@Zenithspeed if you do that be sure the plane will do the job once it’s there by testing its speed in the valley below village runway.
Would be a shame to fly for an hour only to not have the ability to gain that kind of speed while grounded.
The plane might need wheels and shocks instead of landing gear also.
I did mine in the huge flat open valley between Ali launch pad and air strip.
I just slammed wheels and a double shock system on a sideways rocket.
Lots of oscillation.
Make it long and enough wheels so if you do hit a bump then at least one should still be grounded. 6-10 should do.
Use the nodes you can create along your orbit lines.
Green makes your orbit line larger or smaller.
Blue is what forces your rendezvous into position.
Red lines up the rendezvous in the perpendicular direction.
@topfuel300 I didn’t notice the nose cone is all battery.
Don’t need that much for a space jet.
Hide a smaller one in the middle rear and make the nose come hydrolox or empty
It’s nose diving.
Something tells me you’re too heavy in the front for this design.
Most planes weight to lift ratio is closer than this one.
Use the eye tab tool on the bottom.
Highlight the weight and lift.
Lift is blue. Weight is red.
Add lots of weight to the rear to get it closer to the lift.
Weight should usually be in front of lift but not as far as you have it.
Slightly forward and below is most common.
There isn’t one.
Hide it inside a cargo bay to bounce around in.
You might be able to use a couple astronauts to tether it to the side of your craft.
I never tried that.
@Zenithspeed
Not afraid to give other’s an advantage through knowledge, convenience or available tools for fear of being out voted.
Apparently people cherish this upvote concept so much they treat it as if they are at war.
I’m just here to grow and help others.
I’m glad you are not selfish is basically what I’m saying.
@CosmosMan
Some parts only have a couple spots to connect to it like struts but fuel tanks are pretty much unlimited if you use the surface and rotate connections.
So essentially everything in a massive craft could all be connected to a single fuel tank if you wanted to.
Only exception is moving parts.
@CosmosMan
Arrow tab first to open a small window with more tabs.
Then at the bottom it’s the purple plug looking tab for connections.
The rest is self explanatory.
Pick a part and the tool will let you connect or disconnect as many other parts as you wish.
Play with it on a craft you’re not worried about messing up.
@CosmosMan
Just comb through the tools in the tabs on the left side and read their names.
You’ll find it before I get home to check for you.
I’ll be at least 8 hours if I even remember to do it.
I do a combination of cruise control and abs.
Drop throttle so you don’t have to apply so much break. It will be smoother.
Use decimal points to avoid overlapping zeros.
If pitch > 0.1
Fastest way will be a rocket but for some reason my cargo explodes on re entry.
No matter what it’s inside of or with heat shields.
I decided to drive it there by boat last week.
The boat is still driving there ….
Good luck friend
@Willsm380 it's definitely an option for those landmarks.
I meant the other planetary and moon landmarks.
You will come home with 200-500 tech points each trip.
Ya man, the space contracts offer by far the most tech points and cash flow.
You can break the game if you sneak a rover in your rocket to accumulate land distance tech points on top of stacking fly bys, landings and land marks.
Make a sandbox full of bases and space stations that are full of traps.
Build crafts that's are autonomous and attack anything.
Then let others try to destroy that world without dying once.
There's your PvP
Maybe the keyboard settings changed a key on you.
Sticky keys they call it for shortcuts or if you picked french keyboard by mistake it could be adding accents to some letters your unaware of.
I just started that contract last night.
I managed to do the first two with my cargo drone since it already has propellers.
I "flew" it under water.
It won't do the 3rd contract though so I'm probably going to make this drone into a boat and use it's propellers to keep me floating.
@Zenithspeed
+1 2.1 years agoYou’ll get it. Just keep modifying
@Zenithspeed if you do that be sure the plane will do the job once it’s there by testing its speed in the valley below village runway.
+1 2.1 years agoWould be a shame to fly for an hour only to not have the ability to gain that kind of speed while grounded.
The plane might need wheels and shocks instead of landing gear also.
I did mine in the huge flat open valley between Ali launch pad and air strip.
+1 2.1 years agoI just slammed wheels and a double shock system on a sideways rocket.
Lots of oscillation.
Make it long and enough wheels so if you do hit a bump then at least one should still be grounded. 6-10 should do.
There’s controls in eve?
2.1 years agoLast time I played it there was nothing you could fly or walk on.
Hello
2.1 years agoUse the nodes you can create along your orbit lines.
2.1 years agoGreen makes your orbit line larger or smaller.
Blue is what forces your rendezvous into position.
Red lines up the rendezvous in the perpendicular direction.
@topfuel300 looks cool.
2.1 years ago@topfuel300 might need to take a couple engines away too or tinker them lighter.
2.1 years ago@topfuel300 it needs well balanced.
2.1 years agoI would drop all the fuel tanks to 30% and move that battery to the middle rear somewhere.
@topfuel300 I didn’t notice the nose cone is all battery.
2.1 years agoDon’t need that much for a space jet.
Hide a smaller one in the middle rear and make the nose come hydrolox or empty
@topfuel300 actually that’s not gonna work.
2.1 years agoIt needs lightened dramatically.
Tinker it to freedom
It’s nose diving.
