I suggest googling the physics of space travel and how to make orbital transfers.
No Juno tutorials just look up real space travel.
We can explain here but theres nothing like images and videos to aid your education.
Is rcs set to an AG so youre not out of battery or mono before you need it?
Many things could be the issue. Uploading the craft for diagnosis is the best option.
@HorizonsTechnologies Its definitely part scam.
Its a going joke in SC general chat that it wont be finished until 2956. Thats coming from the die hard players.
Its obvious when you look at other beta games like Elite Dangerous that are far beyond Star Citizen.
One thing ill give SC is they have great graphics.
Its really just lots of time spent on small details and reflections that make it look so good.
They even introduced ray tracing for gpus that dont support it somehow.
@PZLAerospace
Are you playing in an empty sandbox?
The reason i ask;
I have a beast pc and it runs 12k parts crafts on max graphics just fine.
But
One day i made a craft to beat the explosions award and it almost exploded my pc.
100k parts exploding at once was a bad idea but once it was over I saved my game.
Then I forgot this craft was still in my sandbox and still exploding as i loaded in a different craft at a near location.
My pc paused so bad I couldnt even alt f4 or open task manager.
So if you have large crafts already loaded in game then your ipad may not have the juice to handle it.
@LeMagicBaguette ya man,
Just think of them as Program Missiles.
I usually open my nav sphere so I can see my main crafts prograde direction.
That will help predict the direction your missile will be going.
@LeMagicBaguette
The missile just keeps its control settings locked once it leaves the craft I believe.
This is the unguided missile thing I mentioned below.
@LeMagicBaguette so you managed to create a sniper guiding laser program and only have an issue with not being able to keep the main craft on target?
You will have to get creative then.
What if you set up the program to use a camera part to stay lined up on target.
Put the camera at the nose of the craft
Or under the belly if the targets are on the ground.
Theres a way to vizzy and broadcast from the main chip to the missile chips and get them to lock on target.
Some are more complicated than others but there are tons of them out there to look at.
🚀
What you are experiencing is nearly exactly what youve guessed,
but the missile only mimics the exact moment of controls that the main craft is experiencing at that very moment.
💥
The best way I found to shoot uncontrolled missiles was to not be using any controls at the time nor be climbing or dropping in altitude and the missile will go relatively straight.
On the other hand, if you do practice lifting up or banking to the side just before releasing the missile you will get good at the freehand non targeted missile and soon youll be hitting things around corners with banking or behind bridges with the lift trick.
Probably by xml edit in tinker.
🚀
What I do is use translation mode.
I will add many rcs to the rear of the craft and set vizzy to only use 1 or more as the throttle increases.
I just use forward to move but you may be able to set them to turn in via part numbers as the throttle increases instead.
Take my idea.
I have been drawing plans of a major space station for cylero for years now.
I cant finish it lol.
Im too picky when it comes to my passion builds.
Most dont come to light because of limited time anyway.
It was supposed to have custom made docking ports so droods can travel through after locking together.
It was going to be vanilla and launched in 6 different sections plus the solar array and a refuel launch.
Be careful though. Its become my sketch pad obsession. Lol
Ive got a few tricks.
Something quick,
Sugar is a huge one like youve done already.
I know a guy from when i was in the army.
All he did was quit pop and he went from 400 lbs to 300 lbs.
He might be a rare person but theres something about sugar that turns into access weight once its in the body.
So,
If you look up swimming the english channel, those people need to build up a fat reserve in order to actually do it.
They train daily but not too hard as to help them gain fat.
On swim day they cross the channel and it takes 5-6 hours or something. I cant remember but by the 1-2 hour their stomach food is gone for fuel.
The body then has to kick into fat reserves for fuel around 3 hours into the swim.
These people will lose insane amounts of fat reserves in the single swim.
The secret is pushing yourself for over 3 hours.
As a marathon runner, I do that often and if I didnt eat millions of calories Id be dead.
You dont have to go 3 hrs today. Your heart may not take the punishment.
Just keep pushing yourself to your limit and then a hair more every time you do something.
It will eventually add up.
Like a train you will pull the breaks,
Chug it out slowly until your joints and heart are conditioned enough to take some punishment.
Then youll be chugging along like a beast. Burning ridiculous amounts of calories.
Get yourself a fit bit or something to keep an eye on your heart rate so you dont go past your max.
Google your max for your age and weight.
Hover around max as long as possible.
Dont have to be running.
Try water runs if your joints hurt at first.
Eat stuff to pad your joints.
If i dont eat fish oils and glucosamine pills then i can only run 20 km every week but if i take them i can run 20 km every two days.
Big difference.
