And don’t worry, all of my previous crafts will still remain available, however better versions of them are releasing soon. Same for my alt account @LandedBooster I will still be active over there, but not nearly as often.
First off, make a booster with a relatively good amount of delta V and at least 3 engines. Then mount fins/RCS to the top and landing legs to the bottom. Map the middle engine to AG1 the outer engines to AG2 the fins to AG10 and the landing gear to AG8. Then put a command chip on the booster and load the KAL R booster script, than put the KAL R main script on the main rocket. That’s what’s worked for me for a while, if you have any more questions or feedback just reply.
I think people are missing the point, it's still "simple" to an extent. The game started out very simple, but people made more advanced things, so then to make it simpler Jundroo made some parts (Like crew capsules) which used to be around 70 parts into 1. TL;DR the game started out simple, people made advanced things, Jundroo made advanced things easier to make.
The timeline for Nobility is: August 2022: Argon,Neon, and Nitrogen.
October 2022: Argon and Neon rideshare, Nitrogen tests, Radon test flight.
November: Rideshare launches
December: Rideshare Launches, Heilum test flight, Nitrogen crewed test.
January 2023: Rideshare, Helium, Hydrogen Module 1, and Nitrogen operational flights.
(Just to be clear, Argon’ Test Flight is still called “Above and Beyond the Horizon.)
Well, I thought I was original in my design, and i even completely restarted some of my projects to be better. But I’ll probably just be regarded as annoying or cringe.
Because I suck at vizzy @plane918273645
(But I made a part of it, I just need assistance with things like apoapsis and speed calculations to account for any size of payload.)
I am sorry for the constant delays to the Argon program, between the last time I posted and now I have gradually lost interest in SR2 and I have had many issues with Argon itself, but now it’s finally ready!
Actually I disabled physics in the wing settings but kept drag enabled because having lift instead of drag would make it uncontrollable during launch @Tweedle_Aerospace
Congratulations!
+1 1.2 years agoAnd don’t worry, all of my previous crafts will still remain available, however better versions of them are releasing soon. Same for my alt account @LandedBooster I will still be active over there, but not nearly as often.
1.2 years agoI liked it better when it was SR2. Regardless, good update, I guess.
1.8 years ago0.9.922 fixed the crashing issue on iPads! Thanks!
2.1 years agoThis is awesome! It's really cool how much this game has changed since I first started playing it (August 11, 2020)!
2.1 years agoit just told me to send an Ariane 5 style rocket to urados and back. XD
2.2 years ago@RocketronEvolve Thank You!
+1 2.2 years agoThat’s the old DSC (Droo Space Center) found in 0.800 and below (i think) it’s buried in the sand right now as an Easter egg.
2.2 years agoBy the way, this is not the crew capsule previously used in SLS Block 1/2, it’s custom designed.
2.2 years agoThe gridfins are new, I integrated them a few days ago. Previously Argon just had a set of static fins. @DCSC
2.2 years agoCredit to @GHOSTFUN for the gridfins, they work super super well.
2.2 years agoHe stopped posting 6 months ago, and won’t respond to DMs on any platform. @SC0693
2.2 years agoThis is probably due to iSpace Going out of business
2.2 years ago@MasterOfNone @KellyNyanBinary made a rocket called “auto reuse rocket” there’s a command chip on the first stage, that chip had the script on it.
2.3 years agoFirst off, make a booster with a relatively good amount of delta V and at least 3 engines. Then mount fins/RCS to the top and landing legs to the bottom. Map the middle engine to AG1 the outer engines to AG2 the fins to AG10 and the landing gear to AG8. Then put a command chip on the booster and load the KAL R booster script, than put the KAL R main script on the main rocket. That’s what’s worked for me for a while, if you have any more questions or feedback just reply.
2.3 years agoThis is a flame deflector to help with any thermal issues between 2 engines.
