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@67milo well, that was not implied in your post or comments.
If you want a true binary system, there's nothing you can do, but I believe there are suggestions for that. If you want to approximate a binary, you can place a dark barycentre as the actual, then orbit it with two planets that glow really brightly. The anamorphic flares arise naturally out of the stars' overexposed textures, but the lens flare will not appear.
@67milo yes, and you can make that the star. You can change its colour, its gravity, and its size. The latter two from PS, the former from System Editor.
With the way stars work in this game, you can edit them just fine.
@cyberport26 I haven't found a craft that can chip switch, nor have I found a part property that allows such a function. Best you can do is program the non-player-controlled chip, then assign parts of the craft to be controlled by that chip to allow for independent function.
I found it. You need the craft ID to get it to work. You should find (craft ID of []) in CRAFT INFORMATION. Type a name, and it should spit out an ID you can switch to. The craft probably needs to be loaded, otherwise the programme will not work.
You want AGL => 1000. Setting it equal means that the programme is looking for 1000.000..., a value that almost never is logged because of the limited refresh rate of JNO.
@Spitty with how far apart stars are, the map might get completely screwed up due to precision loss at immense distances from the origin. I got this to happen by teleporting an obscene distance upwards, and the map got jittery to the point that the icon representing the player craft was warping in and out of visibility.
This might also apply to planets themselves, but I have not tested that.
There are some role-play companies on this site, but they are rather rare, especially when compared to the early days. Meme builds are also not too common, but you do see rather unorthodox builds quite a bit, such as a flying house or an anime girl. Low effort posts are surprisingly uncommon, and many builds are cleverly optimised. There was a trend with Starships at some point, so you could probably find a lot of them.
Drama really doesn't happen here, and it almost always has been rather meagre.
As for aesthetic criticism, you definitely do need work in colour and fill consistency, and you would probably be better off trying to paint on the Hershey's Chocolate Bar rather than trying to avoid painting it at all. The lighting is also inconsistent; you show a crescent moon, but the planet is fully lit, as is the chocolate bar. It is also quite hard to read the title.
On the plus, you got the very annoying process of atmosphere shading down almost perfectly. When looking towards the edges of the disk, the oceans and land become gradually bluer and paler, blending in with the atmosphere, but not seamlessly so, establishing a definitive boundary whilst still giving the sky the volume it needs.
Overall, I'd rate it with a 0.65, which isn't bad for someone of your alleged inexperience.
I quite like it. Sure, my tablet isn't too powerful, but the limitations helped me find my style and aesthetic in my builds. I also learned a thing or two about optimisation.
The mods were unable to take away my illegitimate upvote points, meaning it probably wasn't them. We can see it, meaning it might not be a visual bug. Points don't go away when one receives an un-upvote (last I checked).
Spitballing as an idgit with no knowledge, something is probably wrong with the system itself. Would be funny if you got swapped with someone else with a similar name.
P.S.; saw this same thing happen to someone else. They think it is an upvote removal thing. Doesn't make sense, but here we are. Just upvoted and removed it, but your points didn't change.
I view expressions as basically FT for planets. Most times, it is basic arithmetic and algebra, but it does contain functions such as max(), clamp(), and more.
I like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.
I don't believe so.
8 months ago@StockPlanesRemastered with the proper coding, yes it can. If you'd like, I can create one for you to pick apart.
8 months ago@StockPlanesRemastered a throttle inputController can be added to generators via Hidden Properties.
+1 8 months ago@Majakalona that's fair enough, I guess
+1 8 months ago@Majakalona I see. In my defence, I have seen that aspect ratio on powerful mobiles before.
+1 8 months agoThat, and your crafts were made on Android.
Das Auto.
+1 8 months agoHow are you playing this beta on an Android?
+1 8 months agoAccording to the Post Formatting Guide, images are formed as so:
8 months ago![](image link)
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idc
+1 8 months ago@67milo well, that was not implied in your post or comments.
If you want a true binary system, there's nothing you can do, but I believe there are suggestions for that. If you want to approximate a binary, you can place a dark barycentre as the actual, then orbit it with two planets that glow really brightly. The anamorphic flares arise naturally out of the stars' overexposed textures, but the lens flare will not appear.
If you'd like, I can try making a system.
8 months ago@67milo yes, and you can make that the star. You can change its colour, its gravity, and its size. The latter two from PS, the former from System Editor.
With the way stars work in this game, you can edit them just fine.
8 months agoAlready a thing.
8 months agoThis is how you get points.
