Also, for your escape pods you could use your twdle_CPSLE (I hope I spelled that right) with some edits, since you already made that and it would be cool if the escape pods had an interior.
It would be cool if you had a real interior the astronauts could go in. Also, you should add big fuel tanks with all different types of fuel so you can refuel ships that are in space.
This one feels underrated considering how much time I spent on the design and code. Really all of my sparrow rockets do since it took months to make that code work.
I can not wait. SN8 was amazing, and I know SpaceX learned a lot from SN8. Now with SN9 they can use what they learned and hopefully have an even better flight. I still can not believe SN8 went so well- The first ever attempt at a bellyflop or anything like it, and right on target, very smooth, would have been perfect if the raptor engines fired correctly. I think it is better to have to fix a problem with the engines than redesign the entire landing process.
Yes!!! That flight went 100x better than expected. The entire time I thought something was wrong, and then there was a successful bellyflop. It came so close to landing too- perfect accuracy. That was amazing!
If it is on the same craft, you can use the block (set part _ activated to _). In the first blank, put the number of the part you want to activate (can be found under advanced part settings in designer) and put true in the second blank. To deactivate a part, do the same thing but put false instead of true
@Tweedle_Aerospace I probably could also do a landing pad landing, since my Sparrow 2 already lands way past the space center. The boost back always just goes to a certain speed, so the landing is not accurate, although it still goes past the space center with it’s boost back. I do not think fuel would be a problem.
@Tweedle_Aerospace I hope it works out! The only advice I have is to keep changing little things and try again to try to find what is wrong. Sometimes if you change something that you know should make something different happen with the flight, and the flight does not go differently, you know you should be looking somewhere else for the problem. That was how I did my troubleshooting on my Sparrow 1 and 2.
@Tweedle_Aerospace thanks for the response! I will look into that. I also want to keep my first stage around the same size, so I might try to do a drone ship landing, although that is much harder.
Do you ever plan to update the kerbol system? That one is probably my favorite system on the entire website to have fun on, although it looks like this one might become my new favorite.
@Chtite451SR2 oh :( I will probably keep the name though, since I am not really stealing any names. My Phoenix 1 and 2 went up before that other Phoenix-3
(In vizzy)
4.2 years ago@Tweedle_Aerospace I am trying to design a system that does not use a docking port at all, but there is a good chance it will not work.
4.3 years ago@sflanker thanks! That should really help!
4.3 years ago@Arstotzka lol no. I should make that though.
+2 4.3 years ago@HSH no, iOS, but the website should work the same
4.3 years ago@HSH what do you mean? Just link the unlisted craft itself? Or is there a special way to do it?
4.3 years ago@sflanker thanks!
4.3 years ago@Tweedle_Aerospace thanks! I will make a post and ping you if I get stuck.
4.3 years ago@Tweedle_Aerospace I am excited to see it!
+1 4.3 years agoWhen will this release? Also will it do accurate landings?
4.3 years ago@SupremeDorian thanks!
4.3 years agoSo does this mean planet studio will never come to mobile, or do we just have to wait for mobile?
4.3 years agoThis just proves that 2021 will be better than 2020
+4 4.3 years agoCongrats!
4.3 years ago@Tweedle_Aerospace I did it with no parachutes on land.
+1 4.3 years agoIf I am allowed to use gyro than I did it.
4.3 years ago@Tweedle_Aerospace oh also can I use a gyro?
4.3 years ago@Tweedle_Aerospace I have 2 more questions. 1: can we use parachutes? 2: can we land in the water?
4.3 years ago@Tweedle_Aerospace is tinker panel allowed?
4.3 years agoAlso, for your escape pods you could use your twdle_CPSLE (I hope I spelled that right) with some edits, since you already made that and it would be cool if the escape pods had an interior.
4.3 years agoIt would be cool if you had a real interior the astronauts could go in. Also, you should add big fuel tanks with all different types of fuel so you can refuel ships that are in space.
4.3 years agoIn the paint menu, make a color with custom finish, and you can make it transparent with one of the sliders.
