If you do not edit anything about your position at all, it is a vector with the origin placed on the centre of the world whose SOI you reside in. This does not account for the rotation of your planet, so it will continually carry you around a latitudinal circle until you reach where you started.
I can’t tell you why the origin is oriented the way it is nor how to account for said orientation :(
@DMNK99 if you have a dot product, it will show you how well the two vectors align. I suggested this since you asked for determining the sign value and that is the only was I can think of doing it. Sadly, this means that you will almost never get the full magnitude of acceleration, but it will be close.
When I say normal, I mean the magnitude is being constrained to 1. The operation is basically this in FunkyTrees:
dot(FlightData.Acceleration,normalise(FlightData.SurfaceVelocity))
As I stated earlier, this should give you an acceleration close to the actual value with a sign depending on whether or not it opposes or adds to the current velocity. If this doesn’t work, I can always submit a demo craft.
@ChaoticGraviton Basically, what I’m trying to do is to attach that one slider you can adjust in flight mode to the input itself, basically adjust that power slider with an input such as throttle.
There is a broadcast to nearby crafts option. If you want to broadcast an input, set data to that input on the broadcast. On the recipient code, set an input to the data of your message. If you want, I can build a demo.
@XAS on the left bar, hit the menu button (three horizontal bars). You should see buttons including Download Crafts and a square with an upward pointing arrow. Hit that.
For the next part, make certain that you have signed in. If you have not, then Login/Register should appear next to the Account text box.
After login, add any in game pictures you want (preferably relevant to the craft), but you must upload at least one. Name your craft and give it a description if you do choose, but I do believe the name obligatory.
Selecting Public will ensure that anyone can see it whilst Unlisted will only allow those with a link and yourself through your profile.
Tags are the last step. These are optional and can only be added through the website.
I honestly thought it would be either SA or SRII. It makes sense, though; Juno: New Origins sounds much more dramatic than the rest.
However, despite it getting the most clicks in both audiences, I believe it somewhat misleading. The title suggests a cinematic game, something closer to a story mode of settling a new star system. Plus, Juno is just one of infinite possible systems one may explore.
Purely for marketing, JNO makes the most sense, but, as Pedro had said, it ignores the community speaking out against changing the name.
Moreover, it also has a legacy aspect. It follows SRI and SP quite nicely, combining both and hailing as a true successor to all of the Simple franchise. Even the one with the dummies.
In conclusion, whilst it makes sense financially, it will only hurt the game, the company, and their legacy in the long run. why did i write an essay?
A walking house
2.2 years agoIf you do not edit anything about your position at all, it is a vector with the origin placed on the centre of the world whose SOI you reside in. This does not account for the rotation of your planet, so it will continually carry you around a latitudinal circle until you reach where you started.
2.2 years agoI can’t tell you why the origin is oriented the way it is nor how to account for said orientation :(
@DMNK99 if you have a dot product, it will show you how well the two vectors align. I suggested this since you asked for determining the sign value and that is the only was I can think of doing it. Sadly, this means that you will almost never get the full magnitude of acceleration, but it will be close.
2.2 years agoWhen I say normal, I mean the magnitude is being constrained to 1. The operation is basically this in FunkyTrees:
dot(FlightData.Acceleration,normalise(FlightData.SurfaceVelocity))
As I stated earlier, this should give you an acceleration close to the actual value with a sign depending on whether or not it opposes or adds to the current velocity. If this doesn’t work, I can always submit a demo craft.
Dot product of acceleration and velocity (normal).
2.2 years ago:)
2.2 years agohow?
2.2 years agoThat’s not ominous
2.2 years ago@Buddycat we’ve got electric motors, electric rocket engines, and the ion engine.
+1 2.2 years ago@ChaoticGraviton nevermind, I finally got it working! I just misinterpreted what you said.
2.2 years ago@ChaoticGraviton Basically, what I’m trying to do is to attach that one slider you can adjust in flight mode to the input itself, basically adjust that power slider with an input such as throttle.
2.2 years ago@ChaoticGraviton appreciated, but I’m trying to do the reverse, i.e. control fuelConsumptionScale with Throttle.
2.2 years agoHello :)
2.2 years ago@M909 “We are aiming for late February for the career mode update for mobile.”
