@StarshotSpaceCo I have not decided yet, but I am definitely going to improve the program on the booster so that it does not make that giant turn as soon as the landing burn starts. I also might change the launch tower so it can adjust to catch the booster right in the middle, and then lower the booster to the ground.
@TweedleAerospace I am still working on that system most likely it will be in the next release of the Sparrow 3 unless I can get it working in two days. I decided to release this without that system for now because it has been so long and it will only take longer to add that system, and very few people actually are going to do something with the booster after it lands, so it does not actually matter if the booster survives past the point where it lands safely. At this point landing the booster is all just for show. Once there is a career mode it will be important but for now I think it is fine to just let the booster fall and blow up after switching away.
I would get it because while SR2 has a much better building system and a much better map (multiple entire planets) there is still a lot in SP that is not in SR2, like building planes with propellers, stock weapons, AI flying or driving around to fight, and a lot more.
@ImtiaakSR I am working on some programs for some people, and I do not know if they are ok with me telling who they are yet because if I did it could spoil some of the crafts
@ImtiaakSR Yeah, in 1 or 2 weeks. I also have other projects and I am working on some things for other people too, so it takes a bit longer. This is also a huge project and I don't always have that much time to work on it.
@TweedleAerospace Also it is not actually perfectly accurate. I have the tower arms slowly close once the booster is in between them, so it pushes the booster into the middle.
@TweedleAerospace I am hoping to get around that problem by having a docking port automatically connect to the booster from the pad- if it does not work then I will probably lower the booster to the ground after being caught
This was one of my first attempts at a moon lander. I made this when I was still learning the game and I have not tested this for Brigo but I think it should be able to make it and it is pretty cheap- less than 16 million.
@TweedleAerospace I have been working on a system too... it is very hard to carefully handle giant rockets... I sort of gave up on manually grabbing the rocket. Now I am trying to land the rocket right on to my transport system by catching it like spacex wants to do with Superheavy. Even after I catch it I would still have to connect a docking port to it to refuel, so my idea (technically spacex’s idea) might not help much in this case at all.
Does it count if I just plug those coordinates into my landing program and do it with vizzy?
Edit:
Oh wait I need to land there to get the coordinates that won’t work lol
@TweedleAerospace yeah but I think a fully automatic plane that will actually try to fight is a little out of my reach. (Also I have made way too many failed planes. I like building rockets, not planes)
To download a craft, if you are playing on steam, go into the game and in the side menu press the blue button on top that says “download crafts”. Then, pick a craft on the website and just press “download”. For systems it is pretty much the same thing and to use the system create a new sandbox and choose that system. Mods are a little more complicated. There are instructions on some mod posts that could help you. On android/iOS, you also just press the download crafts button for crafts and systems and follow the same process as on steam, but mods are not available on mobile. It sounds sort of confusing the way I worded it but once you find the download crafts button it should be pretty easy.
@TweedleAerospace nice! I can’t wait. I am also trying to improve my landing reliability/accuracy to the point where I can try to do a booster catch like how spacex wants to do with Superheavy.
The main way I learned them was by just playing around with them. Think of it this way: the direction of the “thing” that you are pulling is the direction your craft will be burning.
it is pretty easy to safely reenter from very high orbits with no heat shield at all in this game- I like to lower the max temperature with tinker panel on all of my parts sometimes to make reentry a little harder
@FkGamingFX you could try posting the picture to a private discord server- that is what I do. I am also pretty sure there is a way to access a picture posted with a craft on SR2, but I am not completely sure how.
@FkGamingFX are you sure it has en empty pair of brackets then on the outside of those the link in parentheses? Right now it looks like !(picture link) or ![(picture link)]
@TweedleAerospace I figured out a way to make the same thing but in a more stable way that does not require stability modifier- thanks for the help, I probably would not have figured out that it was stability modifier. (I know it says it can decrease rotation speed but I always thought that meant that a rotator or motor would move slower, not the entire rocket)
In the designer on the side menu press the 3 bars and under “save craft” and “load craft” you should see “edit flight program” press that and you will be in the vizzy editor.
@WestSpaceAgency I'm really sorry I just don't really have much time to play SR2 right now- I don't think I can help
3.0 years ago@StarshotSpaceCo I have not decided yet, but I am definitely going to improve the program on the booster so that it does not make that giant turn as soon as the landing burn starts. I also might change the launch tower so it can adjust to catch the booster right in the middle, and then lower the booster to the ground.
3.2 years ago@AR3SZX It does have a command chip. I kind of worded my last response in a way that sounded like it doesn’t have one, but it does.
3.3 years ago@AR3SZX It would not disappear, but it would clip through the catch arms and fall and blow up since it would be out of the physics range.
3.3 years ago@TweedleAerospace I am still working on that system most likely it will be in the next release of the Sparrow 3 unless I can get it working in two days. I decided to release this without that system for now because it has been so long and it will only take longer to add that system, and very few people actually are going to do something with the booster after it lands, so it does not actually matter if the booster survives past the point where it lands safely. At this point landing the booster is all just for show. Once there is a career mode it will be important but for now I think it is fine to just let the booster fall and blow up after switching away.
3.3 years ago10
3.3 years agoI would get it because while SR2 has a much better building system and a much better map (multiple entire planets) there is still a lot in SP that is not in SR2, like building planes with propellers, stock weapons, AI flying or driving around to fight, and a lot more.
3.4 years ago@RamenNoodlesXVII I think it is under “game”
3.4 years ago@ImtiaakSR pretty much I’m adding some programs to other people’s rockets by their request
3.5 years ago@ImtiaakSR I am working on some programs for some people, and I do not know if they are ok with me telling who they are yet because if I did it could spoil some of the crafts
3.5 years ago@ImtiaakSR Yeah, in 1 or 2 weeks. I also have other projects and I am working on some things for other people too, so it takes a bit longer. This is also a huge project and I don't always have that much time to work on it.
