@CPSU3417 It's already there (and fixed). Go into control settings, and hit the button to bind the dev console to a mouse button. Instead of using a mouse, just do a three-fingered tap. That should make it pop up whenever you touch the screen with three fingers.
@TheCanuckle642 Lol, just how I feel. But a little birdie told me they added “putting all game files in the Files app on iOS” (which is allowing xml editing on iOS because you can edit the xml files now that you can get to them) to the roadmap
I think it’s a cockpit/command pod update that obviously includes waves. After looking closely and some editing to bring out the details: Do I see clouds?!? I think that’s the edge of one! (Yes, I know the skybox lighting gradually fades away in lines like that, but if you look closely near the top middle-left of the original picture, you can see a sudden drop in light. You’ll probably have to zoom in a little.)
@Reeseek_Puffs @DoublehshAircraftinc @LofiTurtle Or maybe it’s online? That would explain it, because otherwise he would’ve just deleted all the other crafts currently flying before taking the screenshot.
@TestRunner Yep. Actually just like astroneer. But I just feel like sr2 isn’t really designed for crafting what you need, more of that money-buys-everything kinda style, just because that would really honestly feel weird with the kind of designer we have, besides, it’s not shredding your idea, it’s more like critical thinking.
Over time, new parts would become available, just by simply launching X number of times. Launching rockets would increase your recognition, and using newer parts would give you bonuses, though those bonuses would eventually lose their effect. Having high recognition would also unlock new parts, and so would researching new ones, assuming that was a feature. Note that those would also have the bonus. Having low reliability (as mentioned in the comment below) would decrease reputation, though having higher reliability and successful launches would increase it. Astronauts dying would quickly increase recognition, but would massively decrease reputation. There would be different things you could do during a launch, like achieve low earth orbit or land on the moon. Each would come with a wad of cash, along with a small amount of extra recognition and reputation. You would be able to pay to get stranded astronauts rescued, at the cost of cash and reputation, though it would be better for your reputation to get them rescued than let them die in space.
@Chtite451SR2 it is... :/
+1 3.9 years ago@SupremeDorian Ok.
+1 4.4 years ago@SupremeDorian Wut? Tell me more...
+1 4.4 years agoProbably.
+1 4.5 years ago@CPSU3417 It's already there (and fixed). Go into control settings, and hit the button to bind the dev console to a mouse button. Instead of using a mouse, just do a three-fingered tap. That should make it pop up whenever you touch the screen with three fingers.
+1 4.5 years ago@BarsikKT But will you actually make it when the update comes out?
+1 4.6 years ago@TheCanuckle642 Lol, just how I feel. But a little birdie told me they added “putting all game files in the Files app on iOS” (which is allowing xml editing on iOS because you can edit the xml files now that you can get to them) to the roadmap
+1 4.6 years ago@Chtite451SR2 they would be randomly generated and be on a render distance, did you not read my post
3.9 years agoNICE! FINALLY! WE’RE GONNA GET CAREER MODE, AND WE ALMOST HAVE PLANET STUDIO!
4.0 years agoI think it’s a cockpit/command pod update that obviously includes waves. After looking closely and some editing to bring out the details:
Do I see clouds?!? I think that’s the edge of one! (Yes, I know the skybox lighting gradually fades away in lines like that, but if you look closely near the top middle-left of the original picture, you can see a sudden drop in light. You’ll probably have to zoom in a little.)
That’s either water dripping off a messed-up hitbox, or splashes. Either way, cool!
4.2 years ago@DoublehshAircraftinc Ik there’s a capsule up front, but what about the thing in the background? That could be another dev, maybe doing multiplayer.
4.2 years ago@Reeseek_Puffs @DoublehshAircraftinc @LofiTurtle Or maybe it’s online? That would explain it, because otherwise he would’ve just deleted all the other crafts currently flying before taking the screenshot.
4.3 years ago@theUSSR And simple planes.
4.4 years ago@TestRunner Yep. Actually just like astroneer. But I just feel like sr2 isn’t really designed for crafting what you need, more of that money-buys-everything kinda style, just because that would really honestly feel weird with the kind of designer we have, besides, it’s not shredding your idea, it’s more like critical thinking.
4.4 years ago@TestRunner That’s starting to sound a bit like astroneer. I don’t think mining is the best idea...
4.4 years agoRecognition and reputation
Over time, new parts would become available, just by simply launching X number of times. Launching rockets would increase your recognition, and using newer parts would give you bonuses, though those bonuses would eventually lose their effect. Having high recognition would also unlock new parts, and so would researching new ones, assuming that was a feature. Note that those would also have the bonus. Having low reliability (as mentioned in the comment below) would decrease reputation, though having higher reliability and successful launches would increase it. Astronauts dying would quickly increase recognition, but would massively decrease reputation. There would be different things you could do during a launch, like achieve low earth orbit or land on the moon. Each would come with a wad of cash, along with a small amount of extra recognition and reputation. You would be able to pay to get stranded astronauts rescued, at the cost of cash and reputation, though it would be better for your reputation to get them rescued than let them die in space.
4.4 years ago@SmurfResearchX Nope. The motor input and ag’s are fine. So far it looks really crappy, don’t wanna go through the embarrassment of posting it.
4.4 years agoAuto landing? Piece of cake.
4.4 years ago@CPSU3417 It does.
4.5 years ago@Insanity Oh. So us mobile users are still left in the mud.
4.5 years agoCan’t wait for full update to come out so I can try cuz I don’t want to risk using beta (also cuz I don’t know how lol)
4.6 years agoIt should be called “Project Tundra” (since it’s in a tundra)
4.6 years ago@Natedog120705 Maybe ask AndrewGarrison?
4.6 years ago@SupremeDorian And even if you have one, you can’t execute commands, lol
4.6 years agoYou should add asp
4.6 years ago@BarsikKT Yay
4.6 years ago@SupremeDorian Oh, I though you meant it in a bad way
4.6 years ago@SupremeDorian Lol I can’t imagine what people will do to the UI, you might wanna fix that
4.6 years ago@rocketsAlan Yeah, basically
4.6 years ago@Bob9998 Umm it’s beta they don’t release it on the App Store they put it on TestFlight which is super complicated to use I guess
4.6 years agoAnyone know when the full release is (the non-beta release)?
4.6 years ago@Natedog120705 It’s possible, but you need a certain app and a special link
4.6 years ago@plane918273645 Oh lol
4.6 years ago@llllIIlIIIllll It was after the website update...
4.6 years agoCan we actually download it?
4.6 years ago@AndrewGarrison Thx! I would LOVE dec console on iOS! SOOO EXITED!
4.6 years agoThe latest update for this on iOS I can find is 9.8.205, this doesn’t seem right....
4.6 years ago@NathanMikeska Is it possible to execute commands on mobile?
4.6 years ago@sflanker The rules say “your photos can be edited, but don’t make them mis-leading”
4.6 years ago