+6 2.2 years ago- Garrison
@Bayourex looks at wrist extremely condescendingly
+1 2.2 years ago:(
2.2 years ago@XionmassResearchDevt a month ago? Then I never ran into you.
+1 2.2 years ago@XionmassResearchDevt we probably have. I tended to speed around in a BT-7 or a T-34. I also had a weird sloped BT.
2.2 years ago@XionmassResearchDevt likely not
2.2 years ago:)
+1 2.3 years ago@tar5 my guess is that it may come out in a little over a fortnight.
2.3 years ago@ChaoticGraviton thank you
2.3 years ago@XionmassResearchDevt wot?
2.3 years ago@KellyNyanbinary it noped out
2.3 years ago@Pedro1745 :|
+1 2.3 years agoHappy new year.
2.3 years ago@Unforgettable69 beacon demo is ready
2.3 years ago@Unforgettable69 k, I’ll get it to you tomorrow
+1 2.3 years agoThere is a broadcast to nearby crafts option. If you want to broadcast an input, set data to that input on the broadcast. On the recipient code, set an input to the data of your message. If you want, I can build a demo.
+1 2.3 years ago:)
2.3 years agoI feel like a rookie being thrown into the trenches looking at this thread.
+4 2.4 years agoI made a very fat rocket once. I think I might be able to build it again
2.5 years ago@Souperplane we still can use the OG engines as well; there’s a good chance we’ll have an archive of discontinued parts.
2.5 years ago@jmymieazmie take a night vision camera and use the hex code for a shade of grey plus an alpha code
2.5 years ago@DrooMulticompany are some devices crashing on this beta?
2.5 years ago@DrooMulticompany it’s fairly common.
2.5 years ago@Planetloversaredope it’s fairly undefined from what I can see. Ironing bugs can be quite the unpredictable chore.
2.6 years ago@Planetloversaredope next week. He already outlined this.
2.6 years agoKudos to you, devs. Thank you for this incredible gem of a game.
2.6 years agoRIP your computer.
2.6 years ago@InfinitySpaceAgency in all fairness, he’s probably swimming through an ocean of tasks which itself swims through a sea of work.
+1 2.6 years agoAre you ok?
2.6 years agoI built a flying house and two magic boats in a space game.
2.6 years agoI also happen to be on my second account.
I require more criteria.
+1 2.6 years agoVanilla?
Theme?
Delta V?
Vroz Orbital Module. Makes a great cannonball.
+3 2.6 years ago@Malamuteaerospace yep. This account was originally called ReturnofSlav, but decided I’d rather head in a new direction,
2.7 years ago@Malamuteaerospace I don’t know enough about hardware to help. Sorry.
2.7 years ago@Malamuteaerospace tell me what it is your doing and how SRII is responding. I may be able to help.
2.7 years ago@XAS on the left bar, hit the menu button (three horizontal bars). You should see buttons including Download Crafts and a square with an upward pointing arrow. Hit that.
2.7 years agoFor the next part, make certain that you have signed in. If you have not, then Login/Register should appear next to the Account text box.
After login, add any in game pictures you want (preferably relevant to the craft), but you must upload at least one. Name your craft and give it a description if you do choose, but I do believe the name obligatory.
Selecting Public will ensure that anyone can see it whilst Unlisted will only allow those with a link and yourself through your profile.
Tags are the last step. These are optional and can only be added through the website.
Death Fridge
2.7 years ago@KellyNyanbinary
TLDR; Community vs Clicks.
I honestly thought it would be either SA or SRII. It makes sense, though; Juno: New Origins sounds much more dramatic than the rest.
+4 2.7 years agoHowever, despite it getting the most clicks in both audiences, I believe it somewhat misleading. The title suggests a cinematic game, something closer to a story mode of settling a new star system. Plus, Juno is just one of infinite possible systems one may explore.
Purely for marketing, JNO makes the most sense, but, as Pedro had said, it ignores the community speaking out against changing the name.
Moreover, it also has a legacy aspect. It follows SRI and SP quite nicely, combining both and hailing as a true successor to all of the Simple franchise. Even the one with the dummies.
In conclusion, whilst it makes sense financially, it will only hurt the game, the company, and their legacy in the long run.
why did i write an essay?