It pads my joints so i dont get the inflammation from working out. I heal faster because of it.
Ill be back with more ideas.
Im late for work.
Good luck and have fun.
Take some good music its good motivation
0% is best. 100% is the worst.
5% would be a high amount. It doesnt happen once every 20 times like the math suggests.
Its more like every 5-10 times.
Reason being is because every opportunity is another 5 in 100 chance to fail.
It re evaluates a fresh cycle every time.
@RedBlueMax to rendezvous with other craft in orbit and docking mainly but I found it useful in many light body/ low gravity landings like astroids for staying level and side shifting into place without having to lean the craft.
Its also fun for futuristic ships as a flight assist option.
Few other things im forgetting im sure.
I suggest googling the physics of space travel and how to make orbital transfers.
1.8 years agoNo Juno tutorials just look up real space travel.
We can explain here but theres nothing like images and videos to aid your education.
Those frogs have feathers
1.8 years agoTheres only a few trees on the side of that road. I would use the boat
1.8 years agoIs rcs set to an AG so youre not out of battery or mono before you need it?
1.8 years agoMany things could be the issue. Uploading the craft for diagnosis is the best option.
Have a battery?
1.8 years agoIs translate mode on/off
Do it near the equator and make your orbit the same direction as Droo spins.
1.9 years ago@StarmanG100 ya dude. You da man
1.9 years agoHe shields bud
1.9 years agoThat was 5 mins worth of screen shots
+1 1.9 years agoVery honourable
+1 1.9 years agoNo
1.9 years agoGo do the learning. Become VerySmarte
+2 1.9 years agoWar planes, Space planes, Interdimensional planes.
+1 1.9 years ago@HorizonsTechnologies Its definitely part scam.
1.9 years agoIts a going joke in SC general chat that it wont be finished until 2956. Thats coming from the die hard players.
Its obvious when you look at other beta games like Elite Dangerous that are far beyond Star Citizen.
One thing ill give SC is they have great graphics.
Its really just lots of time spent on small details and reflections that make it look so good.
They even introduced ray tracing for gpus that dont support it somehow.
Do rocket launched by train
1.9 years agoGot to play the right music.
+1 1.9 years agoBe sure to use reference code
1.9 years agoSTAR-XRP4-VB54
when you start a new account for 5000 in game cash.
I enjoy full mission concepts very much so.
1.9 years agoI dream them up all the time but rarely have the time to create it.
Cheers!
Only if you include chicken cupcakes
1.9 years ago@Luckwut nice!
1.9 years ago@PZLAerospace
1.9 years agoAre you playing in an empty sandbox?
The reason i ask;
I have a beast pc and it runs 12k parts crafts on max graphics just fine.
But
One day i made a craft to beat the explosions award and it almost exploded my pc.
100k parts exploding at once was a bad idea but once it was over I saved my game.
Then I forgot this craft was still in my sandbox and still exploding as i loaded in a different craft at a near location.
My pc paused so bad I couldnt even alt f4 or open task manager.
So if you have large crafts already loaded in game then your ipad may not have the juice to handle it.
@LeMagicBaguette ya man,
1.9 years agoJust think of them as Program Missiles.
I usually open my nav sphere so I can see my main crafts prograde direction.
That will help predict the direction your missile will be going.
@AngryScientist ok i dont know how to help then sorry man
+1 1.9 years ago@AngryScientist
1.9 years agoI left one on luna once and thats how I found it.
It was named after the parent craft.
@AngryScientist they should show up on the map view
1.9 years ago@LeMagicBaguette
1.9 years agoThe missile just keeps its control settings locked once it leaves the craft I believe.
This is the unguided missile thing I mentioned below.
@LeMagicBaguette so you managed to create a sniper guiding laser program and only have an issue with not being able to keep the main craft on target?
1.9 years agoYou will have to get creative then.
What if you set up the program to use a camera part to stay lined up on target.
Put the camera at the nose of the craft
Or under the belly if the targets are on the ground.
Alperen the chameleon
1.9 years agoTheres a way to vizzy and broadcast from the main chip to the missile chips and get them to lock on target.
1.9 years agoSome are more complicated than others but there are tons of them out there to look at.
🚀
What you are experiencing is nearly exactly what youve guessed,
but the missile only mimics the exact moment of controls that the main craft is experiencing at that very moment.
💥
The best way I found to shoot uncontrolled missiles was to not be using any controls at the time nor be climbing or dropping in altitude and the missile will go relatively straight.
On the other hand, if you do practice lifting up or banking to the side just before releasing the missile you will get good at the freehand non targeted missile and soon youll be hitting things around corners with banking or behind bridges with the lift trick.
