a different audience--with a now growing, awesome community.
+3 5.4 years agoOpen the performance analyzer and click on craft details.
5.4 years agoThis calculator can help. It tends to over estimate as it doesn't factor in drag. Just adjust your thrust once your velocity drops around 10-20 m/s.
5.4 years agohttps://www.desmos.com/calculator/ms0zpkjkvp
Hohmann transfer launch windows
+3 5.4 years agoAs someone with depression, I think the most powerful thing you can do is own it and accept it. Also, this post contradicts its content because you're obviously outing this person. My suggestion is to delete this, mind your own business, learn about punctuation, and refrain from posts that aren't about SR2.
5.4 years agoHappy pride! <3
+3 5.5 years ago@MethaManAircraft I built a landing pad with a docking port in the center, then placed a docking port on the bottom of the craft, so I could lower the craft with pistons onto it. However, this method still took me 20 min lol.
5.5 years agoI think droo is 1:10 compared to earth. however, it has the same mass as earth, so gravity is still 9.8 m/s², which you would need to factor in. My guess is that your replicas' wet/dry mass, thrust, and size would need to be 1:5 to their original counterparts for similar performance. I could be totally wrong, i don't feel like doing the math. Or you could just download the Real Scale Solar System mod someone uploaded on here and make exact replicas.
+1 5.5 years ago@NathanMikeska i can upload a save later and tag you in it
5.5 years ago@pedro16797 0.7.0.5
5.5 years ago