2.1 years agoSomething tells me you’re too heavy in the front for this design.
Most planes weight to lift ratio is closer than this one.
Use the eye tab tool on the bottom.
Highlight the weight and lift.
Lift is blue. Weight is red.
Add lots of weight to the rear to get it closer to the lift.
Weight should usually be in front of lift but not as far as you have it.
Slightly forward and below is most common.
@PZLAerospace understood. No samples either?
2.1 years agoI’m still up for #3
You turn them on at the title screen when you create a sandbox game I believe.
2.1 years ago3 but with a return to orbit lander
2.1 years agoIm always on board for landers.
There isn’t one.
2.1 years agoHide it inside a cargo bay to bounce around in.
You might be able to use a couple astronauts to tether it to the side of your craft.
I never tried that.
Off completely or is the afterburner turning off?
2.1 years agoAre you throttling down after 80km/s
Did you mean 80m/s?
@loque Got an upload we can look at? Might be able to help
2.1 years ago@Zenithspeed lol indeed.
2.1 years ago@Zenithspeed
+1 2.1 years agoNot afraid to give other’s an advantage through knowledge, convenience or available tools for fear of being out voted.
Apparently people cherish this upvote concept so much they treat it as if they are at war.
I’m just here to grow and help others.
I’m glad you are not selfish is basically what I’m saying.
Upvote for being a community investor.
2.1 years agoNice find
I like pushing a hoop with a stick and make it go.
2.1 years ago@CosmosMan
2.1 years agoSome parts only have a couple spots to connect to it like struts but fuel tanks are pretty much unlimited if you use the surface and rotate connections.
So essentially everything in a massive craft could all be connected to a single fuel tank if you wanted to.
Only exception is moving parts.
@CosmosMan
+1 2.1 years agoArrow tab first to open a small window with more tabs.
Then at the bottom it’s the purple plug looking tab for connections.
The rest is self explanatory.
Pick a part and the tool will let you connect or disconnect as many other parts as you wish.
Play with it on a craft you’re not worried about messing up.
@CosmosMan
2.1 years agoJust comb through the tools in the tabs on the left side and read their names.
You’ll find it before I get home to check for you.
I’ll be at least 8 hours if I even remember to do it.
Use the Parts Connection Tool to bypass the fuel adapter, then delete the fuel adapter. They are outdated.
If you wish to have something in place of the fuel adapter for looks, use an empty fuel tank and shape it.
2.1 years agoI do a combination of cruise control and abs.
2.1 years agoDrop throttle so you don’t have to apply so much break. It will be smoother.
Use decimal points to avoid overlapping zeros.
If pitch > 0.1
Fastest way will be a rocket but for some reason my cargo explodes on re entry.
2.1 years agoNo matter what it’s inside of or with heat shields.
I decided to drive it there by boat last week.
The boat is still driving there ….
Good luck friend
@SamTheFox
2.1 years agoHorses ran wild last night and now we're looking at a major raid.
You should flee and save your family
E 3rd option up from the bottom.
2.1 years agoYet in the next window, the second option down from the top.
It is at th
2.1 years agoStomp on it
+1 2.1 years agoTry toggling heading lock for a similar effect.
2.1 years ago@Willsm380 it's definitely an option for those landmarks.
2.1 years agoI meant the other planetary and moon landmarks.
You will come home with 200-500 tech points each trip.
Fastest way is make a rocket lander with a rover on board.
2.1 years agoThen if you miss, the rover can back track for you.
@LeMagicBaguette I have no clue about planet studio or planet properties that way sorry
2.1 years ago@Toinkove ya man, I launched from DSC.
2.1 years agoThe waypoint reaches to the ocean floor so it can be done with anything that can crawl on the bottom.
Ya man, the space contracts offer by far the most tech points and cash flow.
You can break the game if you sneak a rover in your rocket to accumulate land distance tech points on top of stacking fly bys, landings and land marks.
2.1 years agoAGL yes, meaning the lights can be set to a proximity or distance basically.
2.1 years agoMax being 2km I think.
@LenatezSpaceAgencys
2.1 years agoUse the "parts connection tool" then the rotation and position tools to finalize your ultimate goal
I drove there from a launch pad with a wheeled rover.. under water too...
+1 2.1 years agoYeah...
Sally: I think we are lost...
+1 2.1 years agoWin
2.1 years ago@LeMagicBaguette 😅
2.1 years agoiTunes
+1 2.1 years agoSounds like a bug.
2.1 years agoMaybe try using them floppy and with pistons to change the angle?
@WeSeekANARCHY
2.1 years agoTry empty fuel tanks. There's two settings on the same page. One is a slider and one is a switch.
Make a sandbox full of bases and space stations that are full of traps.
2.1 years agoBuild crafts that's are autonomous and attack anything.
Then let others try to destroy that world without dying once.
There's your PvP
Maybe the keyboard settings changed a key on you.
+1 2.1 years agoSticky keys they call it for shortcuts or if you picked french keyboard by mistake it could be adding accents to some letters your unaware of.
I just started that contract last night.
+1 2.1 years agoI managed to do the first two with my cargo drone since it already has propellers.
I "flew" it under water.
It won't do the 3rd contract though so I'm probably going to make this drone into a boat and use it's propellers to keep me floating.