@sujun after asking Nathan to change how inputcontrollers work he added a very cool feature, a part always checks the parts in the same group first and then the rest of the craft, so by grouping the parts together you can duplicate them without them breaking or using the incorrect value.
The atmosphere in this game are far from easy to understand. There are lots of parameters that do nothing and things that are very counterintuitive. For the color, the easiest approach may be to go to the waveLength and edit it taking into account that the format is "1-R,1-B,1-G,1-A" and A does nothing.
@sujun solar systems don't work like that, they're stored internally in GameData/CelestialDatabase and in UserData/CelestialDatabase for custom systems you're making
@sujun can you please stop pinging me multiple times? I have a very bussy life and can't answer you instantly.
And also, you had AnotherFireFox answering you, don't be disrespectful to people trying to help.
@sujun as I said, you can't make reliable machineguns, the only reasonable approach would use two parts for every bullet and setting it can be super time consuming
What gun are you talking about when you say "this gun"? I guess that by tanks you mean fuselages, as @NoIDontWanna said it's impossible to have infinite ammo afaik without mods, you can't regenerate fuselages from nowhere.
@TestRunner yes but the resolution is a bit disappointing sadly. The most detailed parts of the data I used have down to 250m of resolution but the distortions of the original data added to the ones on the cube map projection used by the game may reduce it to around 300 or 400m.
I had to make some compromises defining the biomes too and some areas, like the Everest surroundings, look like smooth curves instead of sharp edge mountains. I'll try to use some noise to make it less obvious and it may be possible to use small maps for specific locations but this small level of detail already requires a lot of data.
@Icezhuo what do you mean by timeline? The topography is accurate to 250m (the best global source I could find) both above and under the water.
The biomes are the best approximation I could get, I crafted the data by hand and I'm quite happy with the results. In fact the current state of the biomes is better than what I was hoping to achieve.
@GeneralOliverVonBismarck I've played sr2 with a xbox controller both in my phone and laptop and it's a decent experience, with dedicated controls it could be a great experience
I strongly suggest avoiding textures when possible, they take a huge chunk to the performance of the game. You should try to use modifiers instead.
For the game to load the textures just place them in the folder that stores your solarsystem.xml but be careful, once you load them you can't delete them or reload them automatically, you have to go to GameData/SolarSystems and your system to manually delete them
This said I'm going to stop following this post and I'm really sorry for posting 4 messages in a row, it's really sad to see behaviours like this sometimes in the webpage, I'm glad this is just a really small group of people in this huge amazing community.
@Kishore0115 I'm not a developer, I'm a player that has paid both pc and mobile versions and plays both and you (and nobody) don't have the right to be unrespectful and toxic.
@Yathish sorry if that's the image I projected, but I told them to shut up because they were spamming and even threatened the devs. I don't think that asking for something is annoying (I may be between the top suggestion/bug reporters), the problem is when people spam without education.
@sujun after asking Nathan to change how inputcontrollers work he added a very cool feature, a part always checks the parts in the same group first and then the rest of the craft, so by grouping the parts together you can duplicate them without them breaking or using the incorrect value.
4.5 years ago@GrayStar I'm not aware of any solution, I only know how to change the ground color but not the sky dusk color
4.5 years ago@SelectAKey ESS 3.0 is a downloadable system. You'll need to be in the 0.9.3 branch of the game.
4.5 years ago@undefined1 the base is super close to the sea
4.5 years ago@GrayStar no, 1 is equal to 1, the colors are in the 0 to 1 range
4.5 years ago@IndianSpaceGeek if I can find the data yes, sure
4.5 years agoThe atmosphere in this game are far from easy to understand. There are lots of parameters that do nothing and things that are very counterintuitive. For the color, the easiest approach may be to go to the waveLength and edit it taking into account that the format is "1-R,1-B,1-G,1-A" and A does nothing.
4.5 years ago@sujun you should upload it with the new method, uploading it in mod posts will soon be deprecated
4.5 years ago@socialist it's not finished yet
4.5 years ago@NoIDontWanna that's luckily embedded in everything I do
4.5 years ago@Insanity are you using it on mobile or PC?
4.5 years ago@sujun solar systems don't work like that, they're stored internally in GameData/CelestialDatabase and in UserData/CelestialDatabase for custom systems you're making
4.5 years agoIf you need help and you are interested you can join the Discord modding community
4.5 years ago@stuwart are you a mobile or pc player?
4.5 years ago@crowxe It's Earth size
4.5 years ago@sujun can you please stop pinging me multiple times? I have a very bussy life and can't answer you instantly.
