@Sushiboi I need a vizzy program for a camera, that can move in 3 axis, to track an ascending rocket as well as possible. As I can’t develop with vizzy well.
The app crashes after the “Jundroo” screen. The player log reports a crash after “ UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)”
I’m using an iPad 7th gen running iPadOS 16 public beta 9.
The camera and rocket are 2 separate craft. @Sushiboi
2.1 years ago@Sushiboi I need a vizzy program for a camera, that can move in 3 axis, to track an ascending rocket as well as possible. As I can’t develop with vizzy well.
2.1 years agoThe app crashes after the “Jundroo” screen. The player log reports a crash after “ UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)”
2.1 years agoI’m using an iPad 7th gen running iPadOS 16 public beta 9.
I made sure this isn’t a duplicate, can there be actual flame/plume deflection physics for flame trenches, please
2.4 years agoThanks for letting me know! @Nytrok07 Maybe in a few months, once I learn Unity, I could help you guys.
+1 2.6 years agoSo send it a message with the data being the full KAL script, or send it a message to start the script?@bspawn
2.6 years agoThis is mainly so people (including me) can make Falcon Heavy style rockets, that use KAL to land them.
2.6 years agoOh, Thanks @Chtite451SR2
3.7 years ago