Hey, would it be possible to create custom wing shapes instead of the flat wings that SP and SR2 has? I think it would really help make crafts look more realistic. Right now I place fuselage over the wings but I have to use tinker panel so the performance of the plane isn't ruined, and it's still not that great. Perhaps a set of options that allows you to adjust the airfoil shape would be cool.
This could be applied to any fin as well, such as adjusting the thickness on certain parts of a fin for a rocket.
I don't mean to be rude, but just as feedback I feel like the logos (excluding jundroo) look outdated. Maybe a more modern one with just SR2 would be better? Especially for merch.
I think he means posting half-assed projects not necessarily part count. I find it really annoying when people spam low-quality posts that only took 1-2 hours. No matter how bad you are if it only took 1-2 hours there is no way that you're putting in effort and showing the full potential of your skill. Also when people post the same thing twice or post more than one thing in a day when they aren't a project related to eachother.
@SamTheFox Uh well it just displays the variable. So if that variable did in fact stay constant as intial velocity when it was first set then it would stay constant. But it seems like the variable updates since the displayed velocity updates.
This is the craft I'm working on. I just started the vizzy but to test what we were discussing press 2 to turn engines to 100% and then click 1 and it will display everything. Ignore what the craft does but notice what it displays and you can see the code for what I did.
@SamTheFox Oh so do variables not update when you use the set variable block. Then are custom expressions used when you want a "variable" that updates?
Hey, you have a lot of impressive programs. I'm currently looking for a programmer to collab with, would you be interested? My projects usually take months-long so there is no rush.
@Arstotzka kind of problematic cause of how tight the missile bay is. Most of the previous problems was the rack getting in the way. Does ur version work for u? I tried on phone and it didn't
@Tweedle_Aerospace It logs everything but says cannot find craft with id: and then whatever number I put in. Whenever I put the name of original craft or just craft id name of craft nothing shows up tho.
I tried putting i the other chip too for switch but no luck
@Tweedle_Aerospace It may be the grounded line actually because I put display log "grounded" after the grounded line and before switch to craft and it didn't show in the log after it hit the ground
@Tweedle_Aerospace Adding by 1 worked! but now I'm back to where I started... It will switch to the bomb but won't switch back. The program rn is exactly the same as the screenshot except instead of -2 it's +1
@Tweedle_Aerospace There are zero other crafts in the sandbox. And yeah the entire program is located on the primary chip. The chip that is on the bomb has an empty flight program.
The exact name of the primary craft is aEXP Genesis (Command chip named Command Chip)
Name of the Bomb is aEXP Genesis-2 (Command chip named R1)
@Tweedle_Aerospace Could u add me on discord so it's easier to show u image(Rogu#9283). I tried to copy what u did but I still can't get it to work. Now it doesn't even switch to the bomb. I still suck at vizzy
@Tweedle_Aerospace Not really sure what you are talking about because it successfully switches to the missileid -2 cause join brings craftname and -2 together which is the name of the bomb. From the tests it seems like it successfully detects when the bomb hits the ground too but then says unable to find craft which is the plane
Hey, would it be possible to create custom wing shapes instead of the flat wings that SP and SR2 has? I think it would really help make crafts look more realistic. Right now I place fuselage over the wings but I have to use tinker panel so the performance of the plane isn't ruined, and it's still not that great. Perhaps a set of options that allows you to adjust the airfoil shape would be cool.
This could be applied to any fin as well, such as adjusting the thickness on certain parts of a fin for a rocket.
+4 3.7 years agoI don't mean to be rude, but just as feedback I feel like the logos (excluding jundroo) look outdated. Maybe a more modern one with just SR2 would be better? Especially for merch.
+2 3.1 years agoI think he means posting half-assed projects not necessarily part count. I find it really annoying when people spam low-quality posts that only took 1-2 hours. No matter how bad you are if it only took 1-2 hours there is no way that you're putting in effort and showing the full potential of your skill. Also when people post the same thing twice or post more than one thing in a day when they aren't a project related to eachother.
+2 3.6 years agomeow
+1 1.8 years agouhh i think im just gonna ask u to help me
+1 3.6 years ago@SoulBlazer Prob isn't as easy in Indonesia compared to America lol. I swear if ur a kid people be tossing money around
+1 3.7 years ago@SamTheFox Uh well it just displays the variable. So if that variable did in fact stay constant as intial velocity when it was first set then it would stay constant. But it seems like the variable updates since the displayed velocity updates.