@EpsilonSpaceOrganization ahh yes the never ending and vicious cycle
+2 1.9 years ago@EpsilonSpaceOrganization then maybe they will only correct every second one.
+2 1.9 years agoI dont care what words you use as long as youre not attacking anyone.
@EpsilonSpaceOrganization
+1 1.9 years agoThe mods will switch them for you is all.
They will welcome your enthusiasm though.
Probably by xml edit in tinker.
1.9 years ago🚀
What I do is use translation mode.
I will add many rcs to the rear of the craft and set vizzy to only use 1 or more as the throttle increases.
I just use forward to move but you may be able to set them to turn in via part numbers as the throttle increases instead.
Oh i get.
1.9 years agoYou made your spaghetti too watery
Snow flurry
1.9 years agoDid you make it happen?
1.9 years agoWould be neat to try out
They tend to explode when they are scared so we have that going for us
+2 1.9 years ago@Rithiksaran
1.9 years agoIm not sure what a friend is anymore.
Lifes been rough on me.
Im usually around to help though
@Rithiksaran
1.9 years agoAre the parachutes releasing on stage one when you start the rocket engines?
Click the droods info box and go to your list of hired droods.
+1 1.9 years agoIf none hire some.
@Rithiksaran
+1 1.9 years agoBottom inlet is getting heat damage from the rocket exhaust.
Pull it up out of the way or tinker it to be invincible.
Yes sounds like heat damage.
+2 1.9 years agoOpen the log while in flight and see what it tells you.
It will tell you what part is doing it too.
Helps with fixes
Take my idea.
1.9 years agoI have been drawing plans of a major space station for cylero for years now.
I cant finish it lol.
Im too picky when it comes to my passion builds.
Most dont come to light because of limited time anyway.
It was supposed to have custom made docking ports so droods can travel through after locking together.
It was going to be vanilla and launched in 6 different sections plus the solar array and a refuel launch.
Be careful though. Its become my sketch pad obsession. Lol
Dang. A real question.
Ive got a few tricks.
Something quick,
Sugar is a huge one like youve done already.
I know a guy from when i was in the army.
All he did was quit pop and he went from 400 lbs to 300 lbs.
He might be a rare person but theres something about sugar that turns into access weight once its in the body.
So,
If you look up swimming the english channel, those people need to build up a fat reserve in order to actually do it.
They train daily but not too hard as to help them gain fat.
On swim day they cross the channel and it takes 5-6 hours or something. I cant remember but by the 1-2 hour their stomach food is gone for fuel.
The body then has to kick into fat reserves for fuel around 3 hours into the swim.
These people will lose insane amounts of fat reserves in the single swim.
The secret is pushing yourself for over 3 hours.
As a marathon runner, I do that often and if I didnt eat millions of calories Id be dead.
You dont have to go 3 hrs today. Your heart may not take the punishment.
Just keep pushing yourself to your limit and then a hair more every time you do something.
It will eventually add up.
Like a train you will pull the breaks,
+2 2.0 years agoChug it out slowly until your joints and heart are conditioned enough to take some punishment.
Then youll be chugging along like a beast. Burning ridiculous amounts of calories.
Get yourself a fit bit or something to keep an eye on your heart rate so you dont go past your max.
Google your max for your age and weight.
Hover around max as long as possible.
Dont have to be running.
Try water runs if your joints hurt at first.
Eat stuff to pad your joints.
If i dont eat fish oils and glucosamine pills then i can only run 20 km every week but if i take them i can run 20 km every two days.
Big difference.
It pads my joints so i dont get the inflammation from working out. I heal faster because of it.
Ill be back with more ideas.
Im late for work.
Good luck and have fun.
Take some good music its good motivation
@XionmassResearchDevt
2.0 years agoThat went way over your head man
@XionmassResearchDevt
2.0 years agoPlease do not ping the devs or mods.
They are too busy answering their clients in the forums…..
@crowxe
+2 2.0 years agoYoure not missing much honestly man.
There is no end game or even mid game for that matter.
0% is best. 100% is the worst.
2.0 years ago5% would be a high amount. It doesnt happen once every 20 times like the math suggests.
Its more like every 5-10 times.
Reason being is because every opportunity is another 5 in 100 chance to fail.
It re evaluates a fresh cycle every time.
@RichGWall
+1 2.0 years agoGood work introducing techniques to slow down first.
I thought they were not deploying at all.
@RedBlueMax to rendezvous with other craft in orbit and docking mainly but I found it useful in many light body/ low gravity landings like astroids for staying level and side shifting into place without having to lean the craft.
2.0 years agoIts also fun for futuristic ships as a flight assist option.
Few other things im forgetting im sure.