@stiv2804 oh, well for that you can just place the craft on the surface and let it display the height accurately. Then use that height in a variable. Thats how i do it.
Theres multiple ways to download crafts and the such. The first is to just copy the link to the post on the website and ctrl + v while in the game. Another option is to do it from within the game which opens up the steam overlay and lets you do it by just pressing the download button on the website. The last option is to right click on the downloaded file and open it with the SR2.exe which will open the game and install the given file.
About cheats, i think there are some commands in the dev console that allow for something like that, i dont know the names though. Getting to orbit quickly isnt a thing as far as i know.
I'd say the best way for you to learn most of the vizzy stuff is to just try it out yourself. Try slapping things together to see what they do. If you have any specific questions or are really stuck on something, there are awesome peole on the SRC discord that are willing to help you. You can join it here.
Also i think there should be some tutorials on youtube for the basics of vizzy, so that might be a starting point.
Im not sure you know what KAL is. There is a program made by Kelly thats called Kell Auto Launch (KAL) but i think what you're talking about is vizzy, the visual scripting language.
You could multiply by 100 round and then divide by 100 (10 for each if you want just one decimal place). Alternatively you could use the 'format' block which allows for rounding to a certain decimal place.
@Gio2020ITA im sorry, i didnt want to be rude, i've just seen some other people make barrages of post with either unnecessairy questions or unrelated stuff. If you want to talk to more people in the community you can always join the unofficial discord server.
@superTT SP is way more matured as a product than SR2, and anyways its not even officially released, its still in early access. And even if SR2 just doesnt become profitable anymore, they might just stop bringing out new updates but the game will never dissappear.
I'm having a problem when trying to implementing a message dialog. When i tried to call the CreateMessageDialog function when setting the local 'd' variable it throws an error saying it wants a string instead of the 'true'.
Edit: Nevermind, i figured out that you need to specifiy the type instead of just writing true. I guess this was changed from whenever the tutorial was made.
@CSPACE cool, im was just asking, cause its been quite a struggle getting the all the systems to work, from retrieveing the booster and upper stage, refueling them and then restacking them. What i now need to do is find a way to attach a new payload. I wish you good luck for your own endeavours.
You copy the link to the other craft and then write in the description: [the thing to display](link) [example](https://www.simplerockets.com/Forums) example
For more information go here.
There are quite a few really big features in the works right now, just keep looking on the roadmap to see any progress, asking when it will release wont make it go faster.
You could make your own flat area in the planet xml. I belive there's a planet modifier that makes a round flat area at a certain position on the planet like on the stock space center.
@QarabinaKa if you're on pc, you could also get sflanker's improved docking port mod and just use 2 docking ports on each module so it has to dock at a fixed angle.
One option would be to put a camera in the docking port and some small blocks as markings and then align it when docking. Optionally you could try making a kind of phisical alignment system by putting a triangle on the one part and the inverted shape on the other part so it can only dock if its at the correct angle and fits inside the predetermined space.
You cant expect to be able to make ssto's like in KSP because of several reasons. We dont have any high altitude high performance optimized jet engines that can turn into a rocket engine, the planets and therefore the velocities required are much larger and we dont have KSP's nuclear engines, which are unbelievably overpowered, because they use a fuel with densities like kerosene, while having the efficiency of liquid hydrogen.
@LofiTurtle i dont think you can just get the heading to the target, but you could subtract the craft position from the target position and then get the angle between that and the north pointing vector. You would have to figure out if the target is to the west or the east though.
Or you could make a full on PID controller, but thats probably a bit overkill for something simple like throttle control, if you want it to steer on its own that might be needed though.
Sounds complicated, you could try making it hover just above the surface, slowly translate in different directions and as you mentioned measure the difference in agl. Might be pretty hard to implement though.
I think the sheer variety of engine options would be quite overwhelming for many players, especially for beginners, so i dont think it would be a good idea to just add it in like that. It could be made an option though maybe. Also no need to ping Devs like that you can just make a suggestion.
@ThePilotDude what the op is talking about is that the internal volume of the fuel tanks is only about 60% of what it should be and there is actually a mod to fix that.
@Gozinya kinda, i was working on something a few weeks ago but i never got around to finishing it. The sounds were slightly off but it wasnt by much and you could clearly still hear what song it was.
@crowxe RSS is real solar system and REO is realistic engine overhaul, meant for unnerfing engine performance since the stock engines are slightly worse than real life.
I dont think its possible right now.
