This suggestion has already been made, you can find it here. You should post suggestions in the suggestions section, you can still link them back to the forums if you wish.
I hope you can make it work! I was messing around with a spinning station earler today and I couldnt make it work, but my station is much smaller that yours so maybe you'll have better luck!
The trick will be getting the space sailors to walk, because they still "float" while in space even in a moving craft
@SupremeDorian Thank you for the info, and for being transparent. There are always things going on behind the scenes the rest of us (like me) might not be cognizant of so it's easy to make assumptions. We are grateful to you the mods and the devs though!
Presumably if your craft has enough Delta-V (5500 I think) to reach LEO, you shouldn't have to modify your craft for RSS. However if you're on the RSS sandbox, I would highly recommend Realistic Engine Overhaul as @sflanker suggested, since the goal of RSS is to increase the game's realism, using REO takes this one step further and lets you design engines that have stats closer to their real-life counterparts
Hey Striker, it's been a while! I used to make a payload first then build a simple 2 stage rocket around it, but as others have suggested I just have a rocket that can handle (almost) any payload. But if you want to be more realistic and more efficient then a family of rockets for diverse payloads would also work as Kell & Insanity suggested.
Good train of thought, however engines and also electric motors do not generate electricity at negative values unfortunately. You can however increase solar panel efficiency in XML. As @Mod suggested, overload is quite an awesome tool for changing XML values on the fly, I highly recommend it.
Thank you devs for all your hard work! As someone that has purchased both the PC and mobile versions of SR2 (as well as SP and other jundroo android games) I feel very satisfied with my purchases as well as with the quality and frequency of the game's updates (I havent forgotten all the cool updates and additions to the game we have had so far!)
How did you make the window cutouts?
4.7 years agoThis suggestion has already been made, you can find it here. You should post suggestions in the suggestions section, you can still link them back to the forums if you wish.
4.7 years agoWhat bugs specifically? Use the bug reporting tool and if you want to post the link to them here
4.7 years ago@Greenmachine No need to remove but if you make a suggestion you can post a link to it here so we can upvote your suggestion
4.7 years agoIf you post this under suggestions I will definitely upvote
4.7 years agoWow is ur ban really that long?
4.7 years agoSweet! I'm guessing you fixed the line problem?
4.7 years agoWill do, hope u get ur laptop back soon :D
4.7 years ago@Natedog120705 hmm i thought i saw some other people saying they encountered motor bugs but idk of its related or not
4.7 years agoI hope you can make it work! I was messing around with a spinning station earler today and I couldnt make it work, but my station is much smaller that yours so maybe you'll have better luck!
The trick will be getting the space sailors to walk, because they still "float" while in space even in a moving craft
4.7 years agoThere's a handy mod for that here
4.7 years agoLink to suggestion HERE
4.7 years ago@ColonelStriker I cant wait to see what you have planned :D
4.7 years agoI like this suggestion, post it in suggestions ao we can upvote it there
+1 4.7 years agoFor pictures see the Text Formatting Guide
4.7 years agoWhat opportunity are we talking about?
Show the interior
+1 4.7 years ago@SupremeDorian Thank you for the info, and for being transparent. There are always things going on behind the scenes the rest of us (like me) might not be cognizant of so it's easy to make assumptions. We are grateful to you the mods and the devs though!
4.7 years agoPlease be safe! Take care of yourself in the meantime, hope things quiet dow soon so we can see more of your creations!
4.7 years ago@Jundroo
4.7 years ago@AndrewGarrison
@Mod
@SupremeDorian ah, thanks for that :D
4.7 years agoladders suggestion
+1 4.7 years agoI disagree
+1 4.7 years agoThank you for this!
4.7 years ago@SpacedOut nah its actually pretty boring tbh
4.7 years ago@pedro16797 I live in Florida, can confirm there are no blue lines here to the best of my knowledge
+1 4.7 years ago@Insanity ah yes youre right
4.7 years agoPresumably if your craft has enough Delta-V (5500 I think) to reach LEO, you shouldn't have to modify your craft for RSS. However if you're on the RSS sandbox, I would highly recommend Realistic Engine Overhaul as @sflanker suggested, since the goal of RSS is to increase the game's realism, using REO takes this one step further and lets you design engines that have stats closer to their real-life counterparts
4.7 years agoThank you for these tutorials!
4.7 years agoVery useful, thank you!
+1 4.7 years ago@JastroOne1 OMG you're right! Although to be fir this is a "protip" lol
4.7 years agoThats funny, I just asked about this earlier today lol, if you make a suggestion post link it here so we can upvote it
+4 4.7 years ago@sflanker I'll suggest it, thank you
4.7 years agoI made a command pod with attached parachutes and a dock you can use (as well as other helpful stuff). Here's the link:
Jundroo Command Pod Mk II
+1 4.7 years ago@BarsikKT thats understandable. Also you should only add it if others want it as well, I understand what youre doing takes up time
4.7 years agoHey Striker, it's been a while! I used to make a payload first then build a simple 2 stage rocket around it, but as others have suggested I just have a rocket that can handle (almost) any payload. But if you want to be more realistic and more efficient then a family of rockets for diverse payloads would also work as Kell & Insanity suggested.
4.7 years agoThank you devs for all your hard work!
4.7 years agoGreat idea, you should post it as a suggestion and post a link here
+1 4.7 years agoI think the White Sun System from Firefly would be an amazing addition of a solar system. Here's a map of that solar system:
White Sun System (Bai Hu System)
4.7 years ago@AstronautPlanes it looks great, i love the curves! I cant wait to fly it!
4.8 years agoGood train of thought, however engines and also electric motors do not generate electricity at negative values unfortunately. You can however increase solar panel efficiency in XML. As @Mod suggested, overload is quite an awesome tool for changing XML values on the fly, I highly recommend it.
4.8 years ago@NoIDontWanna my comrade
4.8 years agoI love the way you show it, looks like a militaty or defense tech media showcase
+1 4.8 years agoI found that little island too, I can't wait to set up a base there
4.8 years agoThank you devs for all your hard work! As someone that has purchased both the PC and mobile versions of SR2 (as well as SP and other jundroo android games) I feel very satisfied with my purchases as well as with the quality and frequency of the game's updates (I havent forgotten all the cool updates and additions to the game we have had so far!)
+6 4.8 years agoCan you rephrase? not sure what you're asking for
4.8 years agoYES PLEASE!
4.8 years agoI was thinking that it is time for me to start making Droonaut-friendly station modules, maybe we can make a new CSS with these new type modules?
4.8 years ago@PhilipTarpley since you're adding sliders, could you guys add "slider 3"? That would be awesome!
+1 4.8 years agoGo do RL, we understand, and good luck to you!
+1 4.8 years ago@PorkyClown3 thanks I will try that!
4.8 years ago