2.4 years agoI think people are missing the point, it's still "simple" to an extent. The game started out very simple, but people made more advanced things, so then to make it simpler Jundroo made some parts (Like crew capsules) which used to be around 70 parts into 1. TL;DR the game started out simple, people made advanced things, Jundroo made advanced things easier to make.
+3 2.4 years agoThe timeline for Nobility is: August 2022: Argon,Neon, and Nitrogen.
2.5 years agoOctober 2022: Argon and Neon rideshare, Nitrogen tests, Radon test flight.
November: Rideshare launches
December: Rideshare Launches, Heilum test flight, Nitrogen crewed test.
January 2023: Rideshare, Helium, Hydrogen Module 1, and Nitrogen operational flights.
(Just to be clear, Argon’ Test Flight is still called “Above and Beyond the Horizon.)
Real quick, MAJOR announcement coming on June 7th, be prepared…
2.5 years agoSorry for being late, but, happy birthday!
+1 2.5 years agoOk, sounds good! @Nytrok07
2.6 years agoOk, makes sense @seventeen
2.8 years agoWell, I thought I was original in my design, and i even completely restarted some of my projects to be better. But I’ll probably just be regarded as annoying or cringe.
2.8 years agoAn broken trace in the Avionics system has delayed TSTF to an unknown time (somewhere between 11pm EDT Nov 20 and Nov 30)
3.0 years agoI fixed the (possibly) broken link, so now it brings you to the fourm you can fill out instead of the edit link.
3.0 years ago@plane918273645 also because I can’t learn vizzy and get a working copy ready by the beginning of January.
3.0 years agoBecause I suck at vizzy @plane918273645
3.0 years ago(But I made a part of it, I just need assistance with things like apoapsis and speed calculations to account for any size of payload.)
I’m sorry to say but an electrical failure of Stage 1’s avionics has delayed the launch to Saturday next week.
3.0 years agoI am sorry for the constant delays to the Argon program, between the last time I posted and now I have gradually lost interest in SR2 and I have had many issues with Argon itself, but now it’s finally ready!
3.1 years agoFinal Date 11/1/21 (UK 1/11/21) 5:00PM EST*
3.1 years agoR.I.P Indeed
3.2 years ago@iSpace Does this launch have DOS-1,DOSM-1, or both satellites onboard?
3.2 years agoAwesome!
3.3 years agoDOS-1 Has also been scheduled for launch aboard beta NET August
3.4 years agoI just wondered, how will you contact me about my application?
3.4 years agoI can’t wait until my DOSM-1 satellite is launched!
3.4 years ago@SoulBlazer here you go https://www.simplerockets.com/c/NiW2Vw/Aerodynamic-drag-issue-craft
+1 3.7 years agoActually I disabled physics in the wing settings but kept drag enabled because having lift instead of drag would make it uncontrollable during launch @Tweedle_Aerospace
3.7 years agoFIXED: I disabled physics on the spacecraft fins but enabled drag which solved the problem
3.7 years agoWith the new update completely redesigning the launch center it might take me some time to get everything working correctly
3.7 years ago@iSpace When will cargo Scorpio be released?
3.8 years agoWhen will you release the “I knew you would come back” droneship to the public?
3.8 years agoAll times are subject to change
3.8 years agoWhat droneship will you be attempting to land stage 1 on?
3.8 years agoYep 4 booster fins & 4 spacecraft fins (its supposed to look like starship) @Tweedle_Aerospace
3.8 years agoI will try to make a cinematic video of the virtual hop later this February
+1 3.8 years agoThank you! @Vedhaspace
+1 3.8 years agoTo help with the gridfins try disabling collision on the gridfins rotators
+2 3.8 years ago@iSpace will the new Scorpio ride on an beta rocket, infinite 7 or infinite 8?
+1 3.9 years ago@iSpace will you release the Scorpio spacecraft with a custom docking port as a separate craft or just update the current Scorpio?
+1 3.9 years ago