I'm with @Bmcclory on this one, but you kinda have a point. I would like to see a direct link to the original in a text embedded in the comment. But by no means is the system "broken" or less than half decent. You also have to remember they're making a game too.
Also, @AndrewGarrison with there be a full solar system view like SR1, and will we be able to do a split screen of the 2 views like in SR1 steam edition?
@AndrewGarrison what were the specs on the computers used in the video? I'm blown away by the smoothness and graphics. Love the flat solar arrays, and were those actual grid fins a la falcon 9? Couldn't tell cause they didn't move
It's a heafty drive for me, but it might be worth it, especially if I can meet some of the staff... @AndrewGarrison how much of the team will be there?
I know modding wiilll be comparable to simpleplanes however i hope they can go further. If anyone knows how in-depth SP modding gets, feel free to @ me, as I am a SP novis
I hope for extensive modding abilities. I would love to build an early system including habitat modules, oxygen (custom kind of fuel for modules), larger command pods, maybe astronaughts (again more as a custom fuel, ie, a statistic you could move around modules) and have more things run off electricity (pistons, rotators) as an added difficulty
Hey there bossman @StarKnight697, maybe you were having a bad day, or something. Who knows... but ya gotta acknowledge that was a bit unnecessary. It breaks the courtesy rules and id hate to get mods involved...
Ok hold up there fella @StarKnight697. Now there's better ways of putting that. No need to bring out your edgy 13 year-old self putting others down so bluntly
Well Mr SpaceDoge (if in fact that is your real name...) We here take ourselves very seriously when it comes to quality content. I recommend reading our entire library of sacred texts here and for an amalgamation of everything Dev Andrew has said to his faithful users, read this. I'd also recommend reading a few posts by @RailfanEthan and I, particularly the rants. We are trying to create an environment with minimal spam, and these rants are a deeper insight to our falling sanity from the past months. We are trying to achieve this environment through the doot campaign.
slaps roof of Offical and Offical Unoffical FAQ. These bad boys can fit pretty much the entire sumation of anything Andrew has ever said in one convenient place @RailfanEthan
Make a uservoice post and let people decide there. Don't pester devs on adding anything that they've already said no to. I too think it's important remembering anyone who's sacrificed themselves for development, but it might not do it justice to make it an Easter egg.
@WhiteWing cool so step one, if you know it's answered... I highly recommend searching for it instead of @Ing devs. Step two, I'm just gonna tell you. Yes eventually next year there will be an iOS release. The steam beta is a pc/Mac ONLY release.
@GeneralOliverVonBismarck check yo facts kiddo he said since betas somertimes start cheaper then gain cost as the game is developed, that they might go that route. 👌
@Emin2904 sorry kiddo i highly doubt it. Its comming as a beta in the next month or so to Steam. It will probably cost $13 (they say maybe less since its beta but we dont know)
@Awsomur Those would be great but they might take up too much processing power. I think they are going for a more light-weight game based on specs on Steam
@matkag5 vomit you say? I mean I'm as excited as the next guy but... maybe talk to a doctor?
6.3 years agoI'm with @Bmcclory on this one, but you kinda have a point. I would like to see a direct link to the original in a text embedded in the comment. But by no means is the system "broken" or less than half decent. You also have to remember they're making a game too.
6.3 years ago10/10 would reccomend. Happy you're not trying to over sell us
6.3 years ago@AndrewGarrison cool thanks. Hopefully no one finds a clever way to stack the flat solar panels ;)
6.3 years ago@AndrewGarrison, will solar panels only produce power when the photocell texture is in the light?
6.3 years ago@Nooneoone you can either type
+1 6.3 years ago@username
manually or click Reply on a comment by the person you want to reply to.Feel free to read the blog posts and Andrews comments before posting a question like this. He has mentioned that it will be out before September 22.
+1 6.3 years ago@PriyanshuRoy if its anything like sr1, itll be "various strings being plucked volume 3"
6.3 years ago@Caveman999 Andrew has said summer ends mid September, so we have at most about 6 weeks to wait
6.3 years ago@Bmcclory maybe, but youd have to have flat square wings on the bottom to have aerodynamic effects I imagine
6.3 years agoAlso, @AndrewGarrison with there be a full solar system view like SR1, and will we be able to do a split screen of the 2 views like in SR1 steam edition?
6.3 years ago@AndrewGarrison what were the specs on the computers used in the video? I'm blown away by the smoothness and graphics. Love the flat solar arrays, and were those actual grid fins a la falcon 9? Couldn't tell cause they didn't move
6.3 years agoSour beans
6.3 years ago@Chancey21 there's blog posts about both screenshots, and wings. Andrew mentioned in this comment section that there will be additional controls.
