This might not be your problem, but in the designer you can not see the emission on each color, but when you launch it it will be very bright if the emission sliders on the colors are high.
This one feels underrated considering how much time I spent on the design and code. Really all of my sparrow rockets do since it took months to make that code work.
@TweedleAerospace I have been working on a system too... it is very hard to carefully handle giant rockets... I sort of gave up on manually grabbing the rocket. Now I am trying to land the rocket right on to my transport system by catching it like spacex wants to do with Superheavy. Even after I catch it I would still have to connect a docking port to it to refuel, so my idea (technically spacex’s idea) might not help much in this case at all.
The main way I learned them was by just playing around with them. Think of it this way: the direction of the “thing” that you are pulling is the direction your craft will be burning.
How do I use fuselage smoothing? What is it supposed to do? I downloaded the new beta, but I do not see any differences with the fuel tanks. I looked for a setting to change but I could not find one.
@LeO2502 If you are playing the beta version of SR2 on steam, try creating a new sandbox save. If you are playing on a sandbox created before this new beta, it will still be the old Juno System.
I do not know what went wrong but I have a feeling spacex will solve it with SN10. With SN8, they probably would have landed it if the header tank pressure was right, and with the SN9 they came close too.
Do you ever plan to update the kerbol system? That one is probably my favorite system on the entire website to have fun on, although it looks like this one might become my new favorite.
@Tweedle_Aerospace I never thought to trace fuel tanks. That is a cool idea. The way I did it was I made one “slice” of wall for every side of the fuel tank at the bottom (if you look closely, the fuel tanks are not actually circular on the sides. There are just many short straight lines.) I then made increasingly smaller pieces on top of each other curving into the middle, then I radially cloned it around the whole thing.
@Chtite451SR2 I used cargo bays for my jet, but when I made a capsule with interior I wanted to be able to add windows and a hatch, so I used panels. Panels are better for more detail.
@LostHoosier originally you did have to have an external keyboard, but now if you go to the controls menu in settings and you click the three dots in the top right corner you will see the option to open dev console. Then you can just start to type planet studio and it will pop up. Click on it then press execute. Then you will be in planet studio. There is really no point in using planet studio right now though, since there is not much you can do yet. (I have not tried it since the last update, so maybe there is more now)
I think a Novo v4 would be cool, but so would a new rocket. All I can say is that you should add launch pads. The one you made on your Novo crew lift was amazing.
@Gen3ralInterstel1ar it would be so cool but how would it work with warp? They should add multiplayer to SimplePlanes (if they don’t have it already on pc, I don’t know since I’m on mobile)
@StarshotSpaceCo I have not decided yet, but I am definitely going to improve the program on the booster so that it does not make that giant turn as soon as the landing burn starts. I also might change the launch tower so it can adjust to catch the booster right in the middle, and then lower the booster to the ground.
@TweedleAerospace I am still working on that system most likely it will be in the next release of the Sparrow 3 unless I can get it working in two days. I decided to release this without that system for now because it has been so long and it will only take longer to add that system, and very few people actually are going to do something with the booster after it lands, so it does not actually matter if the booster survives past the point where it lands safely. At this point landing the booster is all just for show. Once there is a career mode it will be important but for now I think it is fine to just let the booster fall and blow up after switching away.
I would get it because while SR2 has a much better building system and a much better map (multiple entire planets) there is still a lot in SP that is not in SR2, like building planes with propellers, stock weapons, AI flying or driving around to fight, and a lot more.
@ImtiaakSR I am working on some programs for some people, and I do not know if they are ok with me telling who they are yet because if I did it could spoil some of the crafts
@ImtiaakSR Yeah, in 1 or 2 weeks. I also have other projects and I am working on some things for other people too, so it takes a bit longer. This is also a huge project and I don't always have that much time to work on it.
@TweedleAerospace Also it is not actually perfectly accurate. I have the tower arms slowly close once the booster is in between them, so it pushes the booster into the middle.