4.6 years agoAnd also, you had AnotherFireFox answering you, don't be disrespectful to people trying to help.
@sujun as I said, you can't make reliable machineguns, the only reasonable approach would use two parts for every bullet and setting it can be super time consuming
What do you want to know about those inputs?
4.6 years agoWhat gun are you talking about when you say "this gun"? I guess that by tanks you mean fuselages, as @NoIDontWanna said it's impossible to have infinite ammo afaik without mods, you can't regenerate fuselages from nowhere.
4.6 years ago@Kishore0115 yes, like ESS. But this system may be too heavy in memory usage for mobile.
4.6 years ago@zhuzhanhao20080228 No, we can't, we're waiting for a feature to be added to the game, it shouldn't exceed 3 weeks
4.6 years ago@Kishore0115 it's going to be a custom solar system
4.6 years ago@StavinairCaeruleum a change in the solarsystem xml formatting
4.6 years ago@socialist that's going to be a thing in the next update of the game but yes, I have a lot of info about launchpads ready to be added into the planet
4.6 years ago@Chtite451SR2 be patient, we have a lot of things in mind
4.6 years ago@Captainjean make a forum post or somemthing, there's no point in commenting that here
4.6 years ago@Kishore0115 and what? It's unrelated and you posted it multiple times. That's spam.
4.6 years ago@Kishore0115 why do you ask here?
4.6 years ago@TestRunner yes but the resolution is a bit disappointing sadly. The most detailed parts of the data I used have down to 250m of resolution but the distortions of the original data added to the ones on the cube map projection used by the game may reduce it to around 300 or 400m.
4.6 years agoI had to make some compromises defining the biomes too and some areas, like the Everest surroundings, look like smooth curves instead of sharp edge mountains. I'll try to use some noise to make it less obvious and it may be possible to use small maps for specific locations but this small level of detail already requires a lot of data.
@Davidtheduke there's no launchpad, you can spawn at any launch location like in the stock game
4.6 years ago@AnotherFireFox you can set them for year/day 0 and then set the time of the sandbox to whatever date you want iirc
4.6 years ago@AnotherFireFox Yes you can
4.6 years ago@sujun sadly rings only use stock textures, Nathan said they will hopefully change that
4.6 years ago@Icezhuo what do you mean by timeline? The topography is accurate to 250m (the best global source I could find) both above and under the water.
The biomes are the best approximation I could get, I crafted the data by hand and I'm quite happy with the results. In fact the current state of the biomes is better than what I was hoping to achieve.
4.6 years ago@Jryeem xml kinda thing
4.6 years ago@socialist right now in the middle of the ocean hahahaha
4.6 years ago@Shibe 1:1 Earth scale
4.6 years ago@GeneralOliverVonBismarck I've played sr2 with a xbox controller both in my phone and laptop and it's a decent experience, with dedicated controls it could be a great experience
4.6 years ago@Anton06 me he perdido
4.6 years ago@Shibe I suppose you don't know how to use the commands, it has a lot of possibilities but they are far from obvious
4.6 years ago@sujun sadly you can only have 1 star
I strongly suggest avoiding textures when possible, they take a huge chunk to the performance of the game. You should try to use modifiers instead.
For the game to load the textures just place them in the folder that stores your solarsystem.xml but be careful, once you load them you can't delete them or reload them automatically, you have to go to GameData/SolarSystems and your system to manually delete them
4.6 years ago@Kishore0115 as I told you in the mod post, read the ReadMe file
4.6 years ago@Anton06 I think you missed the ids a bit there xd
4.6 years ago@socialist What we do is much simpler and it's been quite a long time without any ESS update, so no
4.6 years ago@Davidtheduke you can fin ESS 2.0 in the mod section, for astronauts you'll have to wait a couple of days or less based on what Philip said
4.6 years ago@WSASTDS That's going to be impossible sadly
4.6 years agoThis said I'm going to stop following this post and I'm really sorry for posting 4 messages in a row, it's really sad to see behaviours like this sometimes in the webpage, I'm glad this is just a really small group of people in this huge amazing community.
4.6 years ago@Thuglifebruhwut Sure, they are lying
4.6 years ago@Kishore0115 I'm not a developer, I'm a player that has paid both pc and mobile versions and plays both and you (and nobody) don't have the right to be unrespectful and toxic.
4.6 years ago@Yathish sorry if that's the image I projected, but I told them to shut up because they were spamming and even threatened the devs. I don't think that asking for something is annoying (I may be between the top suggestion/bug reporters), the problem is when people spam without education.
4.6 years ago@Kishore0115 it's in the comments
4.6 years ago