4.0 years ago01010100 01101000 01101001 01110011 00100000 01110111 01100001 01111001 00100000 01101111 01100110 00100000 01100011 01101111 01101101 01101101 01110101 01101110 01101001 01100011 01100001 01110100 01101001 01101111 01101110 00100000 01101001 01110011 00100000 01110101 01101110 01101110 01100101 01100011 01100101 01110011 01110011 01100001 01101001 01110010 01101001 01101100 01111001 00100000 01100011 01101111 01101101 01110000 01101100 01101001 01100011 01100001 01110100 01100101 01100100 00101110
4.1 years ago@stiv2804 oh, well for that you can just place the craft on the surface and let it display the height accurately. Then use that height in a variable. Thats how i do it.
4.1 years agoAir drag sounds pretty difficult to do, but for the height you can just use the
4.1 years agoAltitude: AGL
blockMaybe reentry heating is turned of in the settings.
4.1 years agoI wouldnt just easily choose one here, they're both great in their own ways and KSP is quite a bit more matured in terms of content and structure.
4.1 years agoTheres multiple ways to download crafts and the such. The first is to just copy the link to the post on the website and
4.1 years agoctrl + v
while in the game. Another option is to do it from within the game which opens up the steam overlay and lets you do it by just pressing the download button on the website. The last option is to right click on the downloaded file and open it with the SR2.exe which will open the game and install the given file.The command is 'planetStudio' it should show up aswell when starting to type it in.
4.1 years agoAbout cheats, i think there are some commands in the dev console that allow for something like that, i dont know the names though. Getting to orbit quickly isnt a thing as far as i know.
4.1 years ago@Digit it has to be a direct link to the image, meaning it has to end with .jpg or .png.
4.1 years agoIn the dropdown menu on the right, click on your account and press log off.
4.1 years agoI'd say the best way for you to learn most of the vizzy stuff is to just try it out yourself. Try slapping things together to see what they do. If you have any specific questions or are really stuck on something, there are awesome peole on the SRC discord that are willing to help you. You can join it here.
Also i think there should be some tutorials on youtube for the basics of vizzy, so that might be a starting point.
4.1 years agoIm not sure you know what KAL is. There is a program made by Kelly thats called Kell Auto Launch (KAL) but i think what you're talking about is vizzy, the visual scripting language.
4.1 years agoYou can make a suggestion for that.
4.1 years agoYou could multiply by 100 round and then divide by 100 (10 for each if you want just one decimal place). Alternatively you could use the 'format' block which allows for rounding to a certain decimal place.
4.1 years ago@Rizkyman no need for that, you'll know when its released.
4.2 years agoAtmospheres/bars are a very earth specific measurement and not really scientific, meaning they would have to be converted for certain calculations.
4.2 years ago@Gio2020ITA im sorry, i didnt want to be rude, i've just seen some other people make barrages of post with either unnecessairy questions or unrelated stuff. If you want to talk to more people in the community you can always join the unofficial discord server.
4.2 years agoNot really, while good, detailed crafts will stick out, a lot of luck is required to not let it get burried in new.
4.2 years ago@superTT SP is way more matured as a product than SR2, and anyways its not even officially released, its still in early access. And even if SR2 just doesnt become profitable anymore, they might just stop bringing out new updates but the game will never dissappear.
4.2 years agoI'm having a problem when trying to implementing a message dialog. When i tried to call the CreateMessageDialog function when setting the local 'd' variable it throws an error saying it wants a string instead of the 'true'.
Edit: Nevermind, i figured out that you need to specifiy the type instead of just writing true. I guess this was changed from whenever the tutorial was made.
4.2 years agoF10 for hiding the ui. For slow panning shots i suggest decreasing camera speed in the settings for smoother movements.
4.2 years agoI realistically only see rcs as an option there, especially for larger crafts. You will just need to make it stronger.
4.2 years agoUnrelated, but you know that the example engines are all the same rocket engine part, just with different settings to begin with.
4.2 years ago@CSPACE cool, im was just asking, cause its been quite a struggle getting the all the systems to work, from retrieveing the booster and upper stage, refueling them and then restacking them. What i now need to do is find a way to attach a new payload. I wish you good luck for your own endeavours.
4.3 years agoYou copy the link to the other craft and then write in the description:
4.3 years ago[the thing to display](link)
[example](https://www.simplerockets.com/Forums)
example
For more information go here.
There are quite a few really big features in the works right now, just keep looking on the roadmap to see any progress, asking when it will release wont make it go faster.
4.3 years agoYou could make your own flat area in the planet xml. I belive there's a planet modifier that makes a round flat area at a certain position on the planet like on the stock space center.