@TweedleAerospace I am hoping to get around that problem by having a docking port automatically connect to the booster from the pad- if it does not work then I will probably lower the booster to the ground after being caught
This just proves that 2021 will be better than 2020
+4 3.9 years agoThis might not be your problem, but in the designer you can not see the emission on each color, but when you launch it it will be very bright if the emission sliders on the colors are high.
+3 3.8 years agoTo get the pictures to show, do ![](picture link) instead of [!(picture link)]
+2 3.6 years ago@Arstotzka lol no. I should make that though.
+2 3.9 years agoThis one feels underrated considering how much time I spent on the design and code. Really all of my sparrow rockets do since it took months to make that code work.
+2 4.0 years ago@SergejGrauberger great! I am so excited to try this system.
+2 4.0 years ago@TweedleAerospace I have been working on a system too... it is very hard to carefully handle giant rockets... I sort of gave up on manually grabbing the rocket. Now I am trying to land the rocket right on to my transport system by catching it like spacex wants to do with Superheavy. Even after I catch it I would still have to connect a docking port to it to refuel, so my idea (technically spacex’s idea) might not help much in this case at all.
+1 3.5 years agoThe main way I learned them was by just playing around with them. Think of it this way: the direction of the “thing” that you are pulling is the direction your craft will be burning.
+1 3.6 years ago@SoulBlazer yep, that’s the one I changed.
+1 3.6 years ago@SoulBlazer Me too. I am on my 36th save file for my Sparrow 3.
+1 3.7 years agoHow do I use fuselage smoothing? What is it supposed to do? I downloaded the new beta, but I do not see any differences with the fuel tanks. I looked for a setting to change but I could not find one.
+1 3.7 years ago@Tweedle_Aerospace although it probably won’t be ready for at least a month
+1 3.7 years ago@LeO2502 If you are playing the beta version of SR2 on steam, try creating a new sandbox save. If you are playing on a sandbox created before this new beta, it will still be the old Juno System.
+1 3.8 years agoI do not know what went wrong but I have a feeling spacex will solve it with SN10. With SN8, they probably would have landed it if the header tank pressure was right, and with the SN9 they came close too.
+1 3.8 years ago@Doublehsh ok thanks
+1 3.8 years ago@Tweedle_Aerospace I am excited to see it!
+1 3.9 years ago@Tweedle_Aerospace I did it with no parachutes on land.
+1 3.9 years agoOh wait I did not see the text on the bottom of the post. I think you should continue with the Kerbol system.
+1 4.0 years agoDo you ever plan to update the kerbol system? That one is probably my favorite system on the entire website to have fun on, although it looks like this one might become my new favorite.
+1 4.0 years agoThis looks so cool! I cannot wait! I hope I can run it on my phone...
+1 4.0 years ago@Tweedle_Aerospace I never thought to trace fuel tanks. That is a cool idea. The way I did it was I made one “slice” of wall for every side of the fuel tank at the bottom (if you look closely, the fuel tanks are not actually circular on the sides. There are just many short straight lines.) I then made increasingly smaller pieces on top of each other curving into the middle, then I radially cloned it around the whole thing.
+1 4.0 years ago@Chtite451SR2 I used cargo bays for my jet, but when I made a capsule with interior I wanted to be able to add windows and a hatch, so I used panels. Panels are better for more detail.
+1 4.0 years ago@LostHoosier originally you did have to have an external keyboard, but now if you go to the controls menu in settings and you click the three dots in the top right corner you will see the option to open dev console. Then you can just start to type planet studio and it will pop up. Click on it then press execute. Then you will be in planet studio. There is really no point in using planet studio right now though, since there is not much you can do yet. (I have not tried it since the last update, so maybe there is more now)
+1 4.0 years agoI think a Novo v4 would be cool, but so would a new rocket. All I can say is that you should add launch pads. The one you made on your Novo crew lift was amazing.