4.3 years agoI have let a 100:1 twr craft burn for 5 minutes and I did not exit Juno SOI
4.3 years agoThis one feels underrated considering how much time I spent on the design and code. Really all of my sparrow rockets do since it took months to make that code work.
+2 4.3 years agoAlso I like that logo
4.3 years agoI can not wait. SN8 was amazing, and I know SpaceX learned a lot from SN8. Now with SN9 they can use what they learned and hopefully have an even better flight. I still can not believe SN8 went so well- The first ever attempt at a bellyflop or anything like it, and right on target, very smooth, would have been perfect if the raptor engines fired correctly. I think it is better to have to fix a problem with the engines than redesign the entire landing process.
4.3 years ago@Tweedle_Aerospace We will always remember Starship SN8 =)
4.3 years agoYes!!! That flight went 100x better than expected. The entire time I thought something was wrong, and then there was a successful bellyflop. It came so close to landing too- perfect accuracy. That was amazing!
4.3 years ago@Tweedle_Aerospace thanks!
4.3 years ago@Tweedle_Aerospace oh. Ok.
4.3 years agoIf it is on a different craft it will not work. (I think. I might work if you are close by)
4.3 years agoIf it is on the same craft, you can use the block (set part _ activated to _). In the first blank, put the number of the part you want to activate (can be found under advanced part settings in designer) and put true in the second blank. To deactivate a part, do the same thing but put false instead of true
4.3 years agoI am playing SR2 while waiting for the launch
4.3 years ago@Tweedle_Aerospace I am exited to see the sn8 too. It’s only a month late :)
4.3 years ago@Tweedle_Aerospace I probably could also do a landing pad landing, since my Sparrow 2 already lands way past the space center. The boost back always just goes to a certain speed, so the landing is not accurate, although it still goes past the space center with it’s boost back. I do not think fuel would be a problem.
4.3 years ago@Tweedle_Aerospace I hope it works out! The only advice I have is to keep changing little things and try again to try to find what is wrong. Sometimes if you change something that you know should make something different happen with the flight, and the flight does not go differently, you know you should be looking somewhere else for the problem. That was how I did my troubleshooting on my Sparrow 1 and 2.
4.3 years ago@Tweedle_Aerospace thanks for the response! I will look into that. I also want to keep my first stage around the same size, so I might try to do a drone ship landing, although that is much harder.
4.3 years ago@Tweedle_Aerospace sorry I couldn’t. I’m glad to see you are fixing it though! I can’t wait to see the rocket.
4.3 years ago@SergejGrauberger great! I am so excited to try this system.
+2 4.3 years agoOh wait I did not see the text on the bottom of the post. I think you should continue with the Kerbol system.
+1 4.3 years agoDo you ever plan to update the kerbol system? That one is probably my favorite system on the entire website to have fun on, although it looks like this one might become my new favorite.
+1 4.3 years agoThis looks so cool! I cannot wait! I hope I can run it on my phone...
+1 4.3 years ago@Chtite451SR2 oh :( I will probably keep the name though, since I am not really stealing any names. My Phoenix 1 and 2 went up before that other Phoenix-3
4.3 years ago@Tweedle_Aerospace then I am sorry, I do not know what is wrong.
4.3 years ago@Tweedle_Aerospace what do you mean zeroed on the craft mass?
4.3 years ago@Tweedle_Aerospace can you post the craft with the vizzy so I can see what is wrong?
4.3 years ago@Tweedle_Aerospace I am not going for an accurate landing, I just want to get rid of lateral speed
4.3 years ago@Tweedle_Aerospace I already have that, but it does not work that well. I am going to try to make it work better
4.3 years ago@Tweedle_Aerospace the problem is I need to constantly change between retrograde and 0 to keep the heading constantly updating to retrograde
4.3 years ago@Tweedle_Aerospace a while loop that says while velocity lateral > 15 lock heading on retrograde, unlock heading, lock pitch 0
4.3 years ago