@Pedro I'm talking about making it so that light can come from things other than the main body/star and isn't constant to other celestial objects so it fades, it is kinda complicated to make that work so it would be very impressive to see even a mod for that, than again, principia for KSP exists.
Sometimes I feel like someone will randomly come out with an actual cloud mod for this game, or a mod that simply makes specific objects a light source if stated to be one, and make light fade at distances for objects.
@RichGWall I'll try and make the sibling moons of each object the proper mass to make everything habitable, this is actually kinda similar to the Sirius-B system in ED where it has way too many habitable planets, but in theory, this is possible, it may not look right cause you can't have multi-star systems but hey whatever.
Mainly chose an F-type star cause it expands things out a little, give you a little more space and a wider variety of worlds, this will be in no way completely realistic, just as close as I can make it, anything in an orbit too close to something else will be resonant, or perfectly the same but ahead or behind in the orbit.
Edit: I also need some things to base the generation of specific surface and cloud formations so anything for that would be really helpful with this.
Ok, done some math with the sources from NASA and multiple others, and found that a red dwarf would be 417000000 meters and a white dwarf would be 7000000 meters (since they are roughly the size of the earth)
@SamTheFox no like, I'm trying to find the radius of a star from it's solar mass and class, which I have found no sources of, not calculators, nothing. It's really fucking hard to find stars in elite dangerous like this, and most of them are several KLy away.
@SamTheFox so, when I try and load a ring in-game, it doesn't even render the png, not even in map or vessel view from far away. One thing I saw whas an error occuring when I load urados into the editor, it said that it couldn't load the ring image for it.
oh absolutely, captured, binary even, its theoretically possible for a gas giant to have a gas moon, just cant bee too close to its parent star.
+1 1.1 years ago@Pedro I'm talking about making it so that light can come from things other than the main body/star and isn't constant to other celestial objects so it fades, it is kinda complicated to make that work so it would be very impressive to see even a mod for that, than again, principia for KSP exists.
+1 1.3 years agoSometimes I feel like someone will randomly come out with an actual cloud mod for this game, or a mod that simply makes specific objects a light source if stated to be one, and make light fade at distances for objects.
1.3 years ago@RichGWall I'll try and make the sibling moons of each object the proper mass to make everything habitable, this is actually kinda similar to the Sirius-B system in ED where it has way too many habitable planets, but in theory, this is possible, it may not look right cause you can't have multi-star systems but hey whatever.
+1 1.3 years agoMainly chose an F-type star cause it expands things out a little, give you a little more space and a wider variety of worlds, this will be in no way completely realistic, just as close as I can make it, anything in an orbit too close to something else will be resonant, or perfectly the same but ahead or behind in the orbit.
Edit: I also need some things to base the generation of specific surface and cloud formations so anything for that would be really helpful with this.
+1 1.3 years ago@SamTheFox Oh I thought you meant by a form of tidal lock
2.5 years ago@SamTheFox interesting that it's gravitationally bound, that's one of the things I didn't expect to happen.
2.5 years ago@HorizonsTechnologies yes, I forgot about eclipses.
2.5 years agoOk, done some math with the sources from NASA and multiple others, and found that a red dwarf would be 417000000 meters and a white dwarf would be 7000000 meters (since they are roughly the size of the earth)
2.6 years ago@SamTheFox no like, I'm trying to find the radius of a star from it's solar mass and class, which I have found no sources of, not calculators, nothing. It's really fucking hard to find stars in elite dangerous like this, and most of them are several KLy away.
2.6 years ago@SamTheFox so, when I try and load a ring in-game, it doesn't even render the png, not even in map or vessel view from far away. One thing I saw whas an error occuring when I load urados into the editor, it said that it couldn't load the ring image for it.
2.6 years ago@SamTheFox good to know, I will try and deal with the lighting effects when I do work on a galaxy.
2.6 years ago