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    @Tallisar Thanks!

    4 days ago
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    @SupremeDorian how do you do it

    9 days ago
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    When will it release on steam?

    15 days ago
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    nice

    20 days ago
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    @Tallisar sorry

    20 days ago
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    @Tallisar i just used google docs and cropped it to a circle

    20 days ago
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    Sorry I uploaded this only 22 hours after the other pic.

    25 days ago
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    @QuantumSpaceIndustries tbh idk

    25 days ago
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    @Tallisar obviously. that would crash the whole game!

    +1 26 days ago
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    @Tallisar yes

    26 days ago
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    @Tallisar maybe not 2400 actually, but they do gain fusion tech in the 2030s and antimatter production/technology and warp technology in the 2070s (fusion makes it easier to get, I assume), and they may leave in a couple hundred years. Let's just say they got a little bit of help (manpower) around 2080...

    26 days ago
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    @Tallisar Idk, maybe some shmuck in congress mixed up NASA's and the Armed Forces' budgets
    ¯_ (ツ)_/¯

    +2 26 days ago
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    @Tallisar They had pretty steady progression for 6600 years after these maps date to then 800 years of rapid advancement (they are at the same tech as humans, it's just that the modern day is around 2400, so humans are on the brink of intergalactic travel) so they went from bronze to iron to antiquity to medieval to renaissance to industrial to machine to space and then interstellar, never space to bronze. Sorry if it came across that I did mean that when I didn't.

    26 days ago
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    @Tallisar I was saying about how I decided what tech level they'd be in universe, not literally going from space age to bronze age.

    26 days ago
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    @Tallisar They were originally going to be in the mid space age, then bronze age, then mid space age, but now, after your comment, They're going to be in the mid Interstellar age, with safe warp travel of up to 1000c. Thanks for reminding me how far their bronze age was ago.

    26 days ago
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    @Tallisar Its a Sub-Earth in mass, at 0.5 M🜨, but similar to Earth in radius, with it measuring 5,124 km in radius.

    26 days ago
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    You know you can send a suggestion, right? If you want it, suggest it! Even if it is rejected, at least you tried.

    27 days ago
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    There will be more nations in the region in the future, if not across the whole planet. These are also not current borders, they are borders from 5000 Sarkalan Years (7192 Earth Years) ago, and the civilization is in the mid space age (think of the 1970s to 2020s, so most of the planet is clamied. It is also located in the Triangulum Galaxy, as well. There will be ruins of these the great Sanalayan Civilizations (Sanalay is like this world's Mesopotamia for its civilizations) that you can see. They will be as detailed as possible. (It also orbits an F7V Star with a mass of 1.150 Solar Masses)

    27 days ago
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    @Tallisar I'm changing it to a K-type star, so it would by orange, so I'd give it an orange inspired name if its name is to be color based, so then something like Sulfan could work, seeing as Sulfur is orange.

    29 days ago
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    @Tallisar I would love to be able to see rings in map view as well (if that's what you mean), as then you could add moons between rings more easily in planet studio.

    +4 29 days ago
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    Are we ever going to get and interstellar update?

    +1 29 days ago
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    Second one is so damn amazing!

    +1 one month ago
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    Oh, I need to mention that the get position, noise, basic arithmetic, and such are all in the biomes section in the terrain generation-thing area.

    one month ago
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    Oh. I have an idea, which is to make a Bespin City like construct in Tydos's atmosphere.

    one month ago
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    @Hyperant I may do that too. I have definitely improved in the past 3 or so yesrs.

    one month ago
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    why are they for "archival purposes"?

    one month ago
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    @Hyperant ¡Gracias!

    +1 one month ago
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    @Hyperant good

    +1 one month ago
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    Hope you're fine.

    +1 one month ago
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    @deepfriedfrenchtoast about a month or two

    2 months ago
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    @Ceya yes

    +2 2 months ago
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    Oh, btw, this was my first tutorial, but, more importantly, was suggested by @RocketManbuuuuuuu! Please go check them out, as they make some pretty good stuff for how new they are!

    2 months ago
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    The best update since and before, in my opinion

    2 months ago
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    @Ceya ‘Dromeda

    +2 3 months ago
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    @Fyrem0th It so damn yummy

    3 months ago
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    It’s Interstellar time

    +2 3 months ago
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    @VectorY they were already white, as, well, that’s how the US flag is.

    3 months ago
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    Oh, and if you guys are wondering why there isn’t any blue of the US flag, it’s because I put it in the microwave once, and that led to some of the paint fading away. If you were to look at it at certain angles, you could see that the canton on the flag isn’t entirely faded.

    3 months ago
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    (more) Ships, helicopters and tanks as well

    4 months ago
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    @Zenithspeed maybe even construction vehicles too

    4 months ago
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    for meme 6, the speed is around 3.3c

    4 months ago
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    Sample Vehicles would probably be a good idea too

    +1 4 months ago
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    I don’t think so. Juno has a thriving community, and it’s dumb to just abandon it. It also simply makes sense to do this for the SP community, as it may be hard to do all of this to the original game. Plus, if Jundroo were to “abandon” JNO, it’d be more of in the same way as SP and SP2, with a sequel. It’s kinda like Mojang with Minecraft and MC Legends. The no word about 1.4 is because their team is working on SP2, and they are likely going to wait a bit for suggestions as well. Plus, at the end of the day, Jundroo is still a corporation. A small one sure, but it still wants/needs money, and the flight sim genre is MUCH larger than the space sim genre, so it will bring more money into the company. This money can also help with development of updates. If they were to abandon JNO, they would have announced it already. Don’t worry about it. I bet the SP community felt the same, and they had more reason to do so, and look at it now, with their game getting a Sequel (which I will buy, as I loved the first one. It even started my adventure into Sandbox Aerospace games). I hope this eases your worries.

    4 months ago
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    It reminds me of that one British Airways Concorde ad from 1988.

    +1 4 months ago
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    Farewell (for now). I hope you overcome burnout, as I know from experience that it sucks. I wish for you the best. Adios.

    +1 4 months ago
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    Imagine trying to use rubber tires…..

    5 months ago
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    @GuardianAerospace I started out there, but I like JNO more

    +1 5 months ago
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    No

    (In the tone/voice of the IRobot meme)

    5 months ago