3.5 years agoDo you own the game through steam? I am pretty sure that is the only legal way to play it on pc
3.5 years ago@TweedleAerospace Also it is not actually perfectly accurate. I have the tower arms slowly close once the booster is in between them, so it pushes the booster into the middle.
3.5 years ago@TweedleAerospace I am hoping to get around that problem by having a docking port automatically connect to the booster from the pad- if it does not work then I will probably lower the booster to the ground after being caught
3.5 years agothe biggest problem for me is that it creates a lot of heat, and the cooling on my laptop is not great.
3.5 years agoI can be a vizzy programmer
3.5 years agoI can also help with some programming if you need it. I am working on making my Sparrow 3 true reuse right now.
3.5 years ago@Thesaturnaerospace me too. I just did it with plenty of fuel to spare. I could make a much cheaper lander- probably less than $1 million.
3.5 years agoThis was one of my first attempts at a moon lander. I made this when I was still learning the game and I have not tested this for Brigo but I think it should be able to make it and it is pretty cheap- less than 16 million.
3.5 years agoLooks good!
3.5 years ago@TweedleAerospace I have been working on a system too... it is very hard to carefully handle giant rockets... I sort of gave up on manually grabbing the rocket. Now I am trying to land the rocket right on to my transport system by catching it like spacex wants to do with Superheavy. Even after I catch it I would still have to connect a docking port to it to refuel, so my idea (technically spacex’s idea) might not help much in this case at all.
+1 3.5 years agoDoes it count if I just plug those coordinates into my landing program and do it with vizzy?
3.5 years agoEdit:
Oh wait I need to land there to get the coordinates that won’t work lol
@TweedleAerospace yeah but I think a fully automatic plane that will actually try to fight is a little out of my reach. (Also I have made way too many failed planes. I like building rockets, not planes)
3.5 years agoI’m not great at vizzy so I’m not going to try to enter but this is a cool idea. I might try to make a code for fun, though.
3.5 years agoTo download a craft, if you are playing on steam, go into the game and in the side menu press the blue button on top that says “download crafts”. Then, pick a craft on the website and just press “download”. For systems it is pretty much the same thing and to use the system create a new sandbox and choose that system. Mods are a little more complicated. There are instructions on some mod posts that could help you. On android/iOS, you also just press the download crafts button for crafts and systems and follow the same process as on steam, but mods are not available on mobile. It sounds sort of confusing the way I worded it but once you find the download crafts button it should be pretty easy.
3.5 years ago@TweedleAerospace nice! I can’t wait. I am also trying to improve my landing reliability/accuracy to the point where I can try to do a booster catch like how spacex wants to do with Superheavy.
3.5 years agoDo you have an automatic transfer burn program?
3.5 years agoThe main way I learned them was by just playing around with them. Think of it this way: the direction of the “thing” that you are pulling is the direction your craft will be burning.
+1 3.6 years agoit is pretty easy to safely reenter from very high orbits with no heat shield at all in this game- I like to lower the max temperature with tinker panel on all of my parts sometimes to make reentry a little harder
3.6 years ago@SoulBlazer yep, that’s the one I changed.
+1 3.6 years ago@FkGamingFX you could try posting the picture to a private discord server- that is what I do. I am also pretty sure there is a way to access a picture posted with a craft on SR2, but I am not completely sure how.
3.6 years ago@FkGamingFX also it could be that that link actually leads to a website and not the actual picture
3.6 years ago@FkGamingFX are you sure it has en empty pair of brackets then on the outside of those the link in parentheses? Right now it looks like !(picture link) or ![(picture link)]
3.6 years agoTo get the pictures to show, do ![](picture link) instead of [!(picture link)]
+2 3.6 years ago@Hermes01000100 Thank you so much! It works!
3.6 years ago@SoulBlazer I did not, and also until I tried to change the controls I was on default control settings. Would it be game or quality settings?
3.6 years ago@TweedleAerospace I figured out a way to make the same thing but in a more stable way that does not require stability modifier- thanks for the help, I probably would not have figured out that it was stability modifier. (I know it says it can decrease rotation speed but I always thought that meant that a rotator or motor would move slower, not the entire rocket)
3.6 years ago@TweedleAerospace yes... is that the problem?
3.6 years agoIn the designer on the side menu press the 3 bars and under “save craft” and “load craft” you should see “edit flight program” press that and you will be in the vizzy editor.
3.6 years agoI can launch the astronauts in my Phoenix 3 capsule (or Phoenix 4 if it’s ready by then)
3.6 years ago@Tweedle_Aerospace Can it be changed once it is locked?
3.6 years agoI am so happy! I wanted them to pick Starship the whole time but I thought they would pick Dynetics.
3.6 years ago@Jayceafton ok. I can help, but it takes a lot of time and I am working on a lot of things right now, so it could take a while to get it done.
3.6 years ago@Jayceafton What do you need help with?
3.6 years ago@Jayceafton That is what it already does. Here is the most updated version of the craft that can land at LPA, LPB, or the Drone Ship.
3.6 years ago@Jayceafton What do you mean?
3.6 years ago@AshtvinayakAerospace Ok. This launch already happened but your payload can be on the next launch (probably sometime this week)
3.6 years ago@AshtvinayakAerospace no... I am just going to post pictures
3.6 years ago@CASXA Thanks!
3.6 years agoTotal payload weight: 1654kg.
48,346kg left
Also note: colors of payload may change
3.6 years ago