4.3 years ago@QarabinaKa if you're on pc, you could also get sflanker's improved docking port mod and just use 2 docking ports on each module so it has to dock at a fixed angle.
4.3 years agoOne option would be to put a camera in the docking port and some small blocks as markings and then align it when docking. Optionally you could try making a kind of phisical alignment system by putting a triangle on the one part and the inverted shape on the other part so it can only dock if its at the correct angle and fits inside the predetermined space.
4.3 years agoG̵̢͎̬̠̤̪̳͚͚̙̯̹̟̜̮͖̉͑̍̚Į̸̧̨̛̦͎̥̯̤͖̘͎͚̠̘̌̾̾̓͂V̶̡̤̗̳͇͓̠̰̣̺̝̙͍͚̖͖̘̦͖͔͈͓̱̂̋̔̎̈́͜Ȩ̷̲̣̖̰̱̯̖̤̝̮̮͕̠̟̀̔̈́͌̃̋̑͐̍͗̌͂̌͂̽͘̚͝͝͝Á̷̛̤̟̗̜̲̗͉̥͈̖͔̼̦̞̊̃̍̓̓͂̎̐̃̋̾̎͑͒͘̚͝W̷̛͎̜̳͖̳͙̺̹͎̟͈̜̲̄̒́̕͝Ã̶̡̨̜͕̳̯̭͔̞̝̮͎̤̱͚͙̦̳̗̘̹̗̺͍̒̄̾͌͐̅́̈̽̀͒̈̆̔̐̈̏̈́́͗̓͜͠ͅY̵̛͉̬̩̦̏̈́̂̌̆̈͌̿̀̾̃͛̑̔̇̇̔̿͂͒͑͋̋̓̚͘͝!̸̡̣̗̮̳͇̤̜̪͙͇͙̭̗̫͔͙̜̘͖̯̼̝͐̒̑͆̈́̕
4.3 years ago@Dracozard i have no clue what causes this, i might experiment a bit to see if i can replicate it.
4.3 years ago@Dracozard that seems like an old bug i had in a relatively early version of the game. I though it was fixed quite a while ago.
4.3 years agoAnything thats outside of the physics render distance will not be visible regardless if you target it or not.
4.3 years agoYou cant expect to be able to make ssto's like in KSP because of several reasons. We dont have any high altitude high performance optimized jet engines that can turn into a rocket engine, the planets and therefore the velocities required are much larger and we dont have KSP's nuclear engines, which are unbelievably overpowered, because they use a fuel with densities like kerosene, while having the efficiency of liquid hydrogen.
4.4 years ago@LofiTurtle i dont think you can just get the heading to the target, but you could subtract the craft position from the target position and then get the angle between that and the north pointing vector. You would have to figure out if the target is to the west or the east though.
4.4 years agoOr you could make a full on PID controller, but thats probably a bit overkill for something simple like throttle control, if you want it to steer on its own that might be needed though.
4.4 years agoSounds complicated, you could try making it hover just above the surface, slowly translate in different directions and as you mentioned measure the difference in agl. Might be pretty hard to implement though.
4.4 years agoYou probably dont want to make an inclination adjustment when in low orbit, its way cheaper to do it halfway towards the moon your trying to go to.
4.4 years ago@plane918273645 actually, i would asume they use it to calculate the dv of a craft as i dont think there is another way to do so.
4.5 years agoI think the sheer variety of engine options would be quite overwhelming for many players, especially for beginners, so i dont think it would be a good idea to just add it in like that. It could be made an option though maybe. Also no need to ping Devs like that you can just make a suggestion.
4.5 years ago@ThePilotDude what the op is talking about is that the internal volume of the fuel tanks is only about 60% of what it should be and there is actually a mod to fix that.
4.5 years agoYou cant currently but i heard it will be possible in the future.
4.5 years agoOne of the many other posts about this, you should find the explanation there somewhere.
4.5 years agoYou can just press the dropdown menu under settings/controls and press the open dev consle button
4.5 years agoThey would not collide and just clip through each other sadly.
4.5 years agoBasically just the N1 first stage with for example 4 falcon 9 boosters on the side.
4.5 years agoMy entry: Falcon 9 boosted N1... with a Starship instead of the upper stages.
4.5 years ago@Gozinya kinda, i was working on something a few weeks ago but i never got around to finishing it. The sounds were slightly off but it wasnt by much and you could clearly still hear what song it was.
4.5 years ago@crowxe RSS is real solar system and REO is realistic engine overhaul, meant for unnerfing engine performance since the stock engines are slightly worse than real life.
4.5 years ago