Oh, and for money? It's long time that Jundroo started selling more than just copies of video games. They could EASILY be selling merch by now and people would definitely buy it.
Otherwise, selling 3D models for peeps that don't have 3D printers and want a physical copy of their build? (that was a feature in SP but subcontracted to a 3D printing firm)
And possibly selling the software for creating a server.
those are a couple that I thought of
I was also brainstorming a similar idea, however more like simpleplanes than SR2 (coz it's just simpler)...
However, I hadn't thought of the cloud server system as I doubt that it is $ viable and that many people would use it. t could also lead to pandemonium if people did and servers would have to be pretty powerful -> high cost pro internet services or expensive initial investment/gamble.
I was thinking to do it more along the lines of how it is in DCS where people can own and configure their own servers (taking the GrimReapers for example) while also providing a Jundroo server (maybe for community events)
People could also be able to host on their machine within a LAN like in Minecraft
The persistent instance could also lead to moderation and/or performance problems if everyone just defaults to using that. But I do see how it ties in nicely with the cloud hosting...
The time warp is also a problem, give different permission levels? (again simpler in SP)
The designer should be client side
The NET access would preferably be from the game that you install
I am currently a bit of a noob at gamedev (or any deving for that matter) as I'm an aerospace student, not CS. Though I would consider myself as intermediate in python and C# and am currently learning C++, openGL and asio...
Again, engineering is the focus, not gamedev... However I will be trying to do this on the side when I feel ready so yeah...
I think how vizzy works is just a graphical version of C# (GUI kinda).
So you could just use the C# syntax...
(plus it would get people comfortable with textual programming)
Yess! I had the same idea for Jet engines (parts also procedural):
Axial/centrifugal low/high pressure compressor stage
Combustion chamber
Turbine
Post combustion
duct (basically a resizable tube)
nozzle
gearbox
prop
fan
...
also applicable to piston engines
maybe make the landing gear in a certain way so that you can adjust the height. Also try to find as even ground as possible for landing (the dark patches on the moon maybe?)
you might want to take a look at how challenges are done in SP, they run a lot smoother... Plus you should state very clearly your rules, deadline, points system, reward, etc... also basing it on the number of upvotes probably isn't that fair as there are many uncontrollable factors that affect the upvote count... If you judge it yourself (as fairly as possible) there is only your subjectivity affecting it, and that is controllable... :D
Oh, and for money? It's long time that Jundroo started selling more than just copies of video games. They could EASILY be selling merch by now and people would definitely buy it.
4.1 years agoOtherwise, selling 3D models for peeps that don't have 3D printers and want a physical copy of their build? (that was a feature in SP but subcontracted to a 3D printing firm)
And possibly selling the software for creating a server.
those are a couple that I thought of
I was also brainstorming a similar idea, however more like simpleplanes than SR2 (coz it's just simpler)...
However, I hadn't thought of the cloud server system as I doubt that it is $ viable and that many people would use it. t could also lead to pandemonium if people did and servers would have to be pretty powerful -> high cost pro internet services or expensive initial investment/gamble.
I was thinking to do it more along the lines of how it is in DCS where people can own and configure their own servers (taking the GrimReapers for example) while also providing a Jundroo server (maybe for community events)
People could also be able to host on their machine within a LAN like in Minecraft
The persistent instance could also lead to moderation and/or performance problems if everyone just defaults to using that. But I do see how it ties in nicely with the cloud hosting...
The time warp is also a problem, give different permission levels? (again simpler in SP)
The designer should be client side
The NET access would preferably be from the game that you install
I am currently a bit of a noob at gamedev (or any deving for that matter) as I'm an aerospace student, not CS. Though I would consider myself as intermediate in python and C# and am currently learning C++, openGL and asio...
4.1 years agoAgain, engineering is the focus, not gamedev... However I will be trying to do this on the side when I feel ready so yeah...
Some things you can do with vizzy and a bit of imagination... but yes, would be nice...
+1 4.1 years agohmmmm... new textures? new mod?
4.2 years agoBoth!
4.2 years agoI think how vizzy works is just a graphical version of C# (GUI kinda).
4.4 years agoSo you could just use the C# syntax...
(plus it would get people comfortable with textual programming)
@AndrewGarrison Thank you very much! That's a great short cut! It's a bit of extra code, why did you put it in?
4.4 years ago@AndrewGarrison @pedro16797 any clues?
4.4 years agoYess! I had the same idea for Jet engines (parts also procedural):
+2 5.2 years agoAxial/centrifugal low/high pressure compressor stage
Combustion chamber
Turbine
Post combustion
duct (basically a resizable tube)
nozzle
gearbox
prop
fan
...
also applicable to piston engines
Vega would be nice!
+1 5.2 years agoPegasus would be cool!
why not post sandbox when done?
+1 5.3 years agoWhoop whoop!
5.4 years ago@CasualCrusade welp, after that there is a lot of practice ;)
5.5 years agomaybe make the landing gear in a certain way so that you can adjust the height. Also try to find as even ground as possible for landing (the dark patches on the moon maybe?)
5.5 years agoalready made a similar suggestion here
5.5 years ago@PlanesofJundroo that's a lot better already!
5.5 years agoyou might want to take a look at how challenges are done in SP, they run a lot smoother... Plus you should state very clearly your rules, deadline, points system, reward, etc... also basing it on the number of upvotes probably isn't that fair as there are many uncontrollable factors that affect the upvote count... If you judge it yourself (as fairly as possible) there is only your subjectivity affecting it, and that is controllable... :D
5.5 years agoDoes the game actually model a shadow produced from the eclipse?
5.5 years agoIt'd be a really cool project for someone to post a space picture every day (either nasa's or other)!
5.5 years agoThis is awesome!
5.5 years ago@PlanesofJundroo yes, that is true. and the full community sandbox should also be properly managed officials from Jundroo (MODs/DEVs)
+1 5.6 years agowhy not add it to the original community sandbox?
+1 5.6 years ago