i’m puzzled because i’ve landed on luna before and slammed into brigo too and nothing too exciting happened, maybe mess with your physics settings? i have no idea how to help. Maybe restart SR2?
haha no. SR2 should never follow the ways of the boring SFS. here have a quick tutorial
->
get both crafts in orbit, make sure one is HIGHER then the other
+
target second craft
+
use maneuver node to have your orbit intersect with the target vehicle (GET THE LITTLE WHITE BITS AS CLOSE AS POSSIBLE)
+
Timewarp to closest point
+
where you see the velocity thingamajig on your hud, press it until it says “TARGET” and aim retrograde
+
depending on the engine on the current stage, burn until target velocity is 0 (if the engine is powerful you can get as close as the encounter gets you then burn, if it has a low TWR then burn before it loads in.)
+
once target velocity is at 0, aim towards target vehicle and burn until target velocity is 50m/s then burn retrograde once close
+
target docking port and aim the target craft prograde/retrograde while your craft is in the opposite direction of the target vehicle
+
use RCS to get closer to the docking port. Turn on translate mode, when enabled you will have full control of the RCS and ONLY the RCS. (throttle is “forward” and “backward,” Roll will be “Left” and “Right” then finally Pitch will be “Up” and “Down”)
+
once the docking ports pull both crafts together, disable RCS and lock heading to either target or just unlock heading. the crafts will probably spin around a bunch during this but you’ll be fine, just don’t do anything.
+
then boom after a small wait you’ve docked.
knock knock, it’s NSA
I see that you’ve come back after a long time of inactivity, hope you’re doing well.
I’m wondering if you’d like to collaborate on interplanetary missions. At the moment i’m working on Fedya C4 SHLV, which will be Urandos capable for when the time comes, and will definitely be capable of bringing massive payloads to Droo’s moons, Cylero, and so on. If you’re interested i’ll gladly supply payloads and launch vehicles if needed
@Piombino1990 depending if they’ve submitted the update for checks. If they did, it might come out in a couple days, if they haven’t already you might have to wait a week or two because we all know how apple takes forever
1) don’t blame the game for your crappy computer
2) it’s your crappy computer not the game, i play on mobile and can run 2100 parts with some trial and error, invest in a better CPU or more RAM storage if you can
art man
3.7 years agokellynyanbinary has an excellent code, you should fire up those 28 neurons you have and look thru her profile
3.7 years agono
3.7 years agoboat
3.7 years agojust glue them on the sides and you’ll be fine
3.7 years agoi’m puzzled because i’ve landed on luna before and slammed into brigo too and nothing too exciting happened, maybe mess with your physics settings? i have no idea how to help. Maybe restart SR2?
3.7 years agohello yes welcome
3.7 years agoAvon
3.7 years agonyroom
3.7 years ago@SpaceXSR2 post formatting guide should be an obvious
3.7 years ago@QuickNils thru planet studio you probably could
3.7 years agoCongrats :>
3.7 years agowell if you could enter one of the buildings you would definitely have a broken game. You can only go thru the hangars
3.7 years agot̴͚̰̘̭̗̦̣̹̬̃̋̒̆͗̌̇̈́̏̑̀͘͝͝h̷̡̙̝̬̱̼̺̫̣̯̬̣̤͒̆̆̏͗͋̊͐̇̄̾̍̒͝e̶̘̙͖̻̅̓̐͛́̂̓̚̕ ̷̡̖̤̎͒̈́c̴͕̹̲͍̟̭̿̉̾͆̇͘̕̚͠ǘ̸̫̀̈́̈b̶̧̖͎̥̱̼̜̼̣̠̟̩̘͎̌̐̌̈̍̓̄͌̆̈́̆̃̐́͝ȩ̷͇̞͓̙̟͔̥̟̤̻̠̯̠͚̂
3.7 years agofinally worthy nuking targets
3.7 years ago@017b well, stay safe at least
3.7 years ago:<
3.7 years agodiy
3.7 years agobadass stealth pancake of death
3.8 years agoSirloin steak
3.8 years agocan i consume a moon
3.8 years ago@Arstotzka yus
3.8 years ago@017b there are tornado warnings when it’s super stormy, but i’ve never experienced one yet
3.8 years agohaha no. SR2 should never follow the ways of the boring SFS. here have a quick tutorial
3.8 years ago->
get both crafts in orbit, make sure one is HIGHER then the other
+
target second craft
+
use maneuver node to have your orbit intersect with the target vehicle (GET THE LITTLE WHITE BITS AS CLOSE AS POSSIBLE)
+
Timewarp to closest point
+
where you see the velocity thingamajig on your hud, press it until it says “TARGET” and aim retrograde
+
depending on the engine on the current stage, burn until target velocity is 0 (if the engine is powerful you can get as close as the encounter gets you then burn, if it has a low TWR then burn before it loads in.)