6.3 years agoAt least it stuck the landing
6.3 years ago@Daniel320 close to a steam release
+2 6.3 years agoI plan to make a line of ion based ships
6.3 years agoThanks @RailfanEthan @Bmcclory
6.3 years ago@Jerba Andrew has said no
6.3 years ago@AndrewGarrison will there be a point where both circle connect on the prograde that we can control both circles at once?
+2 6.3 years agoNo
6.4 years ago@fizzyfidlesticks @Venus no, it will be a simmilar scale, however it wont be the exact same as our solarsystem
+2 6.4 years agoIt's a heafty drive for me, but it might be worth it, especially if I can meet some of the staff... @AndrewGarrison how much of the team will be there?
+4 6.4 years ago@Chancey21 @Awsomur if you haven't played sr1, id highly recommend it. If you enjoy sp, I think you'll like rocketry more than you think
6.4 years ago@Pikapilot they won't be until after sr2 is released. Andrew said it's hard working on 2 games with a staff their size
6.4 years ago@WNP78 Cool thanks
6.4 years agoI know modding wiilll be comparable to simpleplanes however i hope they can go further. If anyone knows how in-depth SP modding gets, feel free to @ me, as I am a SP novis
6.4 years agoI hope for extensive modding abilities. I would love to build an early system including habitat modules, oxygen (custom kind of fuel for modules), larger command pods, maybe astronaughts (again more as a custom fuel, ie, a statistic you could move around modules) and have more things run off electricity (pistons, rotators) as an added difficulty
+1 6.4 years ago@Mod custom sandboxes will be covering it all
6.4 years ago@Bmcclory @AndrewGarrison yes please FPS counter option!
6.4 years ago@Pikapilot none planned for the future. Andrew has mentioned controls being limiting
6.4 years agoHey there bossman @StarKnight697, maybe you were having a bad day, or something. Who knows... but ya gotta acknowledge that was a bit unnecessary. It breaks the courtesy rules and id hate to get mods involved...
6.4 years agoMust be in the ethnic aisle again, I don't understand the name on this tin.
+1 6.4 years agoOk hold up there fella @StarKnight697. Now there's better ways of putting that. No need to bring out your edgy 13 year-old self putting others down so bluntly
+1 6.4 years agoWell Mr SpaceDoge (if in fact that is your real name...) We here take ourselves very seriously when it comes to quality content. I recommend reading our entire library of sacred texts here and for an amalgamation of everything Dev Andrew has said to his faithful users, read this. I'd also recommend reading a few posts by @RailfanEthan and I, particularly the rants. We are trying to create an environment with minimal spam, and these rants are a deeper insight to our falling sanity from the past months. We are trying to achieve this environment through the doot campaign.
+4 6.4 years agoslaps roof of Offical and Offical Unoffical FAQ. These bad boys can fit pretty much the entire sumation of anything Andrew has ever said in one convenient place @RailfanEthan
+1 6.4 years ago@MrTaco yeah I wrote it on mobile and only did a quick fix. Thanks
6.4 years agoMake a uservoice post and let people decide there. Don't pester devs on adding anything that they've already said no to. I too think it's important remembering anyone who's sacrificed themselves for development, but it might not do it justice to make it an Easter egg.
+2 6.4 years ago@WNP78 oops thanks
6.4 years ago@mjdfx150529 this was brought up a while ago, and Andrew mentioned adding it in.
6.4 years agoThanks @Teague @FastDan :)
+1 6.4 years ago@RailfanEthan I know, but thought I'd try
6.4 years ago@Starbound eventually. It will be very similar to SP modding
+1 6.4 years ago@WhiteWing cool so step one, if you know it's answered... I highly recommend searching for it instead of @Ing devs. Step two, I'm just gonna tell you. Yes eventually next year there will be an iOS release. The steam beta is a pc/Mac ONLY release.
6.4 years ago@GeneralOliverVonBismarck check yo facts kiddo he said since betas somertimes start cheaper then gain cost as the game is developed, that they might go that route. 👌
+1 6.4 years agoThe discusion is happening on the blog post called "New Launch Effects". I recomend going over there and removing this form post.
6.4 years ago@Emin2904 sorry kiddo i highly doubt it. Its comming as a beta in the next month or so to Steam. It will probably cost $13 (they say maybe less since its beta but we dont know)
6.4 years ago@iiDj devs have said they're not releasing mobile till late this year to early next year
6.4 years agoyes it was in the the saturn V speed build. Feel free to marked this as answered to not clog the forms
6.4 years ago@Awsomur Those would be great but they might take up too much processing power. I think they are going for a more light-weight game based on specs on Steam
+1 6.4 years ago