@AndrewGarrison I still insist on at least 10% reduction in Isp for rocket engines, and maybe doubling (or quadrupling) the mass of the engines (their twr should be around half to one forth of what they currently are)
For example, a KeroLOX staged aerospikes engine has a twr of 200. While in real life such engine would be lucky to get 50 (because aerospikes are incredibly heavy and full flow staged combustion uses heavy plumbing systems)
The camera zoom is quadratic or logarithmic not linear, which aids construction of crafts of varying sizes.
You can also turn off “auto-rotate” if you want to connect a part in a certain orientation. You can also use the offset and rotate tool to move your battery anywhere and in any orientation.
You also just described the bug in this forum post. What prevents you from writing the same description in the bug tracker?
Ok. Also, why do you have ullage motors on the first stage pointing up?
Ullage motors are used to settle fuel/propellant in the bottom of the tank so that the engines would suck in fuel/propellant rather than inert gasses. They are typically on inflight-ignited stages, pointing downward, and fires before the main engines ignite for orbital insertion or adjustments. RCS could also function as ullage motors.
In your case, I think you meant stage separation motors, as 1) the fuel/propellant in your first stage is already settled down because of gravity and 2) ullage motors point backwards rather than forwards.
@AceDAVE3000 I’m not a dev but the mobile version is at least half a year away. A year is more likely.
5.7 years agoThis had always been a problem for me
5.7 years ago@AndrewGarrison will there be a fix?
you Fiddle around with the part inspector inflight.
5.7 years ago@IFeelFine Wikipedia and Atomic Rockets
5.7 years agoYou can’t have efficient and power at the same time. More efficient engines are usually less powerful, or heavier, or more expensive.
5.7 years ago@SupremeDorian the news only shows official updates. Betas don’t count
5.7 years agoIt’s basically the same
5.7 years agono @legohelobilly
5.7 years ago@legohelobilly no
5.7 years ago@AdAstra This is already implemented
5.7 years ago@LiamW wait till the beta is over.
5.7 years ago@AndrewGarrison @pedro16797
5.7 years ago@Chancey21 You have electric motors
5.7 years ago@pedro16797 Shrugs
5.7 years ago@AndrewGarrison Yes! Indeed!
5.7 years ago@pedro16797 :(
5.7 years ago@AndrewGarrison I still insist on at least 10% reduction in Isp for rocket engines, and maybe doubling (or quadrupling) the mass of the engines (their twr should be around half to one forth of what they currently are)
For example, a KeroLOX staged aerospikes engine has a twr of 200. While in real life such engine would be lucky to get 50 (because aerospikes are incredibly heavy and full flow staged combustion uses heavy plumbing systems)
5.7 years ago@AndrewGarrison
5.7 years ago@HubsBeats at least half a year away
5.7 years ago@AndrewGarrison the engines are overpowered. Their Isp is too high and they are too light for the performance that they deliver.
5.7 years agoGorgeous
5.7 years agoSoon(tm)
5.7 years agoProbably at least half a year away I don’t know.
The camera zoom is quadratic or logarithmic not linear, which aids construction of crafts of varying sizes.
You can also turn off “auto-rotate” if you want to connect a part in a certain orientation. You can also use the offset and rotate tool to move your battery anywhere and in any orientation.
You also just described the bug in this forum post. What prevents you from writing the same description in the bug tracker?
5.7 years agoOk. Also, why do you have ullage motors on the first stage pointing up?
Ullage motors are used to settle fuel/propellant in the bottom of the tank so that the engines would suck in fuel/propellant rather than inert gasses. They are typically on inflight-ignited stages, pointing downward, and fires before the main engines ignite for orbital insertion or adjustments. RCS could also function as ullage motors.
In your case, I think you meant stage separation motors, as 1) the fuel/propellant in your first stage is already settled down because of gravity and 2) ullage motors point backwards rather than forwards.
5.8 years agoDo you plan on waiting for 0.7?
5.8 years ago@tars13 It’s a HydroLOX Rocket so it looks likes this
5.8 years ago@AnotherFireFox The fandom wiki isn’t mine
5.8 years ago:D
5.8 years agoUpdate your graphics card driver
5.8 years ago@Bmcclory A very old email exchange with Andrew
5.8 years ago@Bmcclory Yep :3
5.8 years agoUmmm?
5.8 years ago@AndrewGarrison @AnotherFireFox
5.8 years ago@talhahtaco My guess is most likely no. The game is still in early access and each update changes a lot of stuff.
5.8 years ago@AnotherFireFox According to Andrew they will be nerfed
5.8 years agoAre they activated?
5.8 years agoNo water tides
5.8 years agoNon-existent to my knowledge
5.8 years ago@AndrewGarrison Thanks!
5.8 years ago@Vidal99977 Thanks!
5.8 years ago@AnotherFireFox
5.8 years ago@Vidal99977 You need a good phone to run it.
5.8 years agoYou do realize that SFS and SR are competitors right?
5.8 years ago@AndrewGarrison
5.8 years agoOf course it is different...
5.8 years ago@PriyanshuRoy You need the image to be uploaded on the web, not a hard drive path.
5.8 years ago@legohelobilly I don’t know. No one except the devs know
5.8 years agoI was mentioned :D
5.8 years ago@MyMessage there is an image
5.8 years agoDrag in SR2 is complicated
5.8 years ago