1.9 years ago@SamTheFox
https://www.simplerockets.com/c/bo4aq9/aEXP
This is the craft I'm working on. I just started the vizzy but to test what we were discussing press 2 to turn engines to 100% and then click 1 and it will display everything. Ignore what the craft does but notice what it displays and you can see the code for what I did.
1.9 years ago@SamTheFox So I tried setting the variables to velocity and agl, but when I displayed them they changed as time went on?
1.9 years ago@SamTheFox Oh so do variables not update when you use the set variable block. Then are custom expressions used when you want a "variable" that updates?
1.9 years agodamn not bad
2.9 years agoVr headsets still expensive :/
2.9 years agoHey, you have a lot of impressive programs. I'm currently looking for a programmer to collab with, would you be interested? My projects usually take months-long so there is no rush.
3.0 years agoim confused
3.3 years ago@EffIcentRocketEngineering Bro I don't wanna hear it. You posted the same thing six times within the same hour.
3.6 years ago@Arstotzka oh lol i thought your "clicky" link was supposed to be a fixed version.
3.6 years ago@Arstotzka kind of problematic cause of how tight the missile bay is. Most of the previous problems was the rack getting in the way. Does ur version work for u? I tried on phone and it didn't
3.6 years ago@Infinite17 😂 idk what's going on at this point. Infinity technology is a guy right
3.6 years ago@Infinite17 lol. i swear im not gay. wait a min-
3.6 years agoI don't really understand but good job
3.6 years ago👀
3.6 years agoYour profile is very touching
3.7 years agoam i considered a member of the public
3.7 years agolow key need this cause I'm inefficient as hell when trying to get to other planets lol
3.7 years agoi was actually wondering about the same thing
3.7 years ago@Tweedle_Aerospace It logs everything but says cannot find craft with id: and then whatever number I put in. Whenever I put the name of original craft or just craft id name of craft nothing shows up tho.
3.7 years agoI tried putting i the other chip too for switch but no luck
@Tweedle_Aerospace Tweedle?
3.7 years ago@Tweedle_Aerospace I meant subtract 1 lol. Im not that much of a dud heheh
3.7 years ago@Tweedle_Aerospace It may be the grounded line actually because I put display log "grounded" after the grounded line and before switch to craft and it didn't show in the log after it hit the ground
3.7 years ago@Tweedle_Aerospace I've also been trying craftid craft of name of craft +1 and other stuff at the end where there is the last switch to craft
3.7 years ago@Tweedle_Aerospace Adding by 1 worked! but now I'm back to where I started... It will switch to the bomb but won't switch back. The program rn is exactly the same as the screenshot except instead of -2 it's +1
3.7 years ago@Tweedle_Aerospace There are zero other crafts in the sandbox. And yeah the entire program is located on the primary chip. The chip that is on the bomb has an empty flight program.
3.7 years agoThe exact name of the primary craft is aEXP Genesis (Command chip named Command Chip)
Name of the Bomb is aEXP Genesis-2 (Command chip named R1)
@Tweedle_Aerospace you do mean "(craft Id name of craft) - (2) right. So I only made the mistake on the first out of three
3.7 years agoIt still doesn't do the first switch. btw the log says "could not find craft of ID 0"
3.7 years agoCheck @Tweedle_Aerospace
3.7 years ago@Tweedle_Aerospace Still didn't work. I'm gonna post another one of these with new screenshot alright
3.7 years ago@Tweedle_Aerospace :/
3.7 years agoany other messaging apps
@Tweedle_Aerospace Could u add me on discord so it's easier to show u image(Rogu#9283). I tried to copy what u did but I still can't get it to work. Now it doesn't even switch to the bomb. I still suck at vizzy
3.7 years ago@Tweedle_Aerospace Not really sure what you are talking about because it successfully switches to the missileid -2 cause join brings craftname and -2 together which is the name of the bomb. From the tests it seems like it successfully detects when the bomb hits the ground too but then says unable to find craft which is the plane
3.7 years ago@Rizkyman hmm craft id - 1 didnt seem to work. Which craft of yours has an example?
3.7 years ago@Rizkyman To switch back to the main craft? Switching to R1 was craft -2
3.7 years ago@NebulaSpaceAgency lol I was expecting an answer like: To control the weather. uhh nice tho haha
3.7 years agoJust curious because this looks interesting, but what is the purpose creating a swarm around the star?
3.7 years agommm
3.7 years ago