@pianoplanepianorocket increase the inclination of the orbit until it's SOI doesn't touches other SOIs, then increase it's eccentricity to clamp through the other orbits
try increasing the distances between the orbits or decreasing the planets SOI, if the orbit of a child planet is colored red, then try increasing the Sphere Of Influence of the parent planet, or decreasing the Semi-Major Axis of the child planet
or make a small space station and put it inside a rocket (use a rocket that can hold enough payload), then insert it in a circular orbit with low inclination
@pianoplanepianorocket did you clean the generated data?
3.2 years ago@pianoplanepianorocket maybe check what is wasting/consuming your storage using an file manager
3.2 years ago@pianoplanepianorocket oh, i recommend you cleaning some of the content in the game that you didn't use for a long time, if that is the reason
3.2 years ago@pianoplanepianorocket mmm, is there a reason for the crash?
3.2 years agowhat happened?
3.2 years ago@SpaceSharkie201 yeah, they would overpopulate Brigo, Luna and T.T
oh no
3.2 years agoalso Droo is very small for them (1/5 radius of the Earth), they would overpopulate the planet
3.2 years ago@SpaceSharkie201 what about the Sun, or Juno?
3.2 years agoif they can survive falling from space or even falling into the Sun, idk i don't think they are human
3.2 years agoyes!
3.2 years agotest
test
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3.2 years ago@MAPPGaming omg!!1!1!!!1!1!1!!🤯
3.2 years agoopen tinker panel, toggle "show hidden properties", then open the advanced part settings panel
3.2 years ago@SpaceSharkie201 then press the "new post" rectangle
3.2 years ago@SpaceSharkie201 you can make a forum by clicking here, select one category
3.2 years agodid you mean 50km?
3.2 years agoalso happens with me, principally with heat shields and struts
3.2 years ago@pianoplanepianorocket wait, didn't you mean snapping a launch location to a structure?
3.2 years agopress the button "move view to target"
3.2 years ago@pianoplanepianorocket bro, did it work?
3.2 years ago@pianoplanepianorocket change the semi-major axis until it doesn't touches any SOI
3.2 years ago@pianoplanepianorocket increase the inclination of the orbit until it's SOI doesn't touches other SOIs, then increase it's eccentricity to clamp through the other orbits
3.2 years ago@pianoplanepianorocket bruh
3.2 years ago@pianoplanepianorocket try increasing it's inclination and/or eccentricity, then change it's Arg. of periapsis
3.2 years ago@pianoplanepianorocket what is wrong?, do you want to do a comet/asteroid that passes through other planets?
3.2 years agotry increasing the distances between the orbits or decreasing the planets SOI, if the orbit of a child planet is colored red, then try increasing the Sphere Of Influence of the parent planet, or decreasing the Semi-Major Axis of the child planet
3.2 years agoi posted a craft that might help, click here
you can use the program in your craft, but make sure you reorganize the activation groups (if there is any between AG1 - AG4)
3.2 years agoi have a payload:
3.2 years agoClerges Cubesat - 1A
and if you don't need, i also have other payloads
a
test2
3.2 years ago@Space_XL ok then
3.2 years agodo you want a light or heavy payload?
3.2 years agoTesting links
3.2 years agonvm ignore what i said, just write the bug report
3.2 years agowhy you want to duplicate planetary bodies?
3.2 years agoless gooo
3.3 years ago
3.3 years agotest
or make a small space station and put it inside a rocket (use a rocket that can hold enough payload), then insert it in a circular orbit with low inclination
3.3 years agoi don't know either, maybe launch it from a small celestial body with a low gravity, like Luna or whatever
3.3 years ago@SwanHelium do you mean reaching the docking port?
3.3 years ago