+1 4.1 years ago@Gio2020ITA Thanks! @Chtite451SR2 just showed me how to do it.
+1 4.1 years ago@Chtite451SR2 ok I will. Thanks again for the name suggestion!
+1 4.1 years ago@Chtite451SR2 I like it. Thanks! (@SNSA sorry I’m not using you name I just don’t really understand it)
+1 4.1 years ago@Chtite451SR2 it’s so hard because if you ever think of a name you can scroll through crafts for a few minutes and find a craft with the same name
+1 4.1 years ago@Gen3ralInterstel1ar it would be so cool but how would it work with warp? They should add multiplayer to SimplePlanes (if they don’t have it already on pc, I don’t know since I’m on mobile)
+1 4.1 years ago@Gozinya I’m getting really confused. It’s been much more than 5 minutes. Why is the update not out?
+1 4.2 years ago@zzazza I’m just going to ignore that comment and keep telling myself it will be October first... I want this update so badly!
+1 4.2 years ago@MSCSpaceworks @Silentime @plane918273645 thanks for all the help! I will try this.
+1 4.2 years ago@WestSpaceAgency I'm really sorry I just don't really have much time to play SR2 right now- I don't think I can help
3.0 years ago@StarshotSpaceCo I have not decided yet, but I am definitely going to improve the program on the booster so that it does not make that giant turn as soon as the landing burn starts. I also might change the launch tower so it can adjust to catch the booster right in the middle, and then lower the booster to the ground.
3.2 years ago@AR3SZX It does have a command chip. I kind of worded my last response in a way that sounded like it doesn’t have one, but it does.
3.3 years ago@AR3SZX It would not disappear, but it would clip through the catch arms and fall and blow up since it would be out of the physics range.
3.3 years ago@TweedleAerospace I am still working on that system most likely it will be in the next release of the Sparrow 3 unless I can get it working in two days. I decided to release this without that system for now because it has been so long and it will only take longer to add that system, and very few people actually are going to do something with the booster after it lands, so it does not actually matter if the booster survives past the point where it lands safely. At this point landing the booster is all just for show. Once there is a career mode it will be important but for now I think it is fine to just let the booster fall and blow up after switching away.
3.3 years ago10
3.3 years agoI would get it because while SR2 has a much better building system and a much better map (multiple entire planets) there is still a lot in SP that is not in SR2, like building planes with propellers, stock weapons, AI flying or driving around to fight, and a lot more.
3.4 years ago@RamenNoodlesXVII I think it is under “game”
3.4 years ago@ImtiaakSR pretty much I’m adding some programs to other people’s rockets by their request
3.5 years ago@ImtiaakSR I am working on some programs for some people, and I do not know if they are ok with me telling who they are yet because if I did it could spoil some of the crafts
3.5 years ago@ImtiaakSR Yeah, in 1 or 2 weeks. I also have other projects and I am working on some things for other people too, so it takes a bit longer. This is also a huge project and I don't always have that much time to work on it.
3.5 years agoDo you own the game through steam? I am pretty sure that is the only legal way to play it on pc
3.5 years ago@TweedleAerospace Also it is not actually perfectly accurate. I have the tower arms slowly close once the booster is in between them, so it pushes the booster into the middle.
3.5 years ago@TweedleAerospace I am hoping to get around that problem by having a docking port automatically connect to the booster from the pad- if it does not work then I will probably lower the booster to the ground after being caught
3.5 years agothe biggest problem for me is that it creates a lot of heat, and the cooling on my laptop is not great.
3.5 years agoI can be a vizzy programmer
3.5 years agoI can also help with some programming if you need it. I am working on making my Sparrow 3 true reuse right now.
3.5 years ago@Thesaturnaerospace me too. I just did it with plenty of fuel to spare. I could make a much cheaper lander- probably less than $1 million.
3.5 years ago