+
once target velocity is at 0, aim towards target vehicle and burn until target velocity is 50m/s then burn retrograde once close
+
target docking port and aim the target craft prograde/retrograde while your craft is in the opposite direction of the target vehicle
+
use RCS to get closer to the docking port. Turn on translate mode, when enabled you will have full control of the RCS and ONLY the RCS. (throttle is “forward” and “backward,” Roll will be “Left” and “Right” then finally Pitch will be “Up” and “Down”)
+
once the docking ports pull both crafts together, disable RCS and lock heading to either target or just unlock heading. the crafts will probably spin around a bunch during this but you’ll be fine, just don’t do anything.
+
then boom after a small wait you’ve docked.
get nae nae’d
3.8 years agobecause it hasn’t come out yet for iOS
3.8 years agono
3.8 years agothis is probably too much to ask for but it’s worth a shot. Fedya C4 link
3.8 years ago@Tweedle_Aerospace no lol. Whole thing is expendable, you can try making it reusable lmao, but i doubt it’ll be easy
3.8 years agoi bet i can launch that on a Fedya C4
3.8 years agohinge rotators, struts probably, and the solar panels. Personally i just take others and nobody cares.
3.8 years ago@Staticalliam7 ok
3.8 years ago@Tweedle_Aerospace ok
3.8 years ago@Tweedle_Aerospace i meant when it comes to the interplanetary function
3.8 years agomake sure it works with the new system
3.8 years ago@KuiperAerospace awesome. Since i’m not on discord we’ll have to use the website. If you need something feel free to @ me on a post and vice versa
3.8 years ago@Tweedle_Aerospace oh ok
3.8 years agoturn brigo into the death star
3.8 years agocylero, not mars. says so in map view
3.8 years agono, if they could i’d already have 7 less buildings
3.8 years ago1000x more real then fuel tanks here that’s for sure
3.8 years agothing is as tall as a damn house, good luck surviving
3.8 years agoknock knock, it’s NSA
3.8 years agoI see that you’ve come back after a long time of inactivity, hope you’re doing well.
I’m wondering if you’d like to collaborate on interplanetary missions. At the moment i’m working on Fedya C4 SHLV, which will be Urandos capable for when the time comes, and will definitely be capable of bringing massive payloads to Droo’s moons, Cylero, and so on. If you’re interested i’ll gladly supply payloads and launch vehicles if needed
@Piombino1990 depending if they’ve submitted the update for checks. If they did, it might come out in a couple days, if they haven’t already you might have to wait a week or two because we all know how apple takes forever
3.8 years agonice. now i can pollute my launch site hangars with teasers now that launch locations will save
3.8 years ago@Chtite451SR2 but i’m putting people on tydos moons ;>
3.8 years ago@Chtite451SR2 i know
3.8 years ago@ninwithabin i mean, i can try, but it’s virtually impossible for me not to
3.8 years ago@malumuteanaerospace did you not read what i said? 2100 parts isn’t 11000
3.8 years ago1) don’t blame the game for your crappy computer
3.8 years ago2) it’s your crappy computer not the game, i play on mobile and can run 2100 parts with some trial and error, invest in a better CPU or more RAM storage if you can