use the planned burn gizmo, they allow you to plan your burns before doing it. when you're in orbit, hover your mouse over your orbit trajectory, you'll see a little circle appear, click there, and it gives you sliders to adjust the trajectory (the planned trajectory)
@Whackjob well i stuck some fuselages together, and rescaled them. the dimensions are: 2km x 23m x 23m. it can be annoying and hard building that large, as the designer can only zoom so far, after that all you can do is move the camera position around, also, not all of its 2km of fuselage can be seen at once
@Whackjob putting on parts is a lot like simpleplanes, but improved, and faster to adjust size, etc. One problem that i've encountered when building a spaceship, is that when i tried adding say, a fuselage facing horizontally, to a fuselage facing vertically, it auomatically rotates the fuselage facing horizontal to whatever way the fuselage you're attaching it to is facing, in this case, vertically. Not sure if anyone else has got this problem yet, might be a simple solution to it. what i do is rotate it while attached
Was wondering, would you want to become alliances? I could build rockets for your needs. I test all of my rocket's components a lot before they are ready, making sure their reliability is extremely high, and that each component performs flawlessly.
pretty sure thats a option in the tinker panel now
5.9 years agoWhy was i tagged?
6.0 years agosometime in 2019 yes
6.0 years ago@MyMessage Wait what??? Ayy, thanks! but why? I haven't done much
6.0 years ago@tsampoy just a crater on top of a hill
6.0 years ago@winzhip just use the hinge rotater
6.0 years agoYou can make your own, use struts for the structure
6.0 years ago@Caveman999 it has
6.0 years agoSo, why did you post this? sounds like you're trying to make a joke out of it
6.0 years agowhy
6.0 years ago@Mostly what does pressing X do?
6.0 years ago@MyMessage If you tell me what you need a rocket for i can try to build one that can get the job done
6.0 years ago@MyMessage soo, what do i do now?
6.0 years agoDon't start with the spammy posts about users asking about multiplayer, mobile version, weapons, etc
6.0 years ago@RailfanEthan Lol
6.0 years ago@MyMessage I'll join, just not sure which engineer role
6.0 years agothe parachute also fully unfurls in space. veryyy unrealistic. I hope this will be fixed
6.0 years agodo that to figure out what size in the game would equal a foot or meter or whatever measurement you're using. @ILEGIONI
6.0 years ago@ILEGIONI well i don't think theres a in-game way of seeing the size yet
6.0 years agoupload it as unlisted, it'll show the dimensions and all that
6.0 years ago@NeonEviscerator yeah, i don't know
6.0 years agouse the planned burn gizmo, they allow you to plan your burns before doing it. when you're in orbit, hover your mouse over your orbit trajectory, you'll see a little circle appear, click there, and it gives you sliders to adjust the trajectory (the planned trajectory)
6.0 years ago@UnitedStankCrafts YES the one thing i want in SR2 is a solid rocket booster
6.0 years ago@Whackjob no problem
6.0 years agoyou can xml mod it to have unlimited fuel
6.0 years ago@Whackjob well i stuck some fuselages together, and rescaled them. the dimensions are: 2km x 23m x 23m. it can be annoying and hard building that large, as the designer can only zoom so far, after that all you can do is move the camera position around, also, not all of its 2km of fuselage can be seen at once
6.0 years ago@Whackjob Though if you add a strut facing horizontally to a vertical facing fuselage, it won't automatically rotate it
6.0 years ago@Whackjob putting on parts is a lot like simpleplanes, but improved, and faster to adjust size, etc. One problem that i've encountered when building a spaceship, is that when i tried adding say, a fuselage facing horizontally, to a fuselage facing vertically, it auomatically rotates the fuselage facing horizontal to whatever way the fuselage you're attaching it to is facing, in this case, vertically. Not sure if anyone else has got this problem yet, might be a simple solution to it. what i do is rotate it while attached
6.0 years ago@Shmexysmpilot oh yeah, forgot about that
6.0 years ago@Whackjob theres not been many massive builds yet.
6.0 years ago@Whackjob theres struts, yes. and like i said, really no limit.
6.0 years ago@Whackjob there really is no limit to size tbh. just may not run as smooth
6.0 years ago@Whackjob im not sure the length of it, i'll check later
6.0 years ago@SaturnV @AN2Felllla found it. it's on weebabyseamus' page
6.0 years agoI've built a extremely large spaceship nearly larger than the launch pad, still runs smooth
6.0 years ago@SaturnV not even on jundroo's page
6.0 years ago@SaturnV they said it was going to be stock, it's not
6.0 years ago@SaturnV the one in the challenge of landing a shuttle, and on the front page of SP where it says coming soon to steam
6.0 years agoHmm, so whats difference in commander and leader?
6.0 years ago@tars13 so do i actually. for launch escape systems
6.0 years ago@MyMessage who designs the rockets? team of engineers?
6.0 years ago@MyMessage is dat a yes or a no lol
6.0 years agoWas wondering, would you want to become alliances? I could build rockets for your needs. I test all of my rocket's components a lot before they are ready, making sure their reliability is extremely high, and that each component performs flawlessly.
6.0 years agowell, is SP limited due to it being on mobile?
6.0 years ago@AndrewGarrison That works great! Much easier to get heavy rockets off the ground without XML modding. Thanks!
6.0 years ago@AndrewGarrison You can??? Is it allowed in compaign mode? trying to make my rockets compaign mode friendly
6.0 years agoyou need xenon fuel
6.0 years ago@SupremeDorian i thought you meant connect those to another fuel tank with a engine attached to that fuel tank
6.0 years agowait what @SupremeDorian
6.0 years ago@SupremeDorian I just enable the fuel line on both fuel tanks to do that
6.0 years ago