+5 8 months agoRest in peace. Try not to get eaten by the snake lady.
8 months ago@İnTeLoG VF-06I Yıldız is now ready. Enjoy)
8 months agoI'll see what I can do.
8 months agoPersonally, I see no problem with this. It's an unofficial expansion of the blog for our Russian friends.
+1 8 months agoNo
+1 8 months agoclicky link
+1 9 months agoHow is this in any way relevant to JNO?
9 months ago@cyberport26 I haven't found a craft that can chip switch, nor have I found a part property that allows such a function. Best you can do is program the non-player-controlled chip, then assign parts of the craft to be controlled by that chip to allow for independent function.
9 months agoBoo
9 months ago@cyberport26 WHAT
I found it. You need the craft ID to get it to work. You should find (craft ID of []) in CRAFT INFORMATION. Type a name, and it should spit out an ID you can switch to. The craft probably needs to be loaded, otherwise the programme will not work.
9 months agoThis is entirely possible.
+1 9 months agoYou might have seriously screwed up a part file, especially if you used Overload on it. I easily get that message when I delete a command chip.
9 months agoYou want AGL => 1000. Setting it equal means that the programme is looking for 1000.000..., a value that almost never is logged because of the limited refresh rate of JNO.
+1 9 months ago@Spitty with how far apart stars are, the map might get completely screwed up due to precision loss at immense distances from the origin. I got this to happen by teleporting an obscene distance upwards, and the map got jittery to the point that the icon representing the player craft was warping in and out of visibility.
This might also apply to planets themselves, but I have not tested that.
9 months agoCo-ordinate precision might prove problematic.
9 months agoUnfortunately, you can't use mods on Android or iOS.
9 months agoThere are some role-play companies on this site, but they are rather rare, especially when compared to the early days. Meme builds are also not too common, but you do see rather unorthodox builds quite a bit, such as a flying house or an anime girl. Low effort posts are surprisingly uncommon, and many builds are cleverly optimised. There was a trend with Starships at some point, so you could probably find a lot of them.
Drama really doesn't happen here, and it almost always has been rather meagre.
+1 9 months agoI tried to upload the void. Didn't work.
9 months agoYe
9 months ago:‘(
10 months ago@Hyperant I did read, hence my comment saying it's good for someone as inexperienced as yourself. Never meant to make you feel awkward.
10 months agoYum
As for aesthetic criticism, you definitely do need work in colour and fill consistency, and you would probably be better off trying to paint on the Hershey's Chocolate Bar rather than trying to avoid painting it at all. The lighting is also inconsistent; you show a crescent moon, but the planet is fully lit, as is the chocolate bar. It is also quite hard to read the title.
On the plus, you got the very annoying process of atmosphere shading down almost perfectly. When looking towards the edges of the disk, the oceans and land become gradually bluer and paler, blending in with the atmosphere, but not seamlessly so, establishing a definitive boundary whilst still giving the sky the volume it needs.
Overall, I'd rate it with a 0.65, which isn't bad for someone of your alleged inexperience.
10 months agoI quite like it. Sure, my tablet isn't too powerful, but the limitations helped me find my style and aesthetic in my builds. I also learned a thing or two about optimisation.
10 months agoOhoho, ominous!
+1 10 months agoVery wholesome off-topic post. Give her a big hug.
10 months agoAll you can do is rotate the bay.
10 months ago@Hyperant net positive = ":)"
10 months ago:)
10 months agoI'd just send a rocket on a suicide mission. Land a heavily shielded craft there, and bob around for a bit until you explode.
+1 10 months agoYikes. At least it was just a mirror.
+1 10 months agoThe mods were unable to take away my illegitimate upvote points, meaning it probably wasn't them. We can see it, meaning it might not be a visual bug. Points don't go away when one receives an un-upvote (last I checked).
Spitballing as an idgit with no knowledge, something is probably wrong with the system itself. Would be funny if you got swapped with someone else with a similar name.
P.S.; saw this same thing happen to someone else. They think it is an upvote removal thing. Doesn't make sense, but here we are. Just upvoted and removed it, but your points didn't change.
10 months ago@4drii neat!
+1 11 months agoI view expressions as basically FT for planets. Most times, it is basic arithmetic and algebra, but it does contain functions such as max(), clamp(), and more.
+1 11 months agoI like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.
+3 11 months agoPerhaps post the submarine. You give little information, too many conclusions can be drawn.
+1 11 months agoYou will get better. There is no avoiding it.
+1 11 months ago@Hyperant a semi-ominous joke about comments flooding in